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d20pfsrd Data Sets - Powered by Hero Lab....

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I get three errors indicating duplicate languages for beholders, kuo-toa, and yuan-ti and none of the forgotten realms sources become available.

I looked at the user files for the Shackled City and the "3.5 monsters converted" user file shows those three (languages, races, and sub-type for yuan-ti).

Any idea how I can resolve this? I'm assuming I can just delete references to those three monsters in languages, races, and sub-types, but I wanted to find out from someone who actually has some experience making user files first.

Thanks!


In regards to the issue you've mentioned: Any conflict with the FR data will have to be fixed in the other data files when it comes to languages if you want a fast fix. I've been looking into this and I can tell you it's going to be a lot of work to make the changes necessary in the FR data due to the way regional traits add languages. For me to go in and add FR tags on the all language uniqueids will take hours of work that I currently do not have at my disposal. The only option I can provide for you at this time would be to go into the editor and delete the languages in the other files that are conflicting with Forgotten Realms. I wish I could provide better support on this issue, but this is a known issue and will take serious time to fix on my side. In addition, when I do fix it, it will essentially invalidate any language choices that have been added in old portfolios due to the changes in the uniqueids that are required.
 
Powers/Ipad

Sorry if this has been addressed and I have overlooked it, but I am having issues on the Ipad adding powers to a newly created character. I'm using the version with the license, and the only modules loaded are the updated pathfinder core (v10.0) and the Updated Psionics Package (v2.5).

Psionic character creation seems to work fine, until i get to the tab with the "Psionics Gear" located right before the play tab.

The only Warnings the character is giving me are to add more Talents/Powers.

It just seems to list Detect Psionics, and no discernible way to add any additional 0+ level powers. In addition, the Use/Undo Use History portion of the text seems to run together slightly above the single power that is actually displayed. Did I flub something? I deleted Hero Lab and re-installed and I'm having the same issue.

I'm on an Ipad Air running ios 7.1
 
Windows - Desktop Computer
You need to do the same you have always done before. This includes any and all packages should work without issues "except" Community Bestiary and Community Player Pack. All other packages will combine to a desktop device without issues. So you would download Community Bestiary and if you want Mythic download the Mythic Addon.

I did this (loaded both) and I have issues, lots of errors, loads in safe mode , I am the GM, do I just delete the Community Player Pack? Will I loose anything? Is there anything in the Community Player pack that is not in the Community Bestiary pack?

Thanks for the help
 
The reason there are issues, is that the Community Bestiary includes everything in the Community Player Pack, so there are lots of conflicts between those two packages.

If you use the Community Bestiary, you do not need the Community Player Pack, and, since you are getting errors, I believe it was stated that you will need to uninstall BOTH of them, then, after you get a clean run of HeroLab, re-install just the Community Bestiary. Note that I am working off of my memory on this, so check the first page of the Community Bestiary thread for the real instructions on recovering from this issue...
 
Wish they would renam them, if one does not catch the reference in the instructions they would appear to be totally different packages. Possibly name them the "Community Player Pack" and the "Community Player and GM pack", or something to relfect the Bestiary Pack is all inclusive.

While on the topic, man you guys have done some outstanding work here, tremendously helpful and useful add-on to any PF campaign, borders on "Must have". Every one in our group uses the Bestiary Pack.

Thanks to all its contributers!
 
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Wish they would renam them, if one does not catch the reference in the instructions they would appear to be totally different packages. Possibly name them the "Community Player Pack" and the "Community Player and GM pack", or something to relfect the Bestiary Pack is all inclusive.
Hind sight is always 20/20. :) The "creation" of the packages grew over time into the current packages. I do have a note in the CPP installer that says don't install this with the CB.

But I agree the packages need to be "re-worked" at many levels into better designs. The most important which is to be easier to use and install. This includes issues with the iPad currently. I have ideas but its hard to make some changes without totally screwing with what people have loaded. :(

So currently I have tried to put the information about the packages so people can see it. I know not perfect but its on the to-do list. Don't worry...

While on the topic, man you guys have done some outstanding work here, tremendously helpful and useful add-on to any PF campaign, borders on "Must have". Every one in our group uses the Bestiary Pack.

Thanks to all its contributers!
Thanks! Always nice to hear. And hopefully we will keep getting better!

The reason there are issues, is that the Community Bestiary includes everything in the Community Player Pack, so there are lots of conflicts between those two packages.

If you use the Community Bestiary, you do not need the Community Player Pack, and, since you are getting errors, I believe it was stated that you will need to uninstall BOTH of them, then, after you get a clean run of HeroLab, re-install just the Community Bestiary. Note that I am working off of my memory on this, so check the first page of the Community Bestiary thread for the real instructions on recovering from this issue...
Yep totally correct! Thanks kinevon! :)
 
Here's a thought shadow.

Scrap the Player pack altogether and just offer the complete community bestiary.

That way everyone gets the same package regardless of need.

Think of it as OSX versus the many iterations of Windows. OSX works Windows makes you struggle with upgrades every week.

Apple gives you their best product regardless whereas Microsoft give you the choice to increase their revenue.
 
Scrap the Player pack altogether and just offer the complete community bestiary. That way everyone gets the same package regardless of need.
The issue is that the CB requires several packages including the B1,B2,B3 official packages. The Bestiary are really only purchased by DM's and not players. So the idea was that originally many players wanted the items, feats, or classes in the CB but didn't want to buy Bestiary packages. So to solve that "issue" I created the CPP "Player Pack". The idea being in my mind you install the "CB" for DMs and "CPP" for players.

Because I was so close to the packages I didn't see this as confusing. Later after watching the issues I saw how its easy for a person to load both. Opps my bad! :p

So the big part of the Player Pack is that I keep it only requiring a "CORE" license allowing any player to load the package. I am sure LW would love me to force 22,000 users (count of file downloads) to purchase B1, B2 and B3 license. But I personally didn't think that was cool.... :(
 
Split

Why don't you simply split the CB in two parts, so GMs and Players alike load the player pack, DMs additionally the bestiary pack?
 
Why don't you simply split the CB in two parts, so GMs and Players alike load the player pack, DMs additionally the bestiary pack?
Hmm maybe the Player Pack should be treated like a Addon for the CB? But its not really optional as those player parts are used to make the encounter files in the CB. So now people have to know to do the opposite of what has been said here for years. Which is to load both the CB and CPP. That maybe more confusing...

Also on the opposite issue how do I tell new DM's that they have to load both packages? Because the player pack does contain many things that the CB requires. A simple example is "Elven Chain" that can be made magical. Without the Player Pack then many of the Encounter Files that the DM needs to load would no longer load correctly.

I wish I could tell the HL installer to not allow the install if it saw the CB. That would solve allot of issues or have one package inform a person that another package is required. Or that HL installer could be told to also install the CPP if a person downloads the CB.

None of the above solves any of the technical issues of trying to keep the two packages straight when building the install files. :(

Maybe its my reverse brain. Do others think it makes more sense to install the Player Pack and the CB together instead of one or the other?
 
I think the way to go would be with a rename, showing a better value for the two files, along with making what is now the player pack a requirement for loading what is now the bestiary pack.

Compendium Player Pack becomes the Compendium Basics Pack, with what amounts to the same content, being everything that a player needs, but nothing beyond. Always remembering that a pet-class PC needed the bestiary materials, anyhow. ;)

The Compendium Bestiary Pack becomes the Game Master Add-On Pack, which would make it obvious, to most people, that it would require installing something else before it would work. It then gets stripped down to just the content in the Bestiary Compendium that is not in the Player Pack, removing the conflicts.

Additional benefit: you and your helpers would only need to make any updates to a single file, whereas, if the content is in the Player Pack now, you have to update it twice.

It would require some additional up-front work to strip out the duplicate material...

Note: the above is brainstorming, as an idea on one way it might work....
 
i thought the player pack was named quite obviously. the CB is less clear. maybe calling them the "CPP" and the "CPP + DM pack combo"
 
Hi all, this is my first post.
I need your help for a clarification.
I updated my herolab with community content, then I donloaded community bestiary for "Rise of the Runelords anniversary edition".
When I open a dragon (for example Longthoot) her lab tells me that I miss CB Dragon variant, but I cannot find this file anywhere.
The same problem when I open a monster from advance bestiary guide, which hero lab file I cannot find anywhere.

Could you be so kind to assist me?

Thank you very much
 
I'm probably missing something obvious, but can someone please tell me how to remove an installed update from iPad? In this case the Community Super Pack. I just cannot figure it out.
 
I'm probably missing something obvious, but can someone please tell me how to remove an installed update from iPad? In this case the Community Super Pack. I just cannot figure it out.
Go to "View Updates" and Left Swipe on the "Community Super Pack" and a "red" delete will appear. :)
 
DO NOT LOAD THE "COMMUNITY BESTIARY" AND "COMMUNITY PLAYER PACK" TOGETHER. IF YOU ARE THE GM LOAD THE COMMUNITY BESTIARY. IF YOU ARE A PLAYER LOAD THE COMMUNITY PLAYER PACK.

Community Bestiary (vX.XX)
The Community has been hard at work inputting adventure path and 3PP monsters. I have combined all these different books into one large data set for the community. Inside you will find hundreds of evil creatures to torture your players with or I mean give XP too. :)
Version Notes

Version 2.24 - September 7, 2014
-Updated ShadowChemosh Adjustments to v2.10.
-Bodrin updated the Iconic Bestiary monsters.
-Bodrin added Levels 1 to 4 of Emerald Spire Superdungeon bestiary, player items, and Encounter Files!
-Fixes to Way of the Wicked.
-Thanks to Korlen for all his help on Way of the Wicked and Vampires!
-Korlen added "Shroud of the Daywalker".
-Ring of Corruption (Way of the Wicked) fixed to give +1 bonus not +2.
-Thanks to Risner for all the PFS fixes!
-Risner added 3 new GenCon boons.
-Frumple added Mummy's Mask Chapter 1, 2, 3, 4, 5 and 6.
-Frumple added Wardens of the Reborn Forge bestiary and Encounter Files.
 
d20pfsrd - Community Player Pack (vX.XX)
The Community has been hard at work inputting 3PP adventure path and Paizo modules. This has allowed us to create a data set that is player centric in its goal. While LW inputs the player specific items from Paizo Adventure paths until now players had to fend for themselves if they played in a Paizo Module or a 3PP AP. Well we have you covered as this data set is for players in mind. So if your a player and looking for magic items, equipment, weapons, armor, feats, traits, spells, classes, archetypes, or prestiage classes from 3PP adventures or Paizo Modules this data package is for you!
Version Notes

Version 2.24 - September 7, 2014
-Bodrin added Levels 1 to 4 of Emerald Spire Superdungeon player items.
-Thanks to Korlen for all his help on Way of the Wicked and Vampires!
-Korlen added "Shroud of the Daywalker".
-Ring of Corruption (Way of the Wicked) fixed to give +1 bonus not +2.
-Thanks to Risner for all the PFS fixes!
-Risner added 3 new GenCon boons.
-Frumple added Wardens of the Reborn Forge player items.
 
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