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Calendar

Ugh...soooo painful to read about the incredible-sounding calendar features that are in the works and know it will be months before there will be a chance to use them.

One base unit of time is the "month". But it's a unit, so it doesn't have to be a "month" in the real world. It may feel like "months" but in reality it may only be months. We can ponder this for several "months" or months and then calendars will be here and then it will feel like "minutes" or maybe even very long "seconds". Or something.
 
One base unit of time is the "month". But it's a unit, so it doesn't have to be a "month" in the real world. It may feel like "months" but in reality it may only be months. We can ponder this for several "months" or months and then calendars will be here and then it will feel like "minutes" or maybe even very long "seconds". Or something.
Or....

Einstein's theory of relativity. Grab hold of a hot pan, second can seem like an hour. Put your hands on a hot woman, an hour can seem like a second. It's all relative.
 
Ugh...soooo painful to read about the incredible-sounding calendar features that are in the works and know it will be months before there will be a chance to use them.

All I can promise you is that the hamsters are running as fast as they can in the wheel...
 
Thanks Rob. Soooo....how are those more important things going? Well I hope?

We hit some snags over the past couple months. Technical "ah crap!" moments. Bronchitis for me. Etc. But we're rapidly converging on the next release. This won't be the content market yet, but it's a MAJOR milestone along the way, and it includes some features that I'm certain lots of folks will really appreciate. :)
 
And I'm NOT going to engage in a discussion about that subject right now - I have more urgent things to deal with.:)

Well, I can respect that - I must say, you have been very patient with us and our nagging (all in good humour).

The absolute limit of the entire time continuum is roughly 10^28 seconds.

Oh, jolly! I was hoping for 20.000 years. This is going to be sooo sweet.

Oh, and the really nifty thing (IMHO) about the calendar design is that you can actually CHANGE THE CALENDAR without breaking all of the dates you've defined.

Oh boy oh boy oh boy - Now I feel like a dog that knows "going for a walk" is coming up!

But that should give all the calendar a sense of why calendars are the complex beast that we keep saying they are. :)

Oh, we know they are - trust me. That is exactly why we really look forward to this tool - we can't get it anywhere else.

Thank you for shedding some light on what we Calendarnites so eagerly await.
 
I don't want to hijack a thread or start a new one for this, so slipping it in here.

A bit of painful humor for Rob and the rest of the team.

https://scontent-lga1-1.xx.fbcdn.net/hphotos-xlp1/t31.0-8/11794403_748294561948176_3322472190202213953_o.png

Have a great long weekend, everyone. I hope most/all are taking the time off to recharge your batteries.

That's not quite accurate. The reality is more like...

99 little bugs in the code
Take one down, investigate it, and find the tendrils into other places
104 little bugs are now known in the code
Fix all 6 bugs in 3-4 times the originally estimated time for the first bug
98 little bugs in the code and many days behind on the schedule :(

But your post definitely got a painful wince out of me... :p
 
That's not quite accurate. The reality is more like...

99 little bugs in the code
Take one down, investigate it, and find the tendrils into other places
104 little bugs are now known in the code
Fix all 6 bugs in 3-4 times the originally estimated time for the first bug
98 little bugs in the code and many days behind on the schedule :(

But your post definitely got a painful wince out of me... :p
Sounds about right but I, at least, appreciate the approach.
 
That's not quite accurate. The reality is more like...

99 little bugs in the code
Take one down, investigate it, and find the tendrils into other places
104 little bugs are now known in the code
Fix all 6 bugs in 3-4 times the originally estimated time for the first bug
98 little bugs in the code and many days behind on the schedule :(

But your post definitely got a painful wince out of me... :p
You've been very lucky.

I assigned a junior coder a fairly simple bug fix once, pretty sure it was some kind of off by one error IIRC. By the time he was done "fixing" it I had the QA supervisor in my office personally dropping off a stack of over 100 new bug reports.
 
Over in the World Builder G+ group, Mighto Kondriac posted a piece on Constructed Universal Time that may be of interest to us budding calendar artists while we wait. With a wee little nudging I bet he'd go whole hog on researching and developing the necessary formulae. :) I'm sure this is what is delaying the release of calendars as Rob works through how to implement the chronology of the entire universe.

http://mnkwrkshop.blogspot.com/2015/09/segmented-time-gradient-stg.html
 
+1 to a better and individual calendar system.

The current one is a pain in the ass to use. I have a lot of events that take place in a range of 1200 years and selecting the year for each of them is so much more complicated than just typing the year.

And in my world I use a totally different calendar and time-system that can't be represented by the gregorian calendar (try to enter dates that are million of years in the past is impossible).
 
So, what is the ETA on the calendar function? I keep poking my head in on the software I kickstarted and finding that I can only use the session/time-keeping functions if I'm running a European analog. :-P

I REALLY want to use RW full time at the table. This is one thing that's keeping me from doing that.
 
I'm in the same boat as trechriron. Realmworks doesn't even get off the starting blocks for me without the calendar function.

I pop by about every couple of months to see whats changed and whether my 6 months of free web space will expire before I've really used it :-)
 
I pop by about every couple of months to see whats changed and whether my 6 months of free web space will expire before I've really used it :-)

It won't expire until they release the Content Market. But that will come before Calendars and a number of other features are likely to come before calendars, so there is a good chance that calendars will be releases more than six months after the content market is released.

Still, my hope is that the content market is taking the majority of the development resources and after it is released, journals, the ability to copy your realm, and printing will come quite quickly. Then, finally, they'll be able to focus on calendars. The bulk of the coding on calendars has been completed, so—fingers crossed—they can be released soon after the content market is released.

As someone who has been chomping at the bit for custom calendars since I first began using RW, I do have to ask you why you won't use RW until calendars are released.

I can understand why some people will not use RW until they can print their content and I can see why some would not use it until they can copy their content to a new realm. With printing it is a matter of controlling your content and the ability to use RW to manage content and prep for session but still play without a computer at a table. With copying your realm, if you use the same campaign world for multiple campaigns/groups, it it necessary since manually copying a large realm multiple times is not practical.

But calendars, as incredibly helpful as they would be, are not quite the same. I manage my calendars in a separate spreadsheet. It is an important part of my campaign that doesn't get integrated into RW and that is frustrating. But RW is still very helpful in managing my campaign content. Not having calendars in RW doesn't prevent me from building my world, preping for sessions, or using player view at table.

There has been discussion about this in this and other threads, but I do encourage you to give RW a shot. Of course, keep politely reminding the developers that calendars are extremely important to you. But become an active user. I would guess that an active user's requests are going to carry some more weight than someone who has not used it and is threatening to never use it.
 
Re calendars I will have to agree with MNBlockHead.

It is a feature we really need. I too run a campaign heavily dependent on calendars (note the plural) but until calendars is integrated in RW I make do with notes (in RW) and a spreadsheets and a part of me brain set aside for that purpose.

Annoying? Yes. Reason to not start using RW? Absolutely not.

RW gives me so much control and overview of my world, my NPC's and my plots that today it is difficult to understand how I made do before I laid my greasy hands on RW.

From what I understand the calendar feature - when it comes - is likely to blow our socks off. But other things come first - I am looking forward to better journals and the ability to copy my settings and/or bits of my realm to new realms.

So, I recommend you start digging into RW sooner than later.
 
I can't say that I won't be using RW without calendars, but I do have to admit that my use of RW has greatly dwindled in the last couple months or so, and it's a little on the discouraging side that the two features I really need more than anything else (which would pretty well let me get back to it with a lot more frequency), namely custom calendars and export, are still a ways off on the nebulous horizon.

Part of this, I realize, is a beast of my own creation... I am using RW as a mobile database for my world rather than as an accessory to use at the gaming table. But that said, as far as I'm concerned, once those two things are implemented reasonably, RW is every bit as good as a viable finished product to me. The player's side, the content market, the web version and all the little tweaks? Sure, I'll be happy to see them, but they're all gravy to me. Once I can complete and cross-reference my world's history, and export information to a format that will allow me to copy and paste from into single documents (rather than having to copy and paste each field and snippet), I'll be using it a lot more regularly.

But right now, sad to say, I've found myself using Scrivener a lot more, and only here and there moving information into RW. I really hope that changes soon, because I really do like RW and think it's an awesome piece of software, and really want to start using it for everything.
 
Once I can complete and cross-reference my world's history, and export information to a format that will allow me to copy and paste from into single documents (rather than having to copy and paste each field and snippet), I'll be using it a lot more regularly.

Help save the planet, use RW on a laptop at the gaming table instead of printing out lots of paper that are only useful for the one gaming session.
 
Help save the planet, use RW on a laptop at the gaming table instead of printing out lots of paper that are only useful for the one gaming session.
Help support my PatreGoGoStarter campaign, "Buy Mike Enough Computer Equipment So All Of The Places He Runs Games Can Approximate The Convenience And Instant Access Of A Piece Of Paper."

(And neither of these helps publishers. We'd need a pretty flexible export capability for that.)
 
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