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GURPS Lite

Kairos

Well-known member
GURPS Lite
Data files for Hero Lab 5.0
(Authoring Kit required to save and print generated content)

What is this?
These data files allow you to use Hero Lab to generate GURPS Lite characters. I often use this stripped-down version of GURPS Fourth Edition for one shots and the like.

Why do data files for GURPS Lite and not normal GURPS?
Two reasons: time and energy. GURPS Lite kept this project well-scoped (since I'm doing this in my spare time). To tackle the full version of GURPS is beyond my resources right now. But, my hope is that someone (or a group) might use these data files as a base to build upon.

A base to build upon? This means you produced clean, well-commented code, right?
Not so much. This is a solo hobby project, and represents a fair bit of stumbling and learning. I'll be cleaning up as I go along. Promise. ;)

What's next?
Right now, this sucker just needs some folks to kick the tires and test it out for horrible bugs and errors and make suggestions for improvements. Output is fairly solid (again, feedback is needed): both the character sheet and statblock. There is no advancement at the moment (since there is none in the GURPS Lite document).

How do I get it?
Add this url as a new source in the updates window of Hero Lab:
GURPS Lite v0.4
 
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If anyone wants to have a look at the data files, here is the source to add in your Hero Lab updates dialog.

Still working on it (a lot of advantages/disadvantages don't "work" yet, clean up needs doing, editor is not complete, etc), but would welcome any feedback.

Thanks!
 
First Bug report.

-<errors>


-<depends priority="5000" phase="Setup" name="Thing adEnhDodge: Eval Script #1">

<after priority="4100" phase="Traits" name="Thing trDodge: Calc Initial Dodge"/>

</depends>

</errors>
 
First Bug report.

-<errors>


-<depends priority="5000" phase="Setup" name="Thing adEnhDodge: Eval Script #1">

<after priority="4100" phase="Traits" name="Thing trDodge: Calc Initial Dodge"/>

</depends>

</errors>

That was fast! :)

Heh. Serves me right for pushing this out late at night. :P Anyway, fixed.
 
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I don't know if this is happen to any one else, but I just downloaded the latest update and no matter what I do it still shows that I need to download and update the file. Just thought I would let you know, other then that - it's working great. Awesome job on your file.
Thanks Jbear
 
I don't know if this is happen to any one else, but I just downloaded the latest update and no matter what I do it still shows that I need to download and update the file. Just thought I would let you know, other then that - it's working great. Awesome job on your file.
Thanks Jbear

You know I realize I didn't update the data files since the recent HL update. I'll try that later today. Thanks for the feedback!
 
Normally, the error about needing to update again after installing the update happens if the version number in the upload xml isn't identical to the version listed in the <release> element of the definition.def in the file.
 
Normally, the error about needing to update again after installing the update happens if the version number in the upload xml isn't identical to the version listed in the <release> element of the definition.def in the file.

Yeah, that did it! Thanks again, Mathias.
 
Coming up in v0.3
(I'll update this post as stuff gets done)

- Character sheet formatting tweaks.
- Handedness field in personal tab now includes ambidexterity option, which bootstraps the appropriate advantage
- Customizable disadvantage limit
- Fixed alignment issue on basic tab and skill tab
 
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Kairos,

Although I can't figure out how to do all the bootstrap and code, I can sure enter data like no one's business. Let me know if you need help in data entering with this..I'll be glad to help!

GB
 
Kairos,

Although I can't figure out how to do all the bootstrap and code, I can sure enter data like no one's business. Let me know if you need help in data entering with this..I'll be glad to help!

GB

Actually, all the data from the GURPS Lite document is in there. I do need to get the editor set up, though. :/ I haven't really messed with that yet, though.
 
OK. v0.3 has some minor tweaks and some (pretty hasty) editor customizations. Would love it if someone would try that out and let me know what questions/issues you run into.

Next step is the tactical console.
 
Hadn't played much with the character generation stuff yet (making some NPCs for a Zombie Apoc game), but in Advantages, Reputation is listed with both it's +5 value, and -5 value. In Disadvantages, Reputation is listed as variable, however, the disadvantage text states it is below-average Wealth
 
Also, looking at Area Knowledge, you *may* want to include a fill-in space so that a player can fill in where "Home Base" is. Also, if you have 0 points in a skill, the skill roll *should* be default, based on the skill. For example, if I've got DX 12, and 0 points in Guns - Rifle, as a DX/Easy default, meaning it should default to DX -4 (8) if I've got 0 points in the skill, correct?

*EDIT* NVM...figured out the problem with defaults. Operator error...nothing to see here!
 
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Hadn't played much with the character generation stuff yet (making some NPCs for a Zombie Apoc game), but in Advantages, Reputation is listed with both it's +5 value, and -5 value. In Disadvantages, Reputation is listed as variable, however, the disadvantage text states it is below-average Wealth

Wow. Sloppy. Fixed in the next release. I'm transitioning jobs right now, but will get back to this sucker before long. Stay tuned.
 
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