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Eidolon-like companion?

TCArknight

Well-known member
Hi all!

I'm working on a class that has a Eidolon-like creature (a Horror) as a companion.

I've duplicated the Companion Class Helper, the Companion Type, and the Simple components. However, even if I leave the "Eidolon at level ____ " entry as a 1 and change the Type to my custom type a button to select the Horror doesn't appear on the Class Tab.

What have I missed to duplicate the Eidolon?

Thanks!
TC
 
I've got a working horror minion that I've duplicated from the Eidolon. The only problem I'm having at the time is getting rid of the outsider type and replacing it with construct. I've tried bootstrapping the tpConstr type in several places to no effect.

Also, despite"horror" being in the menu for Minion Type, if I remove a '1' value from Eidolon at Level entry, the companion interface no longer appears.
 
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I'm working on a construct mount companion type for this month's Campaign Setting release, that might be illuminative once we release.
 
Yeah, one of the toughest things about duplicating something is finding all the pieces and parts that are scattered everywhere.
 
In the 3PP Pack is the SKR Games archetype that allows the summoner to summon a construct. I forget what its called "Robomancer" or something like that. But its the only SKR Games file so easy to find.

Opps my bad. It does not change it to a full construct sorry.

This HERE gets it all the Construct "stuff" but does not actually give it the construct sub-type. Maybe it will still help...
 
I suspect that your problem is that the Eidolon mechanics are much more tightly wedded to it's sponsoring class, than the Animal Companion or even Familiar which only get a few simple modifications from their masters.
 
That would be my guess too.

Does anyone have a "map" to all the components of an Eidolon that need to be duplicated?
 
Maybe we are looking at this the wrong way.

The nightmare constructor archetype gets an eidolon...the only difference between the Horror and the Eidolon is that the Horror is a construct*

If you attach an eidolon minion to the archetype, is there any way to override the outsider type and replace it with construct?

Plus a few Dread [Nightmare Constructor] class unique abilities.
 
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Does it say the horror counts as an eidolon? If so then you can modify the base form to replace it's HasType tag with the construct HasType tag.

If it doesn't count as an eidolon, then I would create it as a new companion type. You can copy the eidolon as a starting point.
 
Here's the specific text of the ability:

Horror (Su): A nightmare constructor is able to form a creature created from distilled fears and nightmares. Creating a horror takes one minute of concentration to complete and the horror remains until dismissed by the nightmare constructor. This horror functions as a summoner’s eidolon using the nightmare constructor’s class level
as the summoner level, with the following exceptions. ...

Now, there are some abilities that the horror has (Fear Surge, etc) that a standard Eidolon doesn't have, but that is the opening paragraph of the ability.

A secondary question is how to add those unique abilities to our eidolon after the fact.
 
It says it functions as but doesn't say it counts as being the same, and it has new abilities, so I would make it a different companion type. I'd make a copy of the Companion Class Helper and Companion Type (they are subtabs on the General tab group) of the unchained eidolon. Basically, to add abilities to the minion, select your Companion Type and then hit the blue "Minion" button, then the Bootstraps button, and there choose the new abilities you created which should be on the companion.
 
That was what I was doing previously, and I got along pretty far, but for lack of knowing where all the elements of the eidolon are, I wasn't able to recreate the full functionality. I don't suppose your copyright agreements would be able to provide all the pieces and parts of the unchained eidolon (their HL names c+ etc) for me to ferret out and recreate would it?
 
You should be able to see everything it bootstraps when making a copy in the editor, note that down and use it for your new companion type. Everything which is common to all eidolons is a bootstrap on the minion, and the things which are specific to each base form are bootstraps on the races.
 
Ok, I have nearly a fully functional Horror.

A couple problems.

1) When I choose the "race" (biped, quadruped, serpentine), the creature type changes to outsider automatically.

2) When I try to add new Eidolon Evolutions, I get "Nothing to choose from" error message. I need to populate it with the standard eidolon evolution list.
 
Nevermind on the list. I was able to populate it by using the right secondary ability expression.

The "outsider" type still applies, incorrectly, however.
 
At first 400, the companion pick of the Construct rider does this to change the type from outsider to construct.

Code:
      perform minion.findchild[BaseRace].setfocus

      doneif (state.isfocus = 0)

      perform focus.tagreplace[HasType.?,HasType.tpConst]
 
Nice, thanks.

Is there any way to turn off the ability to pick alternate racial traits? They seem to be a hold over from something else.
 
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