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Pathfinder Community Packs

For those helping ranmatoushin, the title of his post was "Extra Readied Maneuver from Path of War"

ranmatoushin, this board does not show titles except for the first post, so you need to put the entire description of the problem in the body of your post.
Thank You! I was like what the heck is he talking about. :)

this feat in the books may be selected multiple times, in the 3PP pack, by default you can choose it only once.
is this for a reason?

and if so is there a way to modify it so I can have the ability to take it multiple times? I have no experience with the editor and after an hour still can't figure out what I'd need to do.

thank you very much for the work you've done as it makes gaming even more enjoyable.
It looks like between the Playtest and final version the "Special" wording was adding allowing Extra Readied Maneuver to be taken multiple times.

Thanks for the bug report we will get it fixed in the next release.

If you wish to fix now do "Tools->Show Editor" and then File->Open Data File and select "COM_3PPPack_PathOfWar - Feats.user". Then on the General->Feat tab find the feat "Extra Readied Maneuver" and change its Uniqueness value to "NO". Save and restart HL.
 
You can add a discipline to any initiating class through adjustments. Under "Other Adjustments" look for "Add Martial Discipline to Class", then you pick the discipline and the maneuver list it gets added to. There's also a similar adjustment to remove discipline access.

I made these adjustments as a stopgap since Martial Traditions were something I wasn't quite sure how to implement and seemed kinda low-priority anyway, and also since some tables might like to play around with discipline lists anyway. I'm hoping to do MT's for real once I finish the class archetypes, because they do carry other mechanical benefits besides discipline access.

Hi Shatterjack, just to let you know that the adjustmebt used to work but since the way martial disciplined are handled has changed it doesn't work anymore. The same.e for the archetypes that swap disciplines.
 
Hi Shatterjack, just to let you know that the adjustmebt used to work but since the way martial disciplined are handled has changed it doesn't work anymore. The same.e for the archetypes that swap disciplines.

This happened because I forgot to update those things to account for changes that Shadow made to get maneuver lists working on their own component. I have submitted a fix to the repository, so it should be included with the next release. In the meantime, if you'd like to see what I did so you can fix it now on your own machine, you can look here to see the changes I made. Sorry for the problem!
 
Its not a problem man and thanks for including it in the first place. I was just letting you know in case it had been missed.
 
I have another question, but I'm not sure if it's due to me misunderstanding the Path of War rules.

I build a character in the Ipad herolab, Warlord/Stalker, and I select my maneuvers readied, the program list some of the readied ones as 2/encounter and some of the unselected ones as 1/encounter.

I thought that you could only have a maneuver once an encounter and only if you ready it.
am I missing something?

thank you.
ranmatoushin.
 
I build a character in the Ipad herolab, Warlord/Stalker, and I select my maneuvers readied, the program list some of the readied ones as 2/encounter and some of the unselected ones as 1/encounter.
It should be 1/encounter as far as I know. I think "TheIronGolem" (aka Shatterjack) fixed this or I think he did.

Can you give an example of some of the Maneuvers doing this and I can double check tonight...
 
It should be 1/encounter as far as I know. I think "TheIronGolem" (aka Shatterjack) fixed this or I think he did.

Can you give an example of some of the Maneuvers doing this and I can double check tonight...

I think I've seen this happen, but I haven't gotten around to checking into how/why it happens.
 
Ones in my current character that show more per encounter than I think they should, Ghostwalk, Sanguine Barrier, Encouraging Roar, Warning Roar, Sun Dips Low, Rising Zenith Strike and Sanguine Perseverance.

it's the large number of them that had me wondering If it was me misreading the rules.
 
Does anyone have any intentions of Converting Magic of Eberron and Races of Eberron to Pathfinder and to Hero Lab
 
Cryptic Ability Hidden Pattern

Hidden Pattern is being applied untyped, whereas in it's description is a competence bonus.
 
Hidden Pattern is being applied untyped, whereas in it's description is a competence bonus.
Can you let me know "which" book or Pack this is in and what this Thing is? Spell, Feat, Trait, class, NPC, .por, .stock???? The community stuff covers ALLOT of stuff.... :)
 
Can you let me know "which" book or Pack this is in and what this Thing is? Spell, Feat, Trait, class, NPC, .por, .stock???? The community stuff covers ALLOT of stuff.... :)

I'm guessing he's referring to the 2nd-level class ability of the Cryptic from Ultimate Psionics. At least, I'm not aware of anything else with that name.
 
Can you let me know "which" book or Pack this is in and what this Thing is? Spell, Feat, Trait, class, NPC, .por, .stock???? The community stuff covers ALLOT of stuff.... :)

That's correct. It's Ultimate Psionics Cryptic class feature.

Also, while we are on the subject of the Cryptic class. Can you give me pointers on how I would add Rogue talents and/or Ninja Tricks as Insights (cryptic class feature)?
 
The following Packs have been updated. For details click the links:

Summary of Changes
1) Lots of fixes.
2) More 3PP books and classes added!
3) Emerald Spire Superdungeon encounter files added for levels 1 to 16!. Iron Gods chapter 5 added and Chapter 3 of Carrion Crown updated!

If you run into issues of "Duplicate Thing" errors please let me know and be ready to contact LW. We have found in some "rare" cases the installer is NOT correctly removing old files and you will run into "Duplicate Thing" errors. If this happens I would really like you to work with LW support so that they can track down 'WHY'. I personally have tried a hundred times to duplicate the issue and can not.
 
It doesn't appear that Improved Disruption is applying it's bonus either (looks to be copied from an aegis ability according to it's Pre-reqs.

Also, can you give any tips on how to create the bracers of disruption? I tried to bootstrap enhanced disruption to the bracers x2, but apparently there is some sort of check that is giving me errors.
 
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