Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
I was told by my DM that nearly all of the skills for druid animal companions were way off and he had to manually calculate them. He said it was applying 'racial modifiers' instead of treating it as an animal companion. For example, my level 2 druid has a velociraptor companion with 3 skill points, but the 3 values are:
Acrobatics +15
Perception +13
Strealth +19
Although these are class skills, they all seem insanely high for a single skill point each.
Actually the skills for the Velociraptor are correct according to the Bestiary for them. By adding 1 rank to them each AND using the class rank bonus they are dead on. They are one of the best hunting dino's and very agile and such. So it makes sense that they have what they do for the above mentioned skills.
I have recently created a Wizard specialising in Necromancy and went to add the Sacred Sonduit Trait from the Advenaced Players Guide. Unofrtunately it says that the character can't because as a wizard he would not normally be able to channel energy.
The Necromancy specialist school states that this specialist can channel energy but only when commanding undead creatures. Therefore this Trait should still be allowed.
Could this be corrected for the next build?
I have a bugged portfolio where, although I am human (level 2 druid), it only lets me select 1 feat. If any developer wants me to email them the /por file please let me know.