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d20pfsrd Data Sets - Powered by Hero Lab....

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Wonderful work you have done. Thank you very much.

I think there may be an issue with Body Adjustment.
It is listed twice in the powers, level 2 and level 3 but both are set for the psychic warrior only.

The Psion and Wilder should gain access to it at level 3.

Glorenfal
 
d20pfsrd - Psionics Unleashed (vX.XX)

TCArknight and RavenX have been hard at work inputting EVERYTHING from the Psionics Unleashed core rules. It is now ready for everyone to unleash in there games!

Version Notes

v1.4 July 22, 2012
- Added all remaining prestige classes.
- Added Items (Universal Items): A-I
- Fixed Painful Strike power which was causing a as duplicate Thing error with Pathfinder v6.19. Renamed unique id. For those with this power selected you will need to select it again for any characters you have created.
 
Wonderful work you have done. Thank you very much.

I think there may be an issue with Body Adjustment.
It is listed twice in the powers, level 2 and level 3 but both are set for the psychic warrior only.

The Psion and Wilder should gain access to it at level 3.

Glorenfal

Very welcome. I'm just glad to give back to the community. :)

Thanks for the report, this is fixed in the next release.
 
Everyone is asking for capes, which is something commonly associated with Superheroes (and Mutants and Masterminds is the Superhero game we have a data set for). A poor attempt at humor, I know.
 
Hey was playing around, making a Seer, and tried to choose "Know Direction and Location" as a disc talent, and received the following error.


Tag 'Custom.spKnowDL0' not defined
Location: 'eval' script for Thing 'cPsidtSeer' (Eval Script '#2') near line 9
 
Hey was playing around, making a Seer, and tried to choose "Know Direction and Location" as a disc talent, and received the following error.


Tag 'Custom.spKnowDL0' not defined
Location: 'eval' script for Thing 'cPsidtSeer' (Eval Script '#2') near line 9

I looked into this, and its a multi-part problem.

1) The class special "Discipline Talents (Seer)" was incorrectly bootstrapping the Know Direction and Location and Prescience, Offensive powers. This is pretty easy to fix. Go into the bootstraps and change the incorrect ones to "spPresOff0" and "spKnowDL0". Keep in mind that you must also change the condition expression to match.

2) The other problem is a little trickier, and I think the easiest way to fix it is going to be with a text editor (I use ConText, but there are many others). The problem is that the Talent abilities are setting the wrong Custom tag. Open the file in your chosen text editor and search for "spKnowDir0". Replace this with "spKnowDL0". Then replace "spPrecogO0" with "spPresOff0".

Save the file, and reload.

A few other things I saw that aren't bugs, but just to point them out:

1) The Call to Mind Talent doesn't have a name. You can see this while doing the fix for the second issue. Its easy enough to add the name while you're already in the text editor.

2) The search string set up in the eval script calls out the specific powers to be chosen. Another way to do this would be to use "component.BaseSplPwr & sClass.cdSeer & sLevel.0" instead. Like I said, its not a bug, but its another way to do it. It also allows for adding new options later without having to edit the script.

3) When selecting Powers as a Psion, the 0-level power Telepathic Lash shows up. I'm not sure if that's supposed to be there, but I may just not be familiar enough with the book to know for sure.
 
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FYI: Forgotten Realms Content issue

While loading a vanilla character that used the Adopted trait it was giving me an error in the portfolio on the traits section and had it listed as the trait from the Forgotten Realms set of user files. I didn't have that set of user content checked when making the character nor when i opened the older portfolio.
I moved the forgotten realms stuff out of the data folder and the character loads fine.

I can only surmise that the "Adopted or Raised" trait from the Forgotten Realms set is usurping the vanilla "Adopted" trait no matter if the data set is toggled on the character config or not.
 
I can only surmise that the "Adopted or Raised" trait from the Forgotten Realms set is usurping the vanilla "Adopted" trait no matter if the data set is toggled on the character config or not.

If thing A does not require a source, but thing B replaces it and does require a source, then you will not see it available unless thing B's source is checked, so your supposition is correct if the trait from FR is using the Replace Thing ID feature. That may have been a run-on sentence, but you get the idea. :)
 
If thing A does not require a source, but thing B replaces it and does require a source, then you will not see it available unless thing B's source is checked, so your supposition is correct if the trait from FR is using the Replace Thing ID feature. That may have been a run-on sentence, but you get the idea. :)
I missed looking for that when I released it. We really never should be doing a replace ID thing for these community data sets.

What should be done instead is to "Hide" the original one if FR is selected, using the *Preclude tab, this way gamers will still have access to the original official Adopted Trait when the FR source is turned off.

The problem is that Replace happens WAY before any type of Source is looked at. So yes one replaced and set to FR source its the only way that Thing "Adopted Trait" will ever show up. :(
 
I missed looking for that when I released it. We really never should be doing a replace ID thing for these community data sets.

What should be done instead is to "Hide" the original one if FR is selected, using the *Preclude tab, this way gamers will still have access to the original official Adopted Trait when the FR source is turned off.

The problem is that Replace happens WAY before any type of Source is looked at. So yes one replaced and set to FR source its the only way that Thing "Adopted Trait" will ever show up. :(

One of the things I did with the d20 set to get around this issue is to make the source for the thing doing the replacing match or include that which it is replacing. That said, if the two things are different, but you only want one when FR is selected and another when its not, then this *Preclude thing that I know nothing about is probably the way to go.
 
d20pfsrd - Community Bestiary (vX.XX)
The Community has been hard at work inputting adventure path and 3PP monsters. I have combined all these different books into one large data set for the community. Inside you will find hundreds of evil creatures to torture your players with or I mean give XP too. :)

Version Notes

v2.0 - August 5, 2012
Official Packages Required Advanced Players Guide, Bestiary 1, Bestiary 2, Bestiary 3, Ultimate Combat, and Ultimate Magic

=ShadowChemosh=
-Merged everything together as best I could. Their will be duplicate races and monsters as double work was given to me.
-Moved all sources over to .1st files.
-Tagged all Things, using a RegEx, to the "Community" so if someone does a New(Copy) you should easily be able to tell it was from the Community Bestiary.
-Used a RegEx to remove all the Images files from the .por files to make sure we didn't release any copy righted images.
-Zipped and merged all the .por files together and uploaded them to the d20pfsrd site. This is because if I had included them this data set would have been over 600 megs in size. So if you want the monsters/npcs from a AP or Module go to d20pfsrd and download the zip file from the "Community Bestiary" folder.
-Created new racial monster abilities so that Campaign Setting #3, #6 and Companion #1 would not be needed.
-To many things need Bestiary 3, Ultimate Magic and Ultimate Combat that these are now required to run this data set.
-Tested the .por files where I could and most are working but will throw errors about missing sources. These sources are NOT required and the .pors should still work correctly.

=Fumple Added=
Book of Fiends
http://www.greenronin.com/store/product/grr1025e.html
-Classes: Unholy Warrior
-Races: Daemon, Glomeray; Devil, Ashmede

Dead Man's Chest (d20)
http://paizo.com/products/btpy7deu
-Races: Breath Taker

Forgotten Foes (PFRPG)
http://paizo.com/products/btpy8l4e?Forgotten-Foes
-Races: Grimlock
-Languages: Grimlock

Adventure Paths:
Jade Regent chapter 1 to 6, King Maker chapters 1 to 6, Legacy of Fire chapters 1 to 6, Rise of the Runelords Anniversary chapters 1 to 6, Serpents Skull chapters 1 to 6, and Skull & Shackles chapters 1 to 5.

Modules:
Academy of Secrets, Carrion Hill, City of Golden Death, Crypt of the Everflame, Cult of the Ebon Destroyer, Curse of the Riven Sky, D0 - Hollow's Last Hope, D1 - Crown of the Kobold King, D1.5 - Revenge of the Kobold King, D2 - Seven Swords of Sin, D3 - The Demon Within, D4 - Hungry are the Dead, Dawn of the Scarlet Sun, E1 - Carnival of Tears, E2 - Blood of Dragonscar, From Shore to Sea, J1 - Entombed with the Pharaohs, J2 - Guardians of Dragonfall, J3 - Crucible of Chaos, J4 - The Pact Stone Pyramid, J5 - Beyond the Vault of Souls, LB1 - Tower of the Last Baron, LB2 - Treasure of the Chimera Cove, Masks of the Living God, Master of the Fallen Fortress, No Response from Deepmar, Realm of the Fellnight Queen, S1 - Clash of the Kingslayers, TC1 - Into the Haunted Forest, The Feast of Ravenmoor, The Godmouth Heresy, The Harrowing, The Midnight Mirror, The Ruby Pheonix Tournament, The Witchwar Legacy, Tomb of the Iron Medusa, U1 - Gallery of Evil, U2 - Hangman's Noose, W1 - Conquest of the Bloddsworn Vale, W2 - River into Darkness, W3 - Flight of the Red Raven.

=Lord Magus Added=
-Added Ravenous template from Advanced Bestiary
-Added Alu-Demon from Tome of Horrors Complete
-Fixed monsters that where not correctly marked as NPCs.

=Bordin Added=
-Council of Thieves Chapter 6.
-Feast of Ravenmoor.

**Author Notes**
-Authors please double check that you are not re-creating the same Thing again when adding stuff. I received allot of the same Creature Abilities, Races, Templates, and even whole Adventure Paths.
-Authors Please make sure going forward you are modifying the Latest files from version 2.0+. I am sorry to say but if you modify older files I won't have the time to merge in the changes. The software I have found that will detect each difference between .user files costs $300 bucks and I am not paying that! :) So please make sure you are using the latest versions.
-Authors when selecting Things to Bootstrap try and make sure you grab from either B1, B2, B3 or the Community Created ones that are already part of the data set. I know this means more work but if each author does this for their individual Things it saves me *days* of work on my end. Thanks!
 
Is there an easy way to remove this additional material? I'm getting some errors and can't seem to remove the files involved properly.
 
I'm getting 3 errors:

Syntax error in 'eval' script for Thing 'tmABCrSwm' (Eval Script '#2') on line 8
-> Tag 'IsWeapon.wManSpike' not defined
Syntax error in 'eval' script for Thing 'tmuCreatSw' (Eval Script '#2') on line 8
-> Tag 'IsWeapon.wManSpike' not defined
Syntax error in 'eval' script for Thing 'tmuJotunbl' (Eval Script '#3') on line 31
-> Tag 'Race.rClouGiant' not defined

after installing the Community Bestiary. Is there an easy way of removing the offending files? I'm just not sure which ones are causing the errors.
 
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