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Money

Globetrotter

Well-known member
Are there any plans to implement a different way to adjust money?

The journal is clunky.

Does anyone even use the journal?
 
Does anyone even use the journal?
All the time. Or I should say every two weeks when I get to be a player in WotR. I use it add and subtract money all the time. The only thing I have found to make life easier is to do everything in gp. Don't add or subtract CP, SP or even PP. Convert all wealth to gp and it works fine. :D
 
I use the journal almost exclusively as a money and XP adder. Yes, we have plans to do some stuff with money (I've been working on an overhaul of purchase mechanics for the last couple weeks which might benefit that in the long run as well). If you had your druthers, what would you like to see? No promises, of course, but I like to hear suggestions.
 
Asron, what I find really clunky in reguards to money is upgrading weapons and armor.
Would it be possible for the program to compare the price of the current item to the the price of the upgraded item and subtract the difference from the characters total wealth?
 
Yeah, that's possible and something we'd like to do eventually, but it isn't part of what I am currently reworking.
 
I use the journal almost exclusively as a money and XP adder. Yes, we have plans to do some stuff with money (I've been working on an overhaul of purchase mechanics for the last couple weeks which might benefit that in the long run as well). If you had your druthers, what would you like to see? No promises, of course, but I like to hear suggestions.
Could it deal with costs other than gp better? If I have 100gp 9sp and try and purchase something for 10sp HL says NO you don't have enough money. Similar if you buy something in gp and only have your money in pp it will say not enough.

Just something I know my players have complained about. I had them switch to storing all amounts in gp and issue pretty much goes away. Still would be nice to those "new" to HL.
 
The ability to split up wealth would be nice (for emcombrance reasons). I ended up creating a 'Gold Horde' valuable item that is worth and weighs the same as 100gp. This way I can create a custom location (for my house/keep, for instance), and can purchase 100gp 'hordes' and store them at my custom location, so not all my wealth has to be on my person. And yes, this will get much easier to manage if you have fixed the coin conversion issue.
 
This is kind of what I thought, most people use the journal tab just for money and exp changes.

I tried to use the journal to write campaign notes, but it was too clunky. If we are using the journal for mostly xp and gp, then should we just redesign it to do a more focused job?

Shadow is also correct about the sp and cp issues.. that was a pain and I had to do mental gymnastics to remove gold here, add silver there... I have to do that a lot when I give bribes to npcs or pay for things like tolls, food, rooms, etc.

I am thinking about the ipad, but having simple scroll wheels is pretty easy.

I will try to think of something more useful, knowing it may or may not ever happen.
 
I actually did use it for some level of campaign notation - just one journal entry per game-session. Included the in-game date, the real world date, a pithy name for the entry, a description of the key events that took place that session, and the xp and money that changed that session. It was okay, certainly didn't do anything unexpected.
 
Yea I used it for journal keeping at first. But found it was easier to just switch to Evernote on the iPad instead. I even keep the party treasure initially in evernote also. Just easier and allows for highlighting and bold and basic fonts.
 
I think it would be simple and rather cool to have some generic treasure like gems and items added into the gear menu at a verity of preset increments. I know I can make custom treasure, but it should be simple to have some standby treasure to use.

Also, it would be nice if the "fetch all gear" option in the dashboard also grabbed the money from the player.
 
Simple valuables are easy enough to add in the editor. If you've got a good list of them, you could likely knock them out pretty quick. The unfortunate thing is, I don't think there is a specific list of gems and such, and no two gems are necessarily the same value.
 
There are a lot of other trade goods that do have a base price that aren't in there, like ingots of mithral, for instance.
 
One issue I noticed, and this has to do more with money transactions than the journal, but when you go to purchase a magic item or scroll, and have to go back and edit its properties, to a lower extent, the difference isn't added back to you overall money.

For instance, if I were to purchase a +2 longsword and later on decided to alter it to a +1 longsword, (so that I could afford another magic item) -- the price difference between the +2 and the +1 is not re-added to your wealth.
 
One issue I noticed, and this has to do more with money transactions than the journal, but when you go to purchase a magic item or scroll, and have to go back and edit its properties, to a lower extent, the difference isn't added back to you overall money.

For instance, if I were to purchase a +2 longsword and later on decided to alter it to a +1 longsword, (so that I could afford another magic item) -- the price difference between the +2 and the +1 is not re-added to your wealth.

Yes, for this situation, you have to sell the old and buy the new.
 
Simple valuables are easy enough to add in the editor. If you've got a good list of them, you could likely knock them out pretty quick. The unfortunate thing is, I don't think there is a specific list of gems and such, and no two gems are necessarily the same value.
On the 'Gear' tab is a item called "- Custom Valuable -" (or something like that) that can be added to your character. It allows you to type in the "Name" and the gp cost. This will then even be shown on the WBL section of HL.

That is what I use for such stuff like gems, painting, wine, or other valuable misc items.
 
On the 'Gear' tab is a item called "- Custom Valuable -" (or something like that) that can be added to your character. It allows you to type in the "Name" and the gp cost. This will then even be shown on the WBL section of HL.

That is what I use for such stuff like gems, painting, wine, or other valuable misc items.

Yeah, the person who I was responded acknowledged that you can do it this way - I think he was suggesting that in addition to that, have a bunch of 'valuable' items like Emerald, Large; Ruby, Small; etc - so they could be chosen, instead of entered custom each time.
 
Yeah, the person who I was responded acknowledged that you can do it this way - I think he was suggesting that in addition to that, have a bunch of 'valuable' items like Emerald, Large; Ruby, Small; etc - so they could be chosen, instead of entered custom each time.
Reading Check *rolled natural 1*. Yea missed that.

I wonder if that would be useful to many others. I could maybe add something like that to the community Basic Pack. Hmmmmm
 
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