Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
This is one of RW's biggest failings. 3k pixel square maps look terrible on a 4k resolution monitor. The problem is that RW is a 32 bit application and simply cannot handle the memory and resources required for modern image sizes. With 1080p quickly coming to an end this may kill RW as a viable program if they do not upgrade it to 64 bit.
Well, Not speaking for all of the "we", but as a personal friend of Anna's I can say She did this method of her Greyhawk map BECAUSE of the Limits of Realmworks, NOT because of "how we generally do it". Having assisted her on the mapping project even before it came to RW (I aided in the tracking of changes in each update), she and I have had many discussions around the 32bit limitations KBS666 mentions below and how it limits where the tools such as good mapping are going. It was a concern when RW first came out, and was even discussed upto last year at GENCON 50.Sounds like a great project.
Have you considered cutting your maps up. That's how we generally do it.
This is Anna Meyer's world and a great example of how cutting it up can make it more manageable. Just link the pin to a topic that contains a more detailed map of that section.
..........
This is one of RW's biggest failings. 3k pixel square maps look terrible on a 4k resolution monitor. The problem is that RW is a 32 bit application and simply cannot handle the memory and resources required for modern image sizes. With 1080p quickly coming to an end this may kill RW as a viable program if they do not upgrade it to 64 bit.
yepThis has been part of my discontent with their whole no progress, at all, until the CM launches stance.
Hopefully very little, but share the same concernsFirst how much of this will have to be redone when they inevitably have to convert to 64 bit?
Partnerships aside, there would be a spike in revenue, even if only briefly.. some $ vs little to none currently based on new "shiney" impulse buys versus those duped into the initial purchase that continue to wait for unfulfilled promises. But the surge wont be maintainable without real measurable growth in other areas already lacking.Second what happens if sales in the CM are lackluster, which I predict they will be.......
Nothing I can add to what has not already been said in GREAT volume in other threads/posts.Third the present users, which based on forum traffic and other metrics is a shrinking number, have long standing feature wants that have gone unaddressed for years. What assurance do we have that we will ever get the QoL stuff we need to ever get the things to really make RW the tool we need and were promised?
emmm torn on this.. crossed? donno.. severely bent trying to appease the masses yea lol.... For me there is never a one thing fits all solution for anything. even the gathering of similar items for functionality run into unforeseen problems that separate entities would not have... Microsoft ran into this years ago when combining wordprocessing, database building, graphic display, spreadsheet making, and such from the competition of Wordperfect / DbaseIII/ HarvardGraphics/Lotus123 in the day. And they were a (and are) a substantially larger company than LWD.Finally Rob et al can say all they want that RW is not a VTT but the fact is that the moment they added granular reveal to maps they crossed a line. And the major VTT's are certainly moving into campaign and character management spaces as well.
I once had hope that the partnership was on the horizon with the ability to export to things like Fantasy Grounds, D20Pro via herolab, but like all other things not Content Market.. it has withered on the vine...RW needs to either partner up with a VTT so we can seamless switch between the two or add VTT style tactical features to their smart maps.
Heya @Bidmaron... care to clarify?
LOLMost of the 4K content is bogus. Just upscaled from 720p or 720i even. If you look at the data rates required to stream even 1080p pure video at 24fps, you cannot even come close at gigabit Ethernet rates. Codecs compress video, and do fairly well but they rely upon the human eye and brain to fill in detail. If you do the math, 1080p 24 bit color uncompressed at 24 FPS is 1.19 gigabits per second. Max theoretical rate for gigabit Ethernet is 1 gigabit per second, hence the name. No internet pipe in the world can push data anywhere close to that rate. If you take Cox cable as one of the faster examples of premium internet at consumer levels, independent sites say at their fastest rates you will on average see 40MB / sec max sustained rates. So you can only expect less than 1/100th the rate you need for pure video.
There is even a worse metric. If you were to stream at that rate, you would top out your monthly data cap of 1 TB after only seven hours. This is less than three movies.
Oh and if you are the one pushing the data to your players, you can only expect a maximum of 1/10th the download rate.
So, what this all means is that you are getting very compressed video. And those rates I gave assumed that the only data was video. No audio at all.
Give me things I CAN NOT get from those other programs... Custom fantasy calendars based on my world design, Character level reveal of information, An easy way to import my already formatted information, and print or PDF to my players without the community having to bail you out for an obvious feature oversight, integration real time with LW products, etc.