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Recent content by BloodAngel099

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    Full Strength Secondary Attacks

    We run with a house rule that you use full strength on off-hand/secondary attacks and double strength on two-handed. I got help from here before for adding full strength to off-hand and double on two-handed, can someone tell me what I need to get full strength on secondary attacks? Thanks...
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    Two-weapon fighting penalty adjustment

    I am going to be running a game this Sunday and have given each of my players some candy so to speak. One of the players is a two-weapon fighting barbarian and I plan to give him a set of swords (bastard and short) that when wielded together reduce the penalty for two-weapon fighting by 1, very...
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    Staff

    Is there a way to create a staff in the editor that will also show up as a masterwork quarterstaff under weapons?
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    Eval Script question....

    I am trying to have a custom magic item with a +2 Profane bonus to Int and having the set max skill ranks for a skill to Knowledge: Planes and want it to add a custom language. I can't figure out what tags to use though. here is what I have so far (copied from Headband of Vast Intelligence).
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    Adjust touch AC

    I figured out a way to have the spell-like abilities of Mage Armor and Shield show up under the Activated Abilities secion of Hero Lab, I am however having a difficult time getting it to apply to touch ac, and don't know how to look up what the specific tag would be for it. Can anyone help me...
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    Spell-like ability in Activated Abilities

    I am currently trying to have a magical weapon I am creating for a game I am playing in in which I will have the spells shield, and mage armor, that can be activated as spell-like abilities under the In-Play tab. How do I do this? I am figuring its going to be an eval script very similar to...
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    Wondrous Item

    I was wondering how to create a wondrous item in the editor that will use the wielders attribute and caster levels to determine its strength and dc.
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    Half Orc/Gnome

    I am trying to build a half orc who has shared lineage with orc and gnomes instead of orcs and humans. I made a copy of the half-orc in the editor and switched the creature subtype from human to gnome, however hero lab wont recognize my creation as a gnome, just as a human and orc. I also for...
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    Add bloodline to non-sorcerer class

    I am currently engaged in a game playing a Spell-less Ranger and due to events in the game now need to take a sorcerer bloodline without taking the actual class. I was thinking of doing this with an archetype but have no idea how to do so. Any ideas or help would be greatly appreciated!!
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    House Rule: Double Damage

    The group that I play in uses the house rule that all melee weapons that you two hand use double strength, and all weapons that you one hand (including off hand) use full strength. I posted about this some time ago and was given the eval script I would need to make this function within Hero...
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    Bard with sorcerer spell list

    I am currently running a campaign and had a character drop, the group decided that they wanted me to just make another character and put him in the group to help them along. I want to make this character unique and fun. I am thinking a gnome who was forcefully reincarnated however the spell...
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    Editor Augment Summoning

    So I am playing a game in a custom system that uses pathfinder is its core and just modified it, one of the abilities I can gain is to give all my summons +4 Str/Con, +8 Str/Con, +12 Str/Con. I am trying to create custom feats so that I can create all of my possible summons and then print them...
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    Creating Custom Archetype (kind of...)

    So I am working on a dwarven cleric who I wish to take the crusader and forgemaster archtypes. Due to the fact that they both modify the clerics domains the same way in that they say you can only have one then we are saying that they can stack. I copied everything from the crusader archtype as...
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    Cleric Archtype Forgemaster

    I was looking at the Forgemaster's profile in Hero Lab Editor and under Bonus Feats Granted it had Craft Magic Arms and Armor, which you get at level 3 but then it also has Heavy Armor Proficiency and Skill Focus. I do not see where they would get these feats from, and they don't show up any...
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    Import Dwarvencraft

    I would like to import the rules for Dwarvencraft items from D&D 3.5 Races of Stone pg. 159 into pathfinder and was wondering how I could go about this?
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