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Recent content by DeltaMasterMind

  1. D

    User content support for HLO

    So I read on the User forums that there was talk of HLO not supporting user content. Is their any truth to this?
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    Cantrip Maximum Adjustment

    So after spending 2 1/2 hours combing for a simple adjustment for 5e cantrips, I have decided to make one and upload it here. I had to fight the editor for while to get it right so I made as simple as I could. If more functionality is asked I will attempt to upgrade it, but it has been a long...
  3. D

    Masterpiece check box

    Ok so my request is: Is it possible to add another checkbox like the Masterwork option in the custom magic weapon or armor "portal"? I want to add a option called Masterpiece for a set of special weapon power options. Any direction is welcome.
  4. D

    Writing to an array.

    So I got this "thing" that is called Unification, it is a Sorcerer origin option. It is suppose to list a set of things with the source book that it can grant access to. The problem: I am looking to write to this array for list purposes from other source books which are extensions to the main...
  5. D

    Adding choices via Eval

    Ok so I am attempting to directly add to a class's pool of skill and tool max count, however I can't seem to find a method which actually is making any changes. Here is what I have now: Post Levels 10000 This is duped in another eval but with cSkillMax at 1. I need a racial custom ability to be...
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    Proficiency headaches

    Ok for I am having a fit trying to get 5e to play nice with assigning Helper.ProfDouble to skills. Now I am getting it to work with a foreach script. Now the reason this is weird is everytime I try to add in a if statement the tag just won't assign. Here is my script as this script is to check...
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    HeroField addition

    I wish to request a CustomUser field be added to the hero for the purpose of using it for workarounds when trying to get multiple user files working together without them throwing errors when one or more are missing. I plan to use this field for alot of conditions to make things happen that only...
  8. D

    Multiattack question

    So can someone inform me as to why field[rMultiatt] was not added to the compset for subraces? Seems like it would be useful to be there for some races like constructs where they are not all created equal, but are part of the same race. Edit: Count this post as a request for addition of...
  9. D

    Racial customs

    What do I need to add to a new race to grant it a racial custom? The window comes up after I tie the racial custom to the race, but the portal says I need to grant it a point. Also is it possible to rename those portals?
  10. D

    Custom Magic Weapons

    Ok so I am working on a trait (remaking in my own design is more like it) called Royal Heirloom Proficiency which grants proficiency to Masterwork only weapons. Now I have managed to get the chooser to play nice as far as selecting only those weapons, however the issue comes in when I try to...
  11. D

    Managing Font size

    I see that there have been others over the years who have brought this issue up, but no answer I could see. Has the ability to adjust the general font size in Herolab come available? I recently put my pc on the 4k tv and even with a 150% scale from windows 7 the program isn't scaling with it. I...
  12. D

    Doing multiple copy scripts in feats.

    I am attempting to script this in a feat: I noticed I cannot use xCount in feats so what other options do I have here?
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    Attribute Linkage

    I use this line: foreach pick in hero from BaseClHelp where "CasterSrc.?" for an ability that cycles through casting classes for the highest ability modifier. Is there an equivalent "CasterSrc.?" for classes like the vitalist or other power based classes? Currently my vitalist does not work...
  14. D

    INT bonus languages

    What is the best way to disable the script which adds bonus languages via the INT modifier? In my group we have come to the conclusion that one should only get languages if they trained (Linguistics) or adjustment (Some special artifact). So as a nod to that logic I what to disable the script or...
  15. D

    Granting a weapon from an ability

    Is there a way for an ability with a weapon chooser to have it automatically add the chosen weapon to the hero? I suppose bootstrapping all the weapons and running conditionals would be one way, but I need the process a bit more automated.
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