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Give me your bugs!

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G'day fellow Warhammer devotee's, I have found what I think to be not necessarily a 'bug' but an oversight and it is (drumroll please): Vampire Counts and the magic item choices. What is the oversight? Namely that Army Builder offers to much choice.

According to the current Army list; the only common items the vampire counts are allowed to use are as follows (using the rules as they appear in the Warhammer rulebook, but at the points listed in the Army book. src: Vampire Counts Errata v1.3 located on the GW website).

Sword of Striking (15pts)
Sword of Battle (15pts)
Sword of Might (15pts)
Biting Blade (5pts)
Enchanted Shield (15pts)
Talisman of Protection (15pts)
Staff of Sorcery (35pts)
Dispel Scroll (25pts)
Power Stone (20pts)
War Banner(25pts)

I'm pretty sure all the magic items have been updated anyway, but my point being is that I'm pretty sure that unfortunately no one can wear the Armour of Destiny (:'() or use that 4+ Ward Save talisman (Preservation?).

EDIT: The entry for Count Mannfred (Lords choice) does not include an option for a Barded Nightmare at a cost of 20pts
 
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G'day fellow Warhammer devotee's, I have found what I think to be not necessarily a 'bug' but an oversight and it is (drumroll please): Vampire Counts and the magic item choices. What is the oversight? Namely that Army Builder offers to much choice.

According to the current Army list; the only common items the vampire counts are allowed to use are as follows (using the rules as they appear in the Warhammer rulebook, but at the points listed in the Army book. src: Vampire Counts Errata v1.3 located on the GW website).

Sword of Striking (15pts)
Sword of Battle (15pts)
Sword of Might (15pts)
Biting Blade (5pts)
Enchanted Shield (15pts)
Talisman of Protection (15pts)
Staff of Sorcery (35pts)
Dispel Scroll (25pts)
Power Stone (20pts)
War Banner(25pts)

I'm pretty sure all the magic items have been updated anyway, but my point being is that I'm pretty sure that unfortunately no one can wear the Armour of Destiny (:'() or use that 4+ Ward Save talisman (Preservation?).

EDIT: The entry for Count Mannfred (Lords choice) does not include an option for a Barded Nightmare at a cost of 20pts

The restriction limitig vampire counts to those items doesn't exist. The army book for VC lists common magic items but doesn't restrict you to only those items. Whereas other armybook specifically state that all other items are excluded there is no such referance in teh VC army book. Thus they can choose from all teh common items so long they follow all the normal rules.

But you are correct with them using the points from their armybook adn the rules from the main rulebook for the duplicate items. But this has already been adressed for the VC items. However it does state that only VC units can use items from artifacts of death.. i.e. a high elf army couldn't use the vampire sword of "blood drinker" but that's the reverse of what you're trying to say -and probally where the confusion lies.
 
But you are correct with them using the points from their armybook adn the rules from the main rulebook for the duplicate items. But this has already been adressed for the VC items. However it does state that only VC units can use items from artifacts of death.. i.e. a high elf army couldn't use the vampire sword of "blood drinker" but that's the reverse of what you're trying to say -and probally where the confusion lies.

I don't have confusion with this part of the rules, just with the common magic items already listed, in which case if you're correct, then the interpretation must be: "these common items are available at a modified points cost", which may be correct because obviously this edition of the rulebook is not the same as when the Vampire Count's army book came out (for example; Staff of Sorcery is listed as 35points which is the same listing as for the Errata for the Warhammer rulebook)

I sent off an email to GW's Hobby Service anyway (before you posted) so hopefully I'm just having a massive brain fart seizure.
 
In the skaven army list, it's my understanding that the Warlock-Augmented Weapon follows the usual rules in regards to being a unique magic weapon unless it's being wielded by a Warlock Engineer, in which case any number of Engineer's can have their own version of it. Currently in the army list any number of Chieftain's/Warlord's can wield it.

Weeping Blade has this same problem in that you can give it to multiple Assassin's (believe me; I like this problem), in which case it's wrong as only multiple Deathrunners in your army can choose it (although obviously only 1 per Deathrunner)

Also; if you include two+ Vermin Lord's, you'll get an error for Duplicate Magic Items.
 
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Hello,

Two bugs to report, both concerning Bretonnia:

1) The Lance of Artois reports as an illegal choice for a Lord mounted on a Pegasus or Hippogryph (sp?) - the problem doesn't seem to exist if mount him on a Warhorse or take a pegasus-mounted Paladin instead.

2) The Virtue of the Ideal gives +2WS, +1I, +1A - the stats are adjusted correctly, yet the description (mis)informs of a +2 I bonus.
 
In the skaven army list, it's my understanding that the Warlock-Augmented Weapon follows the usual rules in regards to being a unique magic weapon unless it's being wielded by a Warlock Engineer, in which case any number of Engineer's can have their own version of it. Currently in the army list any number of Chieftain's/Warlord's can wield it.

Weeping Blade has this same problem in that you can give it to multiple Assassin's (believe me; I like this problem), in which case it's wrong as only multiple Deathrunners in your army can choose it (although obviously only 1 per Deathrunner)

Also; if you include two+ Vermin Lord's, you'll get an error for Duplicate Magic Items.

Let me check as to what happened with the WAWs and the Weeping Blades. They were working correctly before but now seem to have been broken by an update if this problem is occuring.

As far as the Verminlord Duplicate Magic Item error, that is correct. Due to the fact that you cannot run duplicates of magic items you basically can only field one Verminlord as it's Doom Glaive is a magic item.

Edit: I cannot replicate the multiple Warlock Augmented Weapons issue or the Weeping Blade issue. When I choose multiple chieftains/warlords and give them all a WAW I get the DUPLICATE MAGIC ITEM error. The same goes for Assassins and Weeping Blades, select more than one assassin and give them all weeping blades and I get the DUPLICATE MAGIC ITEM error. The Warlock Engineers and Death Runners are working correctly.
What version are you running? I am using AB 3.3b and data file version 2.27
 
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Hello,
I'm new to army builder and this forum so forgive me if I post this in the wrong place.
I found a bug in the Dwarf Army list. It has Slayers as having a minimum unit size of 10 when it should be 5. Anyone else notice this?
 
Ver 2.27 is still giving a warning about too many duplicate Rares if you take an Arachnarok as a mount for a Goblin Great Shaman and 2 Arachnarok. I'm sure this is a mistake as it states on Pg 100 in the O&G book that Goblin Great Shaman mount Arachnarok mounts are only counted as Lord points not Rare. So I'm pretty sure they don't count against duplicates either.
 
There seem to be some bugs to lizardmen...

As it is my friend that is playing the lizardmen i don't have the army book by my side right atm, but what i do know is

Slann mage-priest is costing 325 not 275 points
and when you choose a discipline with him its free even though when you look them up in the program it states that it costs 50.
 
Which version of the files are you using?
I'm not seeing mage-priests costing the wrong amount.
Also, you need to read the army book to determine the proper costs of the disciplines; it's not as simple as 50pts each.
 
Hi all and thanks for the great work!

Bugs: Beastmen Armybook

Ungor Herd - Halfhorn upgrade incorrectly listing BS4 and A1, should be BS3 and A2.

Ungor Raiders - Halfhorn upgrade incorrectly listing S4, should be S3.

V2.27 Updated right before I posted this so I wouldn't look a fool. :)
 
Edit: I cannot replicate the multiple Warlock Augmented Weapons issue or the Weeping Blade issue. When I choose multiple chieftains/warlords and give them all a WAW I get the DUPLICATE MAGIC ITEM error. The same goes for Assassins and Weeping Blades, select more than one assassin and give them all weeping blades and I get the DUPLICATE MAGIC ITEM error. The Warlock Engineers and Death Runners are working correctly.
What version are you running? I am using AB 3.3b and data file version 2.27

Apologies, it seems to be reporting the duplicate magic item error for me as well... I could of sworn-- No, maybe I'm losing it :S (Same version as you btw)

Is there a way to just take out Doom Glaive as an actual magic item and just make it an innate ability (but with perhaps a note saying it is a magic item weapon, which means it would be affected by items/abilities that modify or cancel out magic weapons?)
 
Is there a way to just take out Doom Glaive as an actual magic item and just make it an innate ability (but with perhaps a note saying it is a magic item weapon, which means it would be affected by items/abilities that modify or cancel out magic weapons?)

NO as that would be cheating as the Doom Glaive is listed as a Magic Item in the Verminlord's bestiary listing.

Trust me I would love to do that as I play Skaven and have 3 Verminlords in my collection.
 
It's not cheating, it's just circumventing the Army Builder's check, in which case it makes sense since you can't elect to not take the Vermin Lord's Doom Glaive. It's not circumventing the rules, it's circumventing the Army Builder, it's not the same thing at all.
 
It's not cheating, it's just circumventing the Army Builder's check, in which case it makes sense since you can't elect to not take the Vermin Lord's Doom Glaive. It's not circumventing the rules, it's circumventing the Army Builder, it's not the same thing at all.

I encourage you to read pg 500 of the BRB (big rule book). The section titled UNIQUE is what you need to read. It is cheating, the Army Builders check is based off the rules for the game system.
 
How is it 'unique' when every Vermin Lord has it, and you are able to field multiple Vermin Lord's and you aren't able to not choose it? It's best described as an innate ability more than anything else.

It's listed as a magic item for purposes of things like a Khorne's Obsidian Armour that would disable it, but not because you can only have one because it's something you pay points for. It's not something you can choose to equip your character with therefore it isn't the same thing at all.
 
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How is it 'unique' when every Vermin Lord has it, and you are able to field multiple Vermin Lord's and you aren't able to not choose it? It's best described as an innate ability more than anything else.

It's listed as a magic item for purposes of things like a Khorne's Obsidian Armour that would disable it, but not because you can only have one because it's something you pay points for. It's not something you can choose to equip your character with therefore it isn't the same thing at all.

until it states specifically that it isn't unique then the rules still apply limiting you to only 1 due to the uniqueness of the item. I'd have to agree with Yobtar.
 
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