Senior Member
Join Date: Oct 2011
Posts: 6,793
|
Two new things for our mid-month pre-GenCon release, the Ultimate Intrigue Vigilante Playtest is available thanks to the generous work donated by AndrewD2 and a new package aims to make the lives of anyone who relies on summoning magic a little bit easier! On top of that, we have the usual set of bug fixes and enhancements.
New Releases
Enhancements & Changes
Bug Fixes
Data File Authoring
|
#1 |
Senior Member
Join Date: Mar 2007
Location: Muskegon, MI
Posts: 2,975
|
Woo. Glad to see the playtest released.
|
#2 |
Senior Member
Join Date: Nov 2011
Location: South Riding, VA
Posts: 841
|
Awesome job!
|
#3 |
Senior Member
Join Date: Jun 2008
Location: Jersey City
Posts: 326
|
Is it the updated playtest?
|
#4 |
Senior Member
Join Date: Oct 2011
Posts: 6,793
|
Yes, it is the second phase version.
|
#5 |
Senior Member
Join Date: Jun 2008
Location: Jersey City
Posts: 326
|
I've tried enabling the summon creatures option, but I can't see how to use it. I enabled it on my Summoner and tried adding evolutions to it, and it did not track. Is it something that's supposed to key in with the Summon Monsters package?
I think I understand it now. There's a bit of a design bug though. I can't add it to my Summoner's Eidolon so that I can key in temporary situaitonal boosts, such as when I cast spells that give it a temporary boost in evolutions, nor can I key in the legal Augment Summoning feat, for when I call it forth with the Summon Eidolon spell, because the character configure screen has all s selections such as the summon creature under classes blocked for the eidolon. One last question, does the summon monster package include conditional additions for feats such as Summon Good Monster? Last edited by LazarX; July 15th, 2015 at 09:24 PM. |
#6 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
|
Quote:
For your Eidolon, use the "Augment Summoning" adjustment in the conferred ability table on the Adjust tab, and turn it on when summoned through the spell. |
|
#7 |
Senior Member
Join Date: Nov 2011
Location: South Riding, VA
Posts: 841
|
If I wanted to make my own custom summoned creature beyond what is in the package, how would I go about that?
|
#8 |
Senior Member
Join Date: Oct 2011
Posts: 6,793
|
Create the monster in the stock portfolio and turn on the "Summoned Creature" optional source in configure hero (it's down a ways, in the Classes to Show section). If you want a particular monster race to show the "Summon Monster?" checkbox on the Classes tab, give it the Hero.NeedSumTem tag mentioned in the notes above. When organizing the different branches of your Encounter Library, pre-check the Summon Monster box in any branch which requires the application of a template upon summon.
|
#9 |
|
|