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Recent content by barrelv

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    autoadd on entities?

    for some sets of mechanika armor, certain components are already pre-defined. For example, if you buy Warcaster Power Armor, it already has the "capacitor" option set to a particular capacitor. I tried Bootstrapping the option, but since the Pick Source isn't the chooser, but set to actor, the...
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    Different addbehavior in the same Buy window?

    so I'm trying to figure out if this is possible: for some items, you *can* customize them, so addbehavior="customize" others *must* be customized, so addbehavior="default" Is that possible in the same Buy window? Because it seems like it's set at the Component level and doesn't seem like it...
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    Character sheet - including weapons multiple times

    Trying to figure the best way to do this: My main sheet is mostly a 'quick glance to play' sheet. As such, there are summaries of each weapon on that page. On the 2nd page, I want to show more details of the weapons - what meckanica, runeplates, capacitors, etc are involved in the custom...
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    Something like exprreq

    Thanks again to everyone who has helped me with this project. Took a long break while actually running an Iron Kingdoms game instead of playing it it. Now getting back to my character generator. I have a situation where character can only take a particular career (Iron Fang) if he already has...
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    Linking a Gizmo-created item to the same Skill as 'base' item

    For Iron Kingdom, you can make meckanika (magic) weapons, using the basic weapon as a starting point. Want a meckanika Greataxe, select 'greataxe' and then add the magic bits. Well, I know how to pull stats from the weapon picked as part of the gizmo back to the Thing that holds the gizmo. BUT...
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    tables inside of tables?

    I'm in the final stages of putting together my character sheet for Iron Kingdoms and I'm getting knee-deep in Gizmos for the Meckanica Armor and Weapons system that Iron Kingdom uses. Right now I'm to display the info of one of these custom weapons on the character sheet, and not sure how. I...
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    Damage Grid?

    Looking for some inspiration on how to visually tackle an element of Iron Kingdom's RPG. Player characters gets a 'damage spiral' that's made up of 3 groups of rows. Each group is 2 rows. And the number of boxes in each row is (Stat - 2) / 2 due to this odd way there are two boxes that are...
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    What's linked to me?

    Is there a way to find out what's linked to a thing? For example, would there be a way to find all skills linked to the Strength attribute? or to get values from them? In this particular situation, There's a dynamic table for picking Starting Careers. They bootstrap the actual Career, do a...
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    Dynamic costs in a TableDynamic

    I have a dynamic table that add magic runes to magic gear. Each Rune has both a money cost (which I have working) and a power cost (which isn't working right). I was trying to track the power cost by using the addpick parameter, but that only does 1-per-add. Any way to get the table to have...
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    build points for gizmos

    Need some directions here. Gizmos have been an experience in themselves, but I'm starting to make some headway - I think... In this instance, to build magic items you have a housing (which uses an existing weapon or armor as the basis), then you add a power source that gives you a pool of...
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    Prompt for Skill Domain

    Right now, when you add certain skills to the hero, I have a textbox appear next to them for Domain info. Things like Lore: Whatever Your Lore is in or Craft: Metalworking. Is there anyway to have Herolab prompt you for the "Metalworking" part when you pick the Craft skill (such as a popup?)...
  12. B

    Dynamically sized items in a template

    So I have an output table I'm using to display weapon info on a character sheet. The last row of the layout is a multi-line portal for any special notes that might apply to the weapon. I then set the height to be the bottom of this portal, so if it's 1 line or 3 lines of info, it all fits. The...
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    Maybe linkage is the wrong approach...

    I think I might have barked up th wrong tree, asking for advice. The weapons in the system I'm coding are tied to skills, Pistols use the Pistol skill, Swords use the Melee skill, Poleaxe uses Great Weapon skill, etc. I've linked the skills to the weapon thing, but the problem I'm running into...
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    Seeking Advice: Careers 2 ways

    I'm getting to the Advancement portion of my project (\o/) and I'm asking for some advice how best to model this one aspect. For this rule system, your first 2 careers give you a host of things (money, weapons, starting skills, and abilities), plus access to future skills and abilities your can...
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    When is a text field not a text field?

    I'm getting this error message: Portal 'caSkills' - Candidate field 'acCrSkills' must be text field. Here's the code for that field <field id="acCrSkills" name="Career Skills" type="derived" defvalue="Skill.skForgery"> </field> Do I need to do something...
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