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Recent content by AWizardInDallas

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    Mac Book

    Where/how are custom .user files placed on a Mac book, please? I'm a PC user but have a player asking me.
  2. A

    Remove Ability

    How do I make a "racial special" ability conditional? I want the ability to be removed if the monster isn't of chaotic alignment. I'm assuming I need an eval script of some sort...
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    Feature Request: Natural Attack Ability Order

    In Bestiary Monster Creation, would like to be able to decide what order "New Ability (unique to this race)" appear in the natural attack: Currently: Melee bite +8 (1d6+2), 2 claws +8 (1d4+2), sting +6 (1d4+1 plus lingering damage and 2d4 acid) Should Be: Melee Bite +8 (1d6+2), 2 claws +8...
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    Feature Request: Skill Bonus

    Would like to be able to place a conditional note at the end of a skill bonus, using the source field, so it will appear in the statblock like this: Now: Racial Modifiers +8 Stealth Future: Racial Modifiers +8 Stealth in coral reefs
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    Aura Radius

    How would I increase the radius of a particular aura by the HD of the monster? I know I need an eval script, but can't find one that does that.
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    Force Skill to Appear in Stat Block

    Is there a way, within the Bestiary Monster Creation tool, to force a Skill to appear in the stat block? I want to force Stealth to appear in the stat block even though no ranks have been allocated to it.
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    Adjust Spell-Like Abilities Caster Level

    How do you adjust the CL in the monster editor for spell like abilities? I've tried to adjust the CL on the Adjust tab and on the Background tab. No joy.
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    [Feature Request]: Movement Modes

    Please display other movement modes (fly, climb, etc.) in the Basics side panel along with land speeds. Thanks! Wiz
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    Entering Monsters

    So, I've been trying to figure out how to add monsters into Hero Lab and am finding it a rather daunting task. I would like to reduce the time it takes from days or hours. Minutes would be even better I have managed to figure out that this is done via the race tab in the editor? Also, I've...
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    Racial Skill Bonuses

    Where are racial skill bonuses added in the editor? For example, I want to add aarakocra and phanatons from D&D 3.5 back into my game world and want to be able to reflect racial skills such as: Skilled Aarakocra receive a +2 racial bonus on Craft (any one) checks, Knowledge (nature) checks, and...
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    Disable Options

    I want to disable individual options that are not available in my game world. For example, if I wanted to disable Halfling as a possible selection on the race list, how would I do that?
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    Removing/Hiding Golarion Content

    I searched through the forums for this information, but the advice in prior posts appears to be out of date, since HL has had a few updates. I would like to hide all Golarion content as I'm migrating to my homebrew game world. I specifically and especially want to start by removing languages and...
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    Suggestion: Treasure

    One of the things I find myself doing as I prep for next session is adding all of the monsters I plan to use for an encounter to a portfolio. This allows me to use the built in encounter calculations, which are a great help. However, I find myself having to add a "Pony" upon which to place the...
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    Sorcerer/Arcanist With Bloodline Development

    It appears that the Bloodline Development Arcanist Exploit isn't seeing that this character already has a bloodline from 1st level Sorcerer and is validating: "Arcanist: Add More Bloodlines." This would give the character two bloodlines, which I'm pretty sure should not be the case. Rich
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    Suggestions for New hero Lab Features

    1. The ability to add gold, XP and/or identical journal entries to multiple characters all at once. 2. The ability to add damage and toggle conditions to multiple characters at once outside the combat panel. 3. The ability to hide animal companions in the dashboard list. 4. The ability to widen...
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