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Bug Reports - Version 2.14

Character Advancement: Add New Skill Specialisation is only available for skills bought at chargen.

(Noticed on char already in advancement, tested with Armorer skill on Covert Ops Specialist. Can add spec if skill is subbed in during chargen, can´t if adding first skill then spec after.)
 
Check the Help menu...Shadowrun FAQ - there's an item in there that may be relevant to both your questions. I suspect you're both running into the limit on augmented ratings that apply to skills (1.5x base rating, rounded down).

My character is unaugmented.
 
My apologies, the forums via iPhone isn't as user friendly as with a proper screen :o)

Yes changing to creation mode works.
 
My character is unaugmented.

Sorry, I should have said "modified ratings", rather than "augmented ratings". The limit on skills applies to bonuses gained from qualities as well as bonuses gained from augmentations (such as reflex recorders).

What are the base ratings of the skills this should be applying to?
 
When adding an Advanced Lifestyle the nuyen costs are switching to zero when the lifestyle costs are greater than 30.

Seems the calculator currently can't handle the "Add 25,000¥ per additional level" from page 153, Runner's Compendium.
 
Sorry, I should have said "modified ratings", rather than "augmented ratings". The limit on skills applies to bonuses gained from qualities as well as bonuses gained from augmentations (such as reflex recorders).

What are the base ratings of the skills this should be applying to?

It's 1, and I see where the confusion came from. In the SR4A book there is no specification on how to round, however the example given implies a round down.
 
BUG: scripting error message

Started a new character, went directly to Augmentation tab. When addint Cybereyes and clicking "customise", a popup with the following text appeared:

Invalid tag expression specified for 'setchosen'
Location: 'creation' script for Component 'Universal' near line 79

Could not set chosen pick because no pick with that tag expression was found
Location: 'creation' script for Component 'Universal' near line 79

Invalid tag expression specified for 'setchosen'
Location: 'creation' script for Component 'Universal' near line 79

Could not set chosen pick because no pick with that tag expression was found
Location: 'creation' script for Component 'Universal' near line 79

(Yes, repetitions and all.)

I'm not using any user-defined content, and have not edited any datafiles at all.
 
Bug? Ambidexterous not available for shifters?

Is there a reason that the quality Ambidexterous is greyed out for the shapeshifters? Granted, the quadrupedal animal forms will not be using tools in their paws 99.99% of the time, but in their metahuman forms they will be.

I've not been able to find anywhere in the books that excludes this quality from any of the racial types, including shifters, spirits, and dracoforms. So, why is HL excluding it?
 
tried some other things and found the same bug from the last update...

Please elaborate on what issue you're trying to report.

I added a Dragonfly (accel (running) of 15 and Speed 30), and then looked at improved Economy, and the price in the grid is listed as 2250, the price in the text is listed as "5Y * Acceleration (Running) * Maximum Speed", and pulling out a calculator, 5 * 15 * 30 = 2250. When I add the item to the drone, the cost is still 2250.

It seams to be a Creation/Advancement problem, and it isn't limited to only the Improved Economy mod. In Advancement you add the drone(a dragonfly in this case), then it will show the correct amount needed to make a mod in the selections. But when you add there will be a higher price than shown(in the case of Improved Economy, it gave me a Err message of "You lack sufficient cash to purchase the item(1012500¥ needed)." Which is where I was getting the formula(5*30*30*15*15=1012500).).

Trying to find the source of the problem, I first looked at what would make that kinda problem. added the Aircraft Mechanic skill, no effect. Then tried to locate any rules that would get that cost, on the off chance that I missed something, still no luck... Starting to feel really dumb for not understanding this.

EDIT:
Found something odd about this, it isn't dependent on the Technomancer quality(was using that when trying the first bug report and had to make a new char to test this) and it seams to affect any thing that relates to the drones stats(for example the spoof chips work fine.) Was about to make a complete list of miss priced mods before I noticed that correlation. It seams that all calculations have: body at a +1for the "[0-9]¥ * Body"(but this is for a dragonfly or Bust-A-Move not some of the larger drones so the Body might be something else like Body+Body), acceleration or speed are multiplied twice for the Improved Economy mod, the Engine Customization is just weird as this doesn't follow any quickly mistaken formulas(25*1*15 doesn't = 6000!).

Some other things are the Turbocharger mod(the microdrones can take it once, its not available in HL atm). And not being able to have the "standard" sensor package made note in Arsenal on pg 105(you want to see behind you TOO? tisk tisk silly rabbit...) Also why can't you add mods to the cameras and microphones in said sensor packages? You can get Low-light mods on contacts but a vehicle cant for go the headlights with out adding it to the package itself? Finally is the price at the top of the vehicle Character screen not supposed to calculate all the mods like it does in Creation mode?
 
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I went back recently to work on my baddies for a termite hive - and lo and behold HL now says "the Termite template is not valid for the current race and has been disabled".

I've got several flesh forms, a nympth, soldier and scout all made as possessions of generic NPC metahumans. Has something about this mechanic changed?

I also seem to be getting these whenever I use Invoking abilities (area-effect powers and improve physical attributes).
 
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BUG; Quality: "Perceptive"
--AND--
BUG; Adept Power: "Enhanced Perception"

Both of these state that they benefit not only physical perception, but also Astral perception.

However, I have been building a character - Pixie Mystic Adept - who has both the quality and the power named above. Her Perception (rank 1) gains both bonusses. Her Assensing (also rank 1) DOES NOT.

:)
 
Pax is correct on this, SR4a page 195 for the Enhanced Perception power:

This power sharpens your senses. Each level provides an additional
die for all Perception Tests (p. 135), including Assensing Tests. You
cannot have more Enhanced Perception dice than your Intuition attribute.

Emphasis added by me. Two of my players were complaining about this issue on Saturday.
 
When adding Arcana as a new skill via advancement, you can't then add a specialisation to that skill.

I've tried it in creation mode, and that's fine both specialising as an advancement or at creation. But if you 'Add new skill: Arcana' advancement you can't then 'Add new specialisation: Arcana'. It's not even in the dropdown list as options.
 
I noticed this one recently. Spirits conjured by magicians of a possession-based magical tradition replace the Materialization power in the spirits’ statistics with Possession. This doesn't seem to be happening.
 
More spirit based fun:

When selecting 'Free Spirit' from a spirit's racial modifiers list HL gives the same 'not a valid option' error as you get with all big spirit possessions. This applies to Shedim as well as bugs. Also, HL won't allow purchasing free spirit powers either - it does apply the Magician quality but doesn't allow free spirits to learn spellcasting or spells.

Also, bug spirit flesh forms should have access to augmented abilities. The best example I have is a NPC ork with synaptic booster level 3. Add a mantid soldier via 'possession and inhabitation' on the Adjust tab. Under Initiative Passes it's now limiting to 2 because that's what the spirit has when a flesh form should have all augmented abilities.

In order to try and find a way around the template issue I've reported, I tried making the spirit first - NPC Spirit. However there's no way to add a vessel to a spirit with the Inhabitation power doing it this way.
 
When adding Arcana as a new skill via advancement, you can't then add a specialisation to that skill.

I've tried it in creation mode, and that's fine both specialising as an advancement or at creation. But if you 'Add new skill: Arcana' advancement you can't then 'Add new specialisation: Arcana'. It's not even in the dropdown list as options.

From what I can tell, this is happening for ALL skills, not just for Arcana
 
When adding in Metagenetic Qualities, when I assign more then the "free" negatives from the Changeling quality, while HL subtracts the negatives from the build points correctly, it also subtracts the same number of BP from the
number of negative quality points spent, instead of adding.

For example: Level III Changeling, no negatives other then the Metagenetic
qualities at this point: Give Thorns and Slow Healer, for a total of 20 points
of Metagenetic Negative Qualities out the 15 covered under CHangeling 3.
Hero Lab lists me has having -5 spent (of 35) for my Negative qualities, instead
of 5 spent (of 35) like it should.
 
This is related to everyone having Flight as part of the Athletics Skill Group....

Human Drake wanting to add a speciality to Flight skill. After doing this, get a validation error 'must be able to fly to learn flight skill'. This goes away when changing to dracoform.

Fixed in the next update, thanks for the report.
 
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