• Please note: In an effort to ensure that all of our users feel welcome on our forums, we’ve updated our forum rules. You can review the updated rules here: http://forums.wolflair.com/showthread.php?t=5528.

    If a fellow Community member is not following the forum rules, please report the post by clicking the Report button (the red yield sign on the left) located on every post. This will notify the moderators directly. If you have any questions about these new rules, please contact support@wolflair.com.

    - The Lone Wolf Development Team

Recent content by Ckorik

  1. C

    Create custom links for all instances of this selection

    Does anyone know what this is supposed to do? I can't seem to get it to work like I think it should - actually as far as I can tell it doesn't do anything at all - was curious if it's just me or if others can get it to work and if so how.
  2. C

    adding an effective level

    Spent some decent amount of time searching but couldn't find what I was looking for regarding this - so I figured I'd ask here before I got into a ... *cough* neat-ish script. Say I'm trying to add an item that has the wonderful following line... +1 Effective Rogue Level (+5 hp, +1 BAB, +1...
  3. C

    Creating a new class

    I'm working on bringing a new class in - and this one has a large list of specials that are selected from a list - I was hoping to do something similar to what is done with say the Vigilante class - I found the 'secondary ability' for the social talent - and I found that all the social talents...
  4. C

    collapse everything? Yes and here is the trick!

    Ctl+Shift+ - (that last key is the minus key) To expand everything - Ctl+Shif+ + Yes - you have to push a key - but for those of us that want to start our day with everything closed... Hope this helps others - I stumbled on it by accident.
  5. C

    For those of you building a very large very interconnected world

    Wow... So I've been working on putting in my campaign sources - I'm up to around 2000 topics atm - not even halfway there *sigh* - but I had a question put to me and couldn't remember the specifics to give an answer.... Ok look there is this little search bar - I'm sure it only works on linked...
  6. C

    un-contain topic

    Hey guys, I somehow have a topic that was added to another one (contained topic) - is there a way to undo this and bring it back to the top of the order (no containing topic)....
  7. C

    easier way to source...

    Just curious - is there an easier way to source new objects so they can be collected easier and or keep names from conflicting? For instance I'm inputting Modules A,B,C into a cohesive campaign - I would love the ability to add stuff from Module A so that Bob (from A) doesn't conflict with Bob...
  8. C

    Create contained topic

    OK so I'm working my way through learning this - what I'd like to know though is if there is a way to batch create contained topic - or failing that a keyboard shortcut that would work for that function.... When importing an adventure or any info really the first step is adding...
  9. C

    Question about making a hidden item

    So I'm creating a spell effect that adds 'armor' - I think "well it has every attribute of a piece of armor - lets go ahead and make an 'armor' for the spell and then bootstrap that to the effect..." Great - except I'd like to keep this from being selectable - I notice there are things in the...
  10. C

    Question about checking a pick to see if it's a shield

    I'm trying to add an ability that only works on an equipped shield. So I am building a spell effect - and have "current armor" in my showmenu #1 The code I'm using is this: doneif (field[pIsOn].value = 0) doneif (field[pChosen].ischosen = 0) var isShield as number isShield = 1 isShield...
  11. C

    Question about adding a DR option

    I'm trying to add in an option for DR silver and evil (not or) - so I copied the DR evil or silver and added a unique ID - changed the text where I wanted it but I can't seem to get it to show up. I'm guessing the list of DR and the macro to add DR are something maintained outside of the user...
  12. C

    Natural attacks and manufactured weapons

    Am I missing something when it comes to adding weapons to creatures with multiple natural attacks that usually use weapons? Easiest case in point is a marilith: From the PRD the attack should read: Melee +1 longsword +24/+19/+14/+9 (2d6+8/17–20), 5 +1 longswords +24 (2d6+4/17–20), tail slap...
Back
Top