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Recent content by Creeperman

  1. C

    Black blade display bug

    I noticed when making a bladebound magus that the Alertness feat granted by the black blade wasn't displaying on my character. When I checked my skills, the +2 bonus was in fact being added to Perception and Sense Motive, and I do properly qualify for feats requiring Alertness, but the feat...
  2. C

    Overrides are driving me insane

    How exactly am I supposed to use this functionality? No matter what override I try to specify, in either data or extension files, I get errors about inconsistent size characteristics and the override fails. I am not trying to specify different squad sizes. I have even gone into the XML to...
  3. C

    SR 5th ed. Custom ammo question

    I'm trying to code a custom ammo type that delivers toxins. I have the ammo set to allow toxin selections, but am running into a problem with proper costing of the toxin. The intended behavior is to charge for one toxin dose per 5 rounds of ammo, but I can't seem to figure out how to change it...
  4. C

    Displaying squad names on the Available Units tab

    Is there any way to force the display of a unit's squad name (as defined in the entity) on the Available Units tab instead of the unit's individual name? About all I can come up with is to change the unit names to match the squad names, then write an EntityDone script to change the unit names...
  5. C

    Controlling squad sizes with multiple child units

    Is there a good way to enforce squad minimums and maximums for variably sized child units? IE, a unit may consist of between five and ten models chosen from any of half a dozen different types, in any combination. I know I can set an exclusion reference on the child models, but I seem to only...
  6. C

    Code submissions

    Are you interested in taking code submissions? I have cobbled together a graceful means of handling intra-codex alliances you might be interested in, along with a means of semi-automatic warlord processing.
  7. C

    Extending rule contexts

    Continuing in my (lengthy) tradition of weird hacks and unsupported mangling of data files, I have another oddball scenario. In my game system, I am defining a number of rule sets to handle roster affiliation, which is related to but not entirely defined by the active race(s). Managing all...
  8. C

    Working around remainder links

    I have a situation in which a unit comes by default with a melee weapon, to which I am assigning a wpn.melee tag via Evaluate script so I can correctly process the unit's attack stats. It is also possible for the unit to select additional weapons to replace the default melee weapon, which may...
  9. C

    AB crashes when evaluating squad tags

    I am trying to build a game system in which, as usual, special rules may be assigned to either individual models or to all models in a model's squad. To do so, I have defined two tag groups (USR and SSR) with identical tag members, and designated one of them (SSR) with squad scope. However...
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