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Modern Path Bugs

Frodie

Well-known member
I want to update the Modern Path files, so does anyone have any bugs or wanted upgrades?
 
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Ok, a lot of these updates came from "Humadalliance" so a BIG thank you to all the work he did.

I am still going through everything and making sure everything is updated, tagged and sourced correctly. ATM I have got through most of the core rules, mostly firearms and gear. Hopefully everything is sorted a bit better. Anyways below is a few upgrades I have gotten to.

A 1st file, hopefully I have all the old sources added and it will not mess up you saved characters.

Optional firearm "kick" and "ammo adjustment". Under the Personal tab there is check boxes to turn them on or off.

I got the special ammo to apply to a firearm. There is a Activated Ability under in the In-Play tab so you can select what weapon to load the armor too.

Added trackers for ammo count to keep track how much you have.

Custom build a firearm, under Magic, Custom and Masterwork Weapons, you can build a firearm the way you want. So you can add caliber type, revolver, automatic, etc.

Spell Apps are under the Magic Tab under Scrolls.

I am sure I am missing something, I should keep a log as I fix stuff.

Anyways, lots of upgrades but it's still a "work in progress", but I have attached the zip file here.

Once I get through everything, I'll send it over to Shadow to update the files on the server, but that is going to be a while.

I think I'll work on the Sci-fi material next, anyways please let me know of any bugs. It helps a lot.
 

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Just want to post the latest update. I have been adding the MSRD Future material. I have added the sci-fi armor, weapons, gear and updated the Mutant powers (they work the MSRD way and the PFRPG way now).

I started going through the advance classes ATM, then I think the cybernetics will be next.

I am getting the bugs when I find them, so please pass any along I yall find any.
 

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Well, I also got all the Future MSRD advance classes in. My plan is to update everything, but I want to get all the Future MSRD in first. Anyways, please let me know what yall think.
 

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Ok, got the Cybernetics done. So far from the MSRD Future: gear, weapons, armor, advance classes, mutations (both PFSRD style on MSRD style) and cybernetics are done. I am not sure what is next from the MSRD Future, maybe starships, idk.
 

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MSRD Future

So far from the MSRD Future: feats, traits, gear, weapons, armor, weapon and armor addons, advance classes, nanotechnology, cybernetics, gene therapy and robot templates, mutations (both PFSRD style on MSRD style), xenobiology and starships are done.

I wasn't to sure the best way to add the starships, so they are just under gear. I was thinking about making them as a "race". That way we could edit and modify the vehicles. But I think it's best just to wait until HL add support for vehicles.

What's left is to finish up the robots and the Mecha technology. The Mecha are kind of like vehicles, but I think we can get them to work as Armor.

Anyways, let me know what you think and any bugs.
 

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Robots

Finally got the Robots from the MSRD done.

Ok, there are robot templates and robot races.

Most of the robot upgrades are under gear in the technology section, (armor is under armor). The gear without a cost will show up on the Robot conf that appears for all robots. You will need to adjust the price manually.

I think that is it everything form the MSRD Future, other than vehicles. Hopefully HL will add support for it soon, until then I need to update everything else. I think the psionic/ psychic material is next.

Anyways, please let me know of any bugs or something I missed.
 

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Oh, I found I big bug, but it's fixed. Sorry about that, it was my bad.

What I did was for the various "Path" archetypes I checked "show only", but when the base classes was able to choose one from the class specials, it threw this error:

Code:
Tag 'SpecSource.arMPPathCa' not defined
Location: 'eval' script for Component 'BaseVary' (Eval Script '#11') near line 7
- - -
Identity tag does not exist for thing/pick 'arMPPathCa'
Location: 'eval' script for Component 'BaseVary' (Eval Script 'Most Archetype Changes') near line 4

But it's all good now, again sorry about that.

Looks like I need to update all the talents and training so they work for all the modern classes. So I am on that now.
 

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NP, I think the changed class id was for the Shadow Slayer class. Hopefully it will not mess up anyone too bad.
 
Ok, yall, to prevent further update issues, I think I need to change all the class ids to something like cHelpMP1 and cHelpMp2 etc. NP, but it will total screw up all your characters. It's going to take some time to do this, but I want to give yall a heads up before I do this.
 
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