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Pathfinder Bug Reports - Version 4.10

When selecting a spider as a familiar, the +3 to Climb isn't being calculated into the master's skills. Don't know if this is happening with every familiar-granted bonus, or just the spider.
 
I noticed this with regard to the monkey and Acrobatics when looking over a friend's new witch character. After thinking about it for a bit, I concluded that the bonuses are probably considered circumstantial since they depend on the familiar being within a mile of its master, and so are not automatically added to the skill. Likewise the alertness bonus feat for having the familiar within arm's reach is also not automatically included.

When selecting a spider as a familiar, the +3 to Climb isn't being calculated into the master's skills. Don't know if this is happening with every familiar-granted bonus, or just the spider.
 
I noticed this with regard to the monkey and Acrobatics when looking over a friend's new witch character. After thinking about it for a bit, I concluded that the bonuses are probably considered circumstantial since they depend on the familiar being within a mile of its master, and so are not automatically added to the skill. Likewise the alertness bonus feat for having the familiar within arm's reach is also not automatically included.
So just tested this with a new wizard and it is working. My take is you are missing the setting from the "In-Play" tab to tell HL that your familiar is "Within Arms Reach" or not. Once I clicked that the skill bonuses showed correctly.
 
Delete post please! I thought I saw a bug, but it was actually conditional situation and was treated accordingly.
 
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Hobgoblin stealth, NPC Favored Class

Goblins and Hobgoblins are getting Stealth as a class skill when they have a character class. However based on the Bestiary for Humanoids they should be getting whatever class skills their class gives them.

Also based on the creation guidelines for NPCs, they don't necessarily get a favored class bonus. Would you be able to put an option to disable favored classes for NPCs. I only ask this due to the fact that none of Paizo's NPCs seem to have any sort of favored class bonus as well as the example given in the Core Rulebook doesn't mention the favored class bonus. HL is automatically giving a favored class bonus to whatever class I choose. I know I can choose another class for the favored class, but can get tedious when making multiple NPCs.

In the Output Active Hero Statblock, if a character has a weapon that can be used as both melee and ranged (such as a dagger), only the melee attack bonus shows up.
 
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Shuriken don't seem to be adding in the strength bonus. They are thrown weapons (albeit with some properties of ammo). However in terms of damage, they fall on the side of being thrown weapons.

Page 141, left column, under Thrown weapons lists them and verifies that Strength Bonus applies.

Unless this has been errata'd. I'm betting it hasn't, but you never know.

Edit: Actually I'm not quite sure what is happening with this. I have a monk with a +2 Strength modifier who in (HeroLabs) is getting 1d2+1. So HeroLabs is giving him some kind of damage bonus, but not the full one. I can't follow why not.
 
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This will probably be a small headache for Mathias. My regrets in advance.

Animal companions appear to be retaining their racial modifiers based upon an equivelent animal in the Bestiary. For example: if a 1st level Druid takes a lion animal companion, that animal companion (in HeroLabs) is receiving +4 in acrobatics and +4 conditional modifier for stealth in undergrowth.

This is a no no. Animal Companions do not receive racial modifiers like their Bestiary analogs.

Here is the documented answer from Paizo Creative Director James Jacobs (just to verify)

http://paizo.com/paizo/messageboard...alCompanionStatsNeedSomeHelpWithThis&page=1#8

And copied here:

James Jacobs said:
As written, an animal companion gains ONLY the abilities that are listed in its animal companion stat block and the basic rules for animal companions. This does mean that an animal companion doesn't gain the various racial skill modifiers a normal animal of its kind gets; if the normal animal has bonus feats, the animal companion doesn't get them either. Animal companions are different than normal animals, after all, and are built using different rules.
 
Something that I noticed - and am not sure if its being recorded correctly - if you are using a military saddle - how do I know if that goes on the gear of the animal or if it goes on the gear of the PC? I really like the little hammer icon that tells me that I"m using a tool - and would like to see this too for ride skill.
 
If you create a magic wand by scrolling down the list until you find said wand and add it to your character the wand doesn’t show the edit symbol by it (hammer and wrench) in the magic tab, the item also show up in the in-play tab right away where you can make adjustments to charges there but they don’t affect resale value. If you create a custom wand the edit symbol appears in the magic tab and it doesn’t show up in the in play tab until equipped. It would also be nice if the in play tab was synced to the edit tool to automatically adjust cost of wand for how many charges are left.
PS. Hero Lab is awesome and thanks.
 
When Inputing in to Adventures Journal a new journal entry starts at the top of the list and list go from the newest to the oldest, when inputing into the Prestige Award journal a new entry starts at the bottom of the list and the list goes from the oldest to the newest.

That is annoying as all hell *Never mind that they where separated in the first place is annoying*, please have them both new entries start on the top of thier lists and go from the newest to the oldest.
 
I noticed the record changing aspect of things as well - and am not a fan.
However, it is much clearer now that I get PA's - but I now have to basically type the entry in twice.
I would like the gold and PA to be shown. I enter 2 PA in the box and hit earn - and it is cleared out. Yes, it's there in a little grayed out area above the box - but like the XP button, I can tell very easily that it was modified.
 
"Melee Touch Attack"(thingid.wTouchFine) is not tagged with "wCategory.Melee". Think it should as it is a melee type of attack.
 
Found a couple problems with the zombie template.

Weapon proficiency feats are being removed and shouldn't be.

All feats are being printed in the feats section of the statblock output, making it confusing.
 
I beleive the multiattack feat is not properly being attributed to the secondary attacks on an Eidolon. The bonus feat is gained at summoner lv 10. It shows as a special ability but the secondary attacks are still -5 not -2.
 
Archetype Issue

I seem to be missing all archetype choices for Sorceror and Wizard with this new update. Ultimately I can't use Hero Lab right now as I play a Stormborn Sorceror and needed to recreate him in Hero Lab. Is there any way to either get those files or roll back to 4.9?

-Ninja D
 
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No Sorcerer or Wizard archetypes were in the APG, so there normally won't be any Sorcerer or Wizard archetypes to be found. Had you added some of your own that are now missing?
 
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