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Pathfinder Bug Reports - Version 4.10

My apologies, I completely got bloodlines confused with archetypes. They're all there, I was looking in the wrong place. Again, sorry for the confusion.
 
The Gloves of Dueling are not working properly. When they are equipped, the text on the fighter ability is increasing by 2, but this bonus is not being applied to the pertinent weapons attack and damage.
 
Power Attack and Furious Focus do not properly modify first attack

When used together, there should be no attack penalty for Power Attack on the primary melee attack.

Instead, Power Attack does not identify if #hasfeat[fFuriousFo] is present and the penalty is applied regardless if Furious Focus is chosen.
 
The Wintry Touch ability for the Waves Oracle states that it is usable 3+CHA modifier times per day, yet in Hero Lab it seems to always default to 3/day, even for someone with 18 CHA (which would of course have a mod of +4, meaning 7/day).
 
Not sure if it's been mentioned, or if it's something I've done wrong...
Bracers of Armor +1 on a shielded dwarf fighter. The armor bonus isn't getting added into the characters AC. I checked the "wondrous" box, nothing. I also tried several other Bracers of Armor with the same effect.

If this is just me, or has already been mentioned, feel free to delete.

-Cal
 
Not sure if it's been mentioned, or if it's something I've done wrong...
Bracers of Armor +1 on a shielded dwarf fighter. The armor bonus isn't getting added into the characters AC. I checked the "wondrous" box, nothing. I also tried several other Bracers of Armor with the same effect.
I am assuming here, but is your Dwarf Fighter wearing armor? If so Bracers of Armor and Armor do NOT stack with each other as they are the same type of bonus. Just asking to confirm the problem is all.
 
Cestus : they can't be made of silver/mithril/...
as they are not configured to be part metallic.
however description says: leather gloves with metal reinforcement plates (even spikes) .

shouldn't the "contains metal tag" be active ?
(In the meantime I made a custom cestus replacing the existing, but just to know)

thanks,

Vrischika
 
The Rage Prophet ability Savage Seer reads:
A Rage Prophet's Class levels stack with barbarian for determining the effects of his Rage Powers, and with Oracle Class Levels for determining the effects of his Oracle Revelations, and Oracle Curse. This does not grant additional abilities.

But it doesnt increase the Oracle class level for the benefits of Revelations and curses...for instance If you take Oracle of Heavens revelation, and take Interstellar Void, Rage Prophet levels should add to the damage dealt per level by it. And it should add in to determine how much AC you gain from Coat of many stars...etc.

Also I have 8 Levels of Oracle , 2 Level of Barbarian, and 7 Levels of Rage Prophet on the char builder, and have Lame as the curse. It is giving the 5th and 10th level abilities of the curse (which is weird, since some sort of stacking must be going on) but not the 15th level ability (8+7 = 15)

And one more minor nitpick...under the Rage prophet Class tab, in the abilitiy description for Rage Caster it has level 4 showing up as getting the Save DC and level 7 showing the Caster level Check bonus. It should be the opposite.
 
One of my players has a 5th level fighter. She just equipped her with +1 full plate. She should have a 21 AC however it's only coming up as 20 AC. (10 + 9 (armor) + 1 (dex)) It is not adding in the +1 magical property.
 
One of my players has a 5th level fighter. She just equipped her with +1 full plate. She should have a 21 AC however it's only coming up as 20 AC. (10 + 9 (armor) + 1 (dex)) It is not adding in the +1 magical property.

Have you checked Encumberance? I have a feeling the Dex is getting eaten up by that.
 
1. The trait Elven Reflexes does not apply the +2 initiative
2. Summoner Eidolons do not have Improved Natural Armor evolution available at first level (official forum response verified that you could take it at level 1)
3. The feat 'Summoner's Call', when activated on the In-Play tab, adds +2 to all 3 available scores instead of one single score (it should allow you to choose it), throwing off many stats
 
Have you checked Encumberance? I have a feeling the Dex is getting eaten up by that.

The optinal "No Encumberance" is checked off in the "Configure Hero Settings. And she has nothing else other than her weapons on her anyway. Table 6-6 reads as follows;

Full Plate, 1500 gp, +9 AC Bonus, +1 Max Dex Bonus, -6 Armor Check Penalty...........

It's showing the +9 AC Bonus, it shows the +1 Dex Bonus (Her dex is 14), but it isn't showing the +1 magic bonus enhancement.
 
The optinal "No Encumberance" is checked off in the "Configure Hero Settings. And she has nothing else other than her weapons on her anyway. Table 6-6 reads as follows;

Full Plate, 1500 gp, +9 AC Bonus, +1 Max Dex Bonus, -6 Armor Check Penalty...........

It's showing the +9 AC Bonus, it shows the +1 Dex Bonus (Her dex is 14), but it isn't showing the +1 magic bonus enhancement.

If the No Encumberance is not checked. That means Encumberance is in effect.
 
One of my players has a 5th level fighter. She just equipped her with +1 full plate. She should have a 21 AC however it's only coming up as 20 AC. (10 + 9 (armor) + 1 (dex)) It is not adding in the +1 magical property.

If it is not encumbrance have you checked to make sure that no conditions or anything are in effect? Make a new character with the same stats and see if you can duplicate the effect.

All of that being said a 5th level fighter with a 14 DEX and +1 Full Plate should have an AC of 22 due to armor training. It appears you AC is either flat footed or suffering a penalty from a condition.
 
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