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Using this post to store all Psionic bug reports for Release 2.3.

Here's a bug I found at lv 1 the wilder says to add a bonus feat but I don't meet the pres.
Thanks for the report. Looks like the "Surges" on the wilder need a bunch of work and tweaks. (FIXED)

Also the Psicrystal is asking for a level up
Not sure I will be able to do much about that. For now simply ignore the warning as all the values are correct. I will see about removing the warning or adding a dummy level to get it to stop complaining. Their just was not enough time before to accomplish that. (FIXED)

Scribe tattoo has a xp cost.
Will update the Scribe Tattoo text to the Ultimate Psionics text in the next update. (FIXED)

Also Dorjes aren't customizable like wands.
"- Custom XXXX -" like wands are built in a set of files the community has no access too. I did modify the dorje for the next patch to allow for selecting the Power and for calculating the cost. But you will have to subtract the cost of the dorje yourself. (FIXED)
 
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Hey I just purchased Ultimate Psionics, is it the same as Psionics Unleashed, or what's missing from the realeas of unleashed that it is on the neww book
 
Hey I just purchased Ultimate Psionics, is it the same as Psionics Unleashed, or what's missing from the realeas of unleashed that it is on the neww book
UP is the combination of Psionics Unleashed and Psionics Expanded. Currently we are have only the PU classes, spells, and feats. The PE and extra stuff from PE and UP are being worked on and will be added "soon". During the recent upgrade to v2.0 of the package we added some features of UP already. In example the classes now support "Talents" as listed in UP instead of the 0-level powers listed in the PU.
 
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Ok one last error for the day:p The PP are backwards.
You need to send this one to LW as its in the Psionics frame work. I think they are going to not change that as all their stuff works that way. So in example if you have 6 Action Points it is displayed as 0/6.

If you have a wand its 0/50 when brand new not 50/50. :)

Also Dorjes aren't customizable like wands.
We will have to ask LW very nicely to add this as it requires access to the Structure Tables as far as I know. :(

Scribe tattoo has a xp cost.
I am sorry I am not following what your trying to tell me? How can a Feat have an XP cost? :confused:
 
Actually, I think Power Points aren't backward. They work like Hp, as in you start with a full tank, and spend them down (instead most other resources we track).
 
Catman, power points start off maxed out, unlike the trackers for a spell-like ability, you spend them in a manner similar to hit points. The only bug I discovered was that the power points were able to dip into negative numbers (which I did file a bug report about as soon as I discovered it).
 
Actually, I think Power Points aren't backward. They work like Hp, as in you start with a full tank, and spend them down (instead most other resources we track).
Personally I am in agreement. Though my post above maybe confusing as I think I reversed what he was saying. :p

I think they should work like HP and you start with X amount and go down. Of course many of my players want wands and charges to the work the same way. So that wand would start with 50/50 and as you use them it goes down to 0/50.

I think its a left brain vs right brain sort of thing.
 
There are 3 different ways of tracking Hp around my table alone, which can make it confusing when someone can't make a game and another player is handling their character sheet.
 
There are 3 different ways of tracking Hp around my table alone, which can make it confusing when someone can't make a game and another player is handling their character sheet.
Yea same issue. I asked very politely (do this or you get a CORE rule book to the head) ;) that everyone use HL trackers the same way. So currently everyone is using them the default method. So HPs go down and Wand Trackers go up.

It would be REALLY nice someday to have a global setting that could be set per character to decide the way trackers work. Then it would make everyone happy and be easy to know when looking at someones character. :D
 
I am sorry I am not following what your trying to tell me? How can a Feat have an XP cost? :confused:

Its probably part of the 3.5 rules.

here is the feat out of ult. psi
Scribe Tattoo (Item Creation)
You can create psionic tattoos, which store powers
within their designs.
Prerequisite: Manifester level 3rd.
Benefit: You can create a psionic tattoo of any power
of 3rd level or lower that you know and that targets one
or more creatures. Scribing a psionic tattoo takes one day.
When you create a psionic tattoo, you set the manifester
level. The manifester level must be sufficient to manifest
the power in question and no higher than your own
level. The base price of a psionic tattoo is its power level
x its manifester level x 50 gp. To scribe a tattoo, you must
use up raw materials (special inks, masterwork needles,
and so on) costing one-half of this base price.
When you create a psionic tattoo, you make any choices
that you would normally make when manifesting the
power.
When its wearer physically activates the tattoo, the
wearer is the target of the power.
 
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Its probably part of the 3.5 rules.

Catman, Pathfinder did away with XP costs. If you look through the books on magic item creation (Pathfinder Core Rulebook) vs. the 3.5 DMG, you will see that they got rid of the XP cost. This was a very consistent change throughout Pathfinder. I haven't seen anything in Pathfinder that has an XP cost.
 
I just installed the 2.2 release for PU - I have the psicrystal affinity feat on my level 1 psychic warrior -- but I can't seem to add the archetype that adds the psicrystal any more. What has changed?

Nevermind. Found the release notes.
 
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Catman, Pathfinder did away with XP costs. If you look through the books on magic item creation (Pathfinder Core Rulebook) vs. the 3.5 DMG, you will see that they got rid of the XP cost. This was a very consistent change throughout Pathfinder. I haven't seen anything in Pathfinder that has an XP cost.

Yep as a magic user good riddance to xp cost:D
 
Thats going to make some of the prestige classes interesting when someone gets around to them.

I don't have a large team of people working with me. For the most part, I am the one working on those data sets, Catman, which means I will be the one that ends up converting things. I've already got a good deal of Underdark's classes done. The conversions are not hard, just time consuming.
 
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