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Midnight Heroic Paths

PhilAdams

Member
Hello. First, a compliment. This is one of several character generation packages I've purchased over the years and is so far the most polished and easy to use out of the box. Kudos! Second, a question. I am trying to create a data file for my Midnight setting (FFG) campaign. So far, I've

*added the skills necessary to make the language modifications work, no real problems
*added a race, no real problem
*added a class, no real problem

Now I want to add Heroic Paths. Heroic Paths are a mechanic that grants a new attribute bonus, spell-like ability, or feat/class ability analog with each level. So, for example, at first level, you might get +1 STR, at second level +5' movement, at third level +1 damage vs. Orcs, and so on. I've toyed around with the Special and Class Special tabs, but they don't seem to give me what I'm looking for. Any ideas how something like this might be built? There are maybe 20 of these Heroic Paths in the setting.
 
PhilAdams wrote:
>
>
> Hello. First, a compliment. This is one of several character generation
> packages I've purchased over the years and is so far the most polished
> and easy to use out of the box. Kudos!


Thanks! We do our best. :)


> Second, a question. I am trying
> to create a data file for my Midnight setting (FFG) campaign. So far, I've
>
> *added the skills necessary to make the language modifications work, no
> real problems
> *added a race, no real problem
> *added a class, no real problem
>
> Now I want to add Heroic Paths. Heroic Paths are a mechanic that grants
> a new attribute bonus, spell-like ability, or feat/class ability analog
> with each level. So, for example, at first level, you might get +1 STR,
> at second level +5' movement, at third level +1 damage vs. Orcs, and so
> on. I've toyed around with the Special and Class Special tabs, but they
> don't seem to give me what I'm looking for. Any ideas how something like
> this might be built? There are maybe 20 of these Heroic Paths in the
> setting.


Right now, the best way to do this would be to give yourself an extra
feat (using the Adjustments on the In-Play tab) and then implement the
heroic paths as different feats. You can either have the feat do
everything itself, like so:

if (hero.tagcount[Classes.?] = 1) then
~apply bonus for level 1
endif
if (hero.tagcount[Classes.?] = 2) then
~apply bonus for level 2
endif
if (hero.tagcount[Classes.?] = 3) then
~etcetera


Or you could add the individual bonuses as "Special" things and have the
feat bootstrap them in individually.


Once we get back from the trade show next week (another one in Las
Vegas... oh, the humanity! ;) we'll be thinking hard about how to let
you do this "properly", and hopefully at some point you'll be able to
select the Heroic Path you want from a chooser, just like your Race and
Alignment are now.


Hope this helps,


--
Colen McAlister (colen@wolflair.com)
Chief Engineer, Lone Wolf Development
http://www.wolflair.com/
 
Thanks for the ideas. I can try to implement the short-term solution, but I definitely look forward to a built-in solution. 8) Keep up the great work!
 
Hello. Sorry for a bit of thread necromancy, but this is exactly what I was going to post about.

I wish to add the Heroic Paths to my game, which is technically Pathfinder, but that's neither here nor there.

What I wanted to do was create a template or something that would allow me to create a level bonus for the path. So when the character leveled they got the bonus automatically.

I know I can go in the area and just nudge a feat/ability into place but doing that would mean nudging each of the seven main PCs at every level.
 
You could do this with a template, give each of the bootstrapped feats/abilities a bootstrap condition requiring a certain number of class levels.
 
How did you work out the Channeler class with the spell point system in Hero Lab being tied to the Magecraft and Spellcasting feats?
 
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