Monkey God
Well-known member
Is it possible to have a tracker be part of a prerequisite?
I am creating a home brew that contains mutations.
I have created a Mutation Points tracker and got it to show up in the In-Play tab.
I created a Mutation feat that grants +2 mutation points.
I am creating benificial mutation that reduce the number of mutation points in the tracker and flaws that add mutation points to the tracker.
Each mutation grants or removes a number of points depending on severity.
What I am looking for is a way to have benificial mutation only become active for selection if there are enough points in the tracker. I'm not sure how write a prerequisite script for that.
This is the script I have for adding or subtracting points to the tracker.
hero.childfound[trkMutatio].field[trkMax].value -= 4
I should explain that I am not creating my own scripts...I am wandering the editor to find and steal what I need for what I want to do. so far this is the only issue I haven't been able to figure out on my own yet.
I am creating a home brew that contains mutations.
I have created a Mutation Points tracker and got it to show up in the In-Play tab.
I created a Mutation feat that grants +2 mutation points.
I am creating benificial mutation that reduce the number of mutation points in the tracker and flaws that add mutation points to the tracker.
Each mutation grants or removes a number of points depending on severity.
What I am looking for is a way to have benificial mutation only become active for selection if there are enough points in the tracker. I'm not sure how write a prerequisite script for that.
This is the script I have for adding or subtracting points to the tracker.
hero.childfound[trkMutatio].field[trkMax].value -= 4
I should explain that I am not creating my own scripts...I am wandering the editor to find and steal what I need for what I want to do. so far this is the only issue I haven't been able to figure out on my own yet.