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Aaron
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Join Date: Oct 2011
Posts: 6,793

Old April 29th, 2016, 12:09 PM
We happily return to our normally scheduled release week this month! Meet a variety of benevolent beings in Heaven Unleashed, our latest book in the Campaign Setting series! If you're worried your foes might breach your defenses, the Armor Master's Handbook available as part of Player Companion 22, has just the set of tools you need to shore them up!

In addition, we have the usual assortment of bug fixes!

New Releases
  • Content from Armor Master's Handbook is now available as the third book in Pathfinder Player Companion #22. It adds many options for defense oriented characters!
  • Heaven Unleashed, now part of our Campaign Setting #15 package ($4.99), adds many unique characters who are all connected to the Heavens.
  • Episode 3 of the Hell's Vengeance Adventure Path is now included in our Hell's Vengeance package, available for only $24.99!
  • Many stock portfolios from older books have been updated with official art.

Enhancements & Changes
  • Updated several Ultimate Intrigue things in response to the published FAQ (such as Criminal Reputation).
  • Based on a consultation with Paizo, Class Templates from Monster Codex now conflict with adding normal classes to the templated creature.
  • Based on a consultation with Paizo, spiritualists have had several duplicated spells in their spell list stripped out.
  • Based on a consultation with Paizo, the Elemental Body series of polymorph abilities grant Burrow 20 when taking the form of an earth elemental.
  • Based on a consultation with Paizo, several improved familiars have a narrower set of allowed alignments for their master.
  • Based on a consultation with Paizo, the Expanded Summoned Monster feat grants 2 extra selections Per spell level, when the feat is taken the 2nd and subsequent times.
  • Based on a consultation with Paizo, Phantoms now report an error if they equip armor and their slashing DR never advances beyond 5.
  • Based on a consultation with Paizo, the bloodrager's Greater Bloodrage counts as Greater Rage for pre-reqs and effects, but neither Tireless Bloodrage nor Mighty Bloodrage count as the similarly named Barbarian abilities.
  • Added an Primitive Human ethnicity, donated thanks to the work of both DreadKatak and ShadowChemosh!
  • Added an Ability Range Modification adjustment.
  • Added the Class Free Spells in Spellbook adjustment.

Bug Fixes
  • The Alchemist and Investigator were calculating their free spells from advancement numbers incorrectly.
  • The Donkey Rat race had too many ranks in stealth and was not counting as a quadruped.
  • PFS Core campaign characters were getting an error about Alchemical Burn being not allowed.
  • The Deliquescent gloves were affecting siege weapons and natural weapons that are not limbs, like bites.
  • The Hammer of thunderbolts was reporting an error about having the throwing power, but not being a thrown weapon.
  • When using the Revised Action Economy rules from PU, the charging condition was still applying an AC penalty.
  • The Champion of Irori PrC was not increasing the effective level of flurry for unchained monks.
  • The Ascetic Strike feat was not increasing effect with monk robes.
  • The Ascetic Strike feat was sometimes not increasing damage dice at all.
  • The Lightning Rage feat was not stacking the insight bonus it applied correctly.
  • The Nine-Tailed Scion trait was not adding +1 CL for spell-like abilities gained from Magical Tail.
  • Spell-like abilities gained from Magical Tail were calculating CL counting HD twice.
  • The Fencing Grace feat was not appearing for those who owned the Ultimate Intrigue book but not the Advanced Class Origins book (where it was originally defined).
  • Based on a post on the paizo forums by Mark Seifter, the Bat Shape feat has been changed so that when adopting the form of a bat (normally diminutive), the polymorph is limited to becoming tiny (the limits of Beast Shape 2, which is cited by this feat).
  • The Ragebred heritage for skinwalkers was incorrectly increasing Wisdom by 2.
  • The cavalry caster, blessed scamp, and jali were missing the Southlands source.
  • The swordmaster's trance ability wasn't calculating its rounds per day correctly.
  • The Heat Adaptation utility wild talent was granting cold resistance instead of fire resistance.
  • The Courtly Knight wasn't removing the bonus teamwork feats granted by the Tactician ability.
  • Suli didn't have acccess to the Mostly Human ART.
  • Improved Day Job had a typo.
  • Aasimar and tieflings had incorrect default starting ages.
  • Several abilities were causing errors when choosing special qualities for a custom monster.
  • Lore Wardens weren't getting the correct number of skill ranks.
  • The Undead Lord's pre-requisites always required the Undead domain.
  • Quain Martial Artist wasn't adding its damage bonus to gauntlet attacks.
  • The Unnatural Aura evolution wasn't available.
  • Spine dragons were missing their fly speed (as mentioned in a FAQ).
  • The Limp Lash spell needed a note to clarify how it worked (as mentioned in a FAQ).
  • The Freebooter's Bane class ability needed a note to clarify how it worked with Quarry (as mentioned in a FAQ).
  • Several mundane gear and magic items have been tweaked to show better in the statblock.
  • A helper ability added to all heroes when a certain source was active, was incorrectly showing in the Polymorph form.
  • The Co-Walker ability was not applying the untyped bonus to Disguise correctly, so that it should stack with other untyped bonuses.
  • The Charging Stag Style feat chain was not working correctly with the Master of Many Styles archetype.
  • The Claw of Sepenret's Kiss of Ulthar ability was throwing errors when the PrC was added to the hero.
  • The Water Mauler variant race had incorrect attributes and other things.
  • The "Feat, Bonus" adjustment was only adding an additional feat slot to the hero if the feat selected was a racial feat.
  • Fixed a typo in the name of the "Thronefused" template.
  • Kobolds NPCs with PC class levels had a challenge rating one step too low.
  • The spell adjustment for Bloody Tears and Jagged Smile was raising an error.
  • Some resonant powers were showing up on the gear summary panel and printed character sheet when disabled.
  • Bloodragers couldn't add magic levels, such as those granted by the dragon disciple prestige class.

Data File Authoring
  • Added the AddReq.ArmLigPlus, AddReq.ArmLigPlus, and AddReq.ArmLigPlus tags. These are the mirror of tags like AddReq.ArmorLight.
  • Several fields which were obsolete have been hidden in the debug output.
  • Helper.NotNatural has been obsoleted, according to consultation with paizo, all fly speeds should add a bonus to the Fly skill based on maneuverability, not just "Natural" fly speeds.
  • Added the Hero.HasArmTrn tag, which is assigned to the hero early in PostLevel, to simplify some things about Armor Mastery feats.
  • Added the SbNamePar.IncUsrText tag, which causes the contents of the user text domain to be appended in parenthesis for the statblock name.
  • Added several more AddReq tags (ArmLigOnly, ShiBucOnly, etc), for when you must be wearing exactly that kind of armor/shield.
  • Added Helper.TempDisabl, which can be applied along with FtDisable to mitigate the effects of that tag (all scripts should still be disabled, but TempDisabl allows the feat to show normally in the statblock/summary tabs/printout). This is used for many feats from Armor Master's Handbook which disable themselves when the hero does not equip the correct type of armor.
Aaron is offline   #1
AndrewD2
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Join Date: Mar 2007
Location: Muskegon, MI
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Old April 29th, 2016, 05:55 PM
Quote:
Originally Posted by Aaron
Added the AddReq.ArmLigPlus, AddReq.ArmLigPlus, and AddReq.ArmLigPlus tags.
Are these all supposed to be the same?
AndrewD2 is offline   #2
saldiven
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Join Date: May 2016
Posts: 2

Old May 7th, 2016, 04:36 PM
I just downloaded this update and noticed a slight bug.

For the Trait "Magical Knack," the drop down where you should select the pertinent class is blank. When you click on the down arrow, it reads "Nothing to select!" However, the program recognizes that something needs to be selected because the Trait remains in red, and the validation errors icon is present.
saldiven is offline   #3
Chemlak
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Join Date: Aug 2012
Posts: 432

Old May 16th, 2016, 12:16 PM
Quote:
Originally Posted by saldiven View Post
I just downloaded this update and noticed a slight bug.

For the Trait "Magical Knack," the drop down where you should select the pertinent class is blank. When you click on the down arrow, it reads "Nothing to select!" However, the program recognizes that something needs to be selected because the Trait remains in red, and the validation errors icon is present.
Not seeing this problem. Just tried it on a fresh character and it worked on all the spellcasting classes I tried it on. The only time I got "Nothing to select!" was when the character didn't have a spellcasting class (or no class at all).

Chief Calendar Champion Chemlak

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Chemlak is offline   #4
ShadowChemosh
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Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729

Old May 16th, 2016, 12:43 PM
Quote:
Originally Posted by saldiven View Post
I just downloaded this update and noticed a slight bug.

For the Trait "Magical Knack," the drop down where you should select the pertinent class is blank. When you click on the down arrow, it reads "Nothing to select!" However, the program recognizes that something needs to be selected because the Trait remains in red, and the validation errors icon is present.
General Hero Lab Support & Community Resources is a sticky thread at top of Forum where you request official support for issues. A bug is ANYTHING you think is not working correctly. Weather you know for a fact or are just wondering if it is wrong. Report it using the above links to get an official response from Lone Wolf.

Hero Lab Resources:
Pathfinder - d20pfsrd and Pathfinder Pack Setup
3.5 D&D (d20) - Community Server Setup
5E D&D - Community Server Setup
Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources.
Created by the community for the community
- Realm Works kickstarter backer (Alpha Wolf) and Beta tester.
- d20 HL package volunteer editor.
ShadowChemosh is offline   #5
Azhrei
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Join Date: Sep 2015
Posts: 435

Old May 17th, 2016, 07:13 AM
Quote:
Originally Posted by ShadowChemosh View Post
General Hero Lab Support & Community Resources is a sticky thread at top of Forum where you request official support for issues. A bug is ANYTHING you think is not working correctly. Weather you know for a fact or are just wondering if it is wrong. Report it using the above links to get an official response from Lone Wolf.
Don't bother.

I've reported this and LW's "official response" is that Magical Knack cannot be taken at first level without a spellcasting class to apply it to. Even though traits are part of the character history and are supposedly gained before first level. Since it's impossible to prove a negative, this won't be corrected until Paizo says (somewhat redundantly, IMO) that traits can select classes that the PC doesn't have yet. Sigh.
Azhrei is offline   #6
Farling
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Join Date: Mar 2013
Location: Greater London, UK
Posts: 2,623

Old May 17th, 2016, 03:05 PM
Quote:
Originally Posted by Azhrei View Post
Don't bother.

I've reported this and LW's "official response" is that Magical Knack cannot be taken at first level without a spellcasting class to apply it to. Even though traits are part of the character history and are supposedly gained before first level. Since it's impossible to prove a negative, this won't be corrected until Paizo says (somewhat redundantly, IMO) that traits can select classes that the PC doesn't have yet. Sigh.
As soon as you add a level of a spell-casting class you can then select it in the Trait selection box.
Farling is offline   #7
ShadowChemosh
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Location: Chicago, IL (USA)
Posts: 10,729

Old May 17th, 2016, 03:34 PM
Quote:
Originally Posted by Azhrei View Post
Don't bother.

I've reported this and LW's "official response" is that Magical Knack cannot be taken at first level without a spellcasting class to apply it to. Even though traits are part of the character history and are supposedly gained before first level. Since it's impossible to prove a negative, this won't be corrected until Paizo says (somewhat redundantly, IMO) that traits can select classes that the PC doesn't have yet. Sigh.
This came up in my own games and the work around is pretty easy. Lets go with a level 1 fighter taking Cleric at level 2. Just to make things easy.

1) Take level of fighter and Magical Knack trait. It has a warning about needing to select a class but you can't. So leave the trait alone as it gives a nice "Reminder" to do this later.

2) At level 2 take your level of Cleric and now on the "Feat" tab have Magical Knack select "Cleric". Everything is now happy and HL will calculate the values correctly.

Assuming of course your DM is fine with the above...

Damn Farling Ninja!!!!

Hero Lab Resources:
Pathfinder - d20pfsrd and Pathfinder Pack Setup
3.5 D&D (d20) - Community Server Setup
5E D&D - Community Server Setup
Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources.
Created by the community for the community
- Realm Works kickstarter backer (Alpha Wolf) and Beta tester.
- d20 HL package volunteer editor.
ShadowChemosh is offline   #8
Azhrei
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Join Date: Sep 2015
Posts: 435

Old May 18th, 2016, 12:25 AM
Yeah, that's what I did too. I kind of like having the red "reminder", but when the GM has a rule that says there can't be any red or the PC isn't valid, it's a bit of a pain.

(I also can't wear a gauntlet and wield a sword with the same hand in HL because it turns red. HL treats "wield" and "wear" as being the same, so two weapons can't be wielded in the same hand -- obviously -- and it flags this as an error. Yet the venture captain for PFS has indicated that PCs do this all the time. I understand why HL works this way, it's just makes certain things a pain.)
Azhrei is offline   #9
Krothos
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Join Date: Jan 2015
Posts: 463

Old May 18th, 2016, 09:21 AM
I could be wrong, but I understand HL logic is "what weapon are you using this round?". I constantly had to make changes to the Weapons checkboxes with my 2-weapon ranger. Some rounds he was making a full attack, other times it was with a single weapon so he doesn't have the 2-weapon penalties.
Krothos is offline   #10
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