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Tengu is not recognised as a valid character race for the Pathfinder Society.
I am assuming your looking at the Printed character sheet? The BAB value does not change their but the HD is being used to calculate the final value.Characters with Defensive Combat Training ~ CMD is still using BAB rather than HD for calculation.
<thing id="fPoiintBM" name="Point Blank Master (fixed)" description="You are adept at firing ranged weapons in close quarters.\n\n{b}Prerequisites{/b}: Weapon Specialization with selected ranged weapon.\n\n{b}Benefit{/b}: Choose one type of ranged weapon. You do not provoke attacks of opportunity when firing the selected weapon while threatened.\n\n{b}Normal{/b}: Using a ranged weapon while you are threatened provokes attacks of opportunity.\n\n{b}Special{/b}: Starting at 6th level, a ranger with the archery combat style may select Point Blank Master as a combat style feat, but he must have Weapon Focus instead of Weapon Specialization in the selected weapon." compset="Feat" summary="You do not provoke AoO for firing the selected ranged weapon." replaces="fPointBMas" uniqueness="useronce">
<fieldval field="usrCandid1" value="component.BaseWep & wCategory.Range? & !Helper.NoSelect & !component.Specific & !wCategory.Ammunition"/>
<tag group="fShowWhat" tag="WeaponsRan"/>
<tag group="fCategory" tag="Combat"/>
<tag group="ChooseSrc1" tag="Thing"/>
<tag group="BonusFor" tag="RgrArch6"/>
<eval phase="PreLevel" priority="5000"><![CDATA[
~ If we're disabled, do nothing
doneif (tagis[Helper.FtDisable] <> 0)
~ If we haven't chosen anything, get out now
doneif (field[usrChosen1].ischosen = 0)
~ Assign the appropriate tag to all weapons that meet the criteria
var id as string
id = field[usrChosen1].chosen.idstring
foreach thing in BaseWep where "IsWeapon." & id
perform eachthing.amendthing[description,eachthing.field[descript].text & "{br}{br}{b}Addition from Point Blank Master{/b}: You do not provoke attacks of opportunity for firing this weapon."]
nexteach]]></eval>
<evalrule phase="Validation" priority="5000" message="Point Blank Master without Weapon Specialization." summary="Point Blank Master without Weapon Specialization."><![CDATA[ ~if we come from a bonus feat from Ranger and a weapon is chosen
if (tagis[BonusFeat.cHelpRgr] + field[usrChosen1].ischosen = 2) then
~we'll use the chosen weapon's unique ID to construct the tag that will be assigned to the hero if the hero has weapon focus for this weapon
var searchexpr as string
searchexpr = "WepFocus." & field[usrChosen1].chosen.idstring
~we're good if the hero has that weapon specialization tag
validif (hero.tagcountstr[searchexpr] <> 0)
~otherwise specify the error messages
@message = "Point Blank Master taken without Weapon Focus for " & field[usrChosen1].chosen.field[name].text & "."
@summary = "Point Blank Master without Weapon Focus."
else
validif (tagis[thing.skipprereq] <> 0)
endif
~if a weapon's been selected for this feat
if (field[usrChosen1].ischosen <> 0) then
~we'll use the chosen weapon's unique ID to construct the tag that will be assigned to the hero if the hero has weapon focus for this weapon
var searchexpr as string
searchexpr = "WepSpec." & field[usrChosen1].chosen.idstring
~we're good if the hero has that weapon specialization tag
validif (hero.tagcountstr[searchexpr] <> 0)
~otherwise specify the error messages
@message = "Point Blank Master taken without Weapon Specialization for " & field[usrChosen1].chosen.field[name].text & "."
@summary = "Point Blank Master without Weapon Specialization."
~if nothing has been selected for this feat, we'll let other rules handle that
else
@valid = 1
endif]]></evalrule>
<exprreq message="Weapon Specialization required."><![CDATA[tagis[WepSpec.?] <> 0]]></exprreq>
</thing>
Risner, PLEASE stop throwing large blocks of code at me with insufficient description. I do not have the time needed to read and understand your code to figure out what you're trying to tell me.
Should I post this in separate threads?
Should I not post them, and simply put them on the community site?
Should I post them here with better description?
Faction Guide said:Vital Guard: A truly well-designed armor reinforces its defense in the most vulnerable locations. Whenever an opponent scores a critical threat against the wearer, treat the wearer’s armor bonus as +2 higher than normal for the confirmation roll. Cost: +500 gp; Weight: +15 lbs.
I don't think the weight of multiple items is being calculated correctly. For example, I added 3 'Rations, trail' for a Small character. The total weight displayed is 0.25 lbs, which is the weight of a single item.
Thanks!