I'm having another bit of trouble. The feat Strength Devotion is what I am working on right now, and I am trying to set up a conditional bootstrapped natural attack (click on the button on the in play tab and it appears)... I have already done almost the exact thing with a class ability (feral trance for the Fist of the Forest, which grants a bite attack)...
I have made almost the exact same thing for the feat as for the class ability. At first 100 I have this eval script on the feat (fStrDev):
if (field[hIsOn1].value <> 0) then
perform hero.assign[User.FeralTranc]
endif
It checks to see if the button on the in play panel is checked, if so, it assigns the custom User tag called FeralTranc.
Bootstrapped to the feat is a special (called xStrDevote) and bootstrapped to the special is the wSlam weapon. I have the following condition for the bootstrapped Slam attack, at First 500:
count:User.FeralTranc >=1
What should happen is when I click the box, the tag should be assigned, and as a result 400 "points" (is there a technical term here? Clicks maybe?) later it should be detected and the weapon should be attached.
It works!.... Sorta. When I click the box, the weapon is added or removed, but I also get an error message. This pops up every time I add or change something in HL, which is unacceptable, but I don't understand what it means. Can you help me out mgehl? The error message is:
Cannot reliably access bootstrap source for unique pick 'xStrDevote'
Location: 'eval' script for Component 'BaseNatWep' (Eval Script '#1') near line 37
I didn't write an Eval script for BaseNatWep, so I think this is something internal.
I have made almost the exact same thing for the feat as for the class ability. At first 100 I have this eval script on the feat (fStrDev):
if (field[hIsOn1].value <> 0) then
perform hero.assign[User.FeralTranc]
endif
It checks to see if the button on the in play panel is checked, if so, it assigns the custom User tag called FeralTranc.
Bootstrapped to the feat is a special (called xStrDevote) and bootstrapped to the special is the wSlam weapon. I have the following condition for the bootstrapped Slam attack, at First 500:
count:User.FeralTranc >=1
What should happen is when I click the box, the tag should be assigned, and as a result 400 "points" (is there a technical term here? Clicks maybe?) later it should be detected and the weapon should be attached.
It works!.... Sorta. When I click the box, the weapon is added or removed, but I also get an error message. This pops up every time I add or change something in HL, which is unacceptable, but I don't understand what it means. Can you help me out mgehl? The error message is:
Cannot reliably access bootstrap source for unique pick 'xStrDevote'
Location: 'eval' script for Component 'BaseNatWep' (Eval Script '#1') near line 37
I didn't write an Eval script for BaseNatWep, so I think this is something internal.