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Realm Works Player Edition Update

liz

Ex-Staff
A new Beta version went out yesterday to the Beta team that now includes about 97% of the overall functionality of Player Edition, marking a major milestone on the path towards a public release.

We've also officially announced Player Edition pricing! You will be able to purchase Player Edition in discounted packs of up to 5 copies, with the lowest price per copy at only $6!

For more information on the release progress and pricing, check out our website.
 
So if I buy 5 licenses, I can issue them to my players as my game goes forward and as players leave, I can rescind their licenses and assign them to new players who join the game or is this not the intent of the Player Edition?
 
Player Edition gives users access to play in any game that a GM invites them to. So you can invite someone with Player Edition to you game, but they can also play in someone else's game. Therefore, you can rescind their access to their game, but they still keep their copy of Player Edition. Does that clarify things?
 
I think EdtheDM was asking whether he as the GM buys the licenses and allocates them to players temporarily, or the group of players get together and buy discounted licenses and then use them themselves permanently.
 
Liz, the issue isn't with other players with their own license in our games. It's us buying licenses for our players and then retaining rights to those licenses when players leave.

LW is probably not interested in becoming counselors or ombudsmen for disfunctional gaming groups.... I would expect LW to honor whomever possesses the account information. And like it or not, the primary piece of that is the license key. If we GM's give that key to a trusted player who then becomes disgruntled, then it's up to the disgruntled player not to be a jerk and return it without changing the password.
 
That's great question! To clarify a little more:
Let's say I purchase 5 copies of the player edition. I start gaming and have 5 players that I give the "player edition" access to Realm Works. Say for some reason or another 2 players get kicked out of or leave the game and I find two new players to take their place. Is it possible to give the two new players the old players access (after rescinding the old players access) to the Realm Works player edition?

Bruce
 
I would imagine this isnt a question for LW.

Buy 5 or 6 licenses, they are "yours". If you give it to someone, make sure its tied to an email address you own, so you can change the password yourself.

The one thing that would be nice would be if we could have more than one account tied to email addresses. Is such a thing doable?
 
As I read it, these are not just "additional licenses" for your GM account. These are full, independent copies and licenses that a group can get a kind of "volume discount" by buying together. That being the case, no, they would not be anything you can "rescind".

And, if you think about it, being that would not make sense. This is not a VTT like d20Pro where the GM's copy acts as the server... and so the GM can add/remove guest players without affecting other games. In this, each player can be a player in games run by multiple GMs. If GM "A" decides to "take back" the license he gave to Player "1", then Player "1" suddenly becomes unable to access data revealed to his account in games run by GM "B" and GM "C".

So, as I read it, if the GM buys the pack for his/her group, s/he is irrevocably "gifting" a Player copy of RealmWorks to someone.
 
Another question. I am a DM and a player. I have a friend who is a player in my game and I am a player in his game. We both own DM versions of RW. Will we both have to purchase player versions to play in each others realms, or can you use the DM version as a player version if you do not own the realm?
 
If this is a big deal, buy a 5 pack and have each player give you $5.00 for the licence. This way everyone has bought there own licence. But as I read it I think Silveras nailed it on the head.
 
Another question. I am a DM and a player. I have a friend who is a player in my game and I am a player in his game. We both own DM versions of RW. Will we both have to purchase player versions to play in each others realms, or can you use the DM version as a player version if you do not own the realm?

I think I remember seeing that a full version covers all the features of the Player version, so it'll function for both GM's & players.

It was a while back, but I'm sure that's what I read.
 
A few important clarifications...

1. You CAN have multiple accounts tied to the same email address.

2. Our GOAL with Player Edition is that the players have the license and can then use it across multiple games they might play in. Those games might be run by you or someone else. As such, the PE accounts are completely independent of each other - and your own personal GM version.

3. When you buy a Player Edition license, you can do with it what you want. If you activate the license with an account you create and that is tied to your email address, you will ultimately have control of the license. You CAN then retain a certain level of ownership of the license. The caveat is that you would need to give the account name and password to a player in order for them to use it. Once you do that, the player COULD change the password and email address, effectively taking over the license entirely as their own. We will NOT be attempting to police this for GMs, as that's not the intent of the model. This approach would only work if your players are reasonable and don't turn out to be [insert derogatory term of choice]. From our perspective, it will work along the lines of what @Silveras outlined above, although reasonable players will allow other models of use.

4. As an adjunct to #3, it will be impractical for a player to use a different PE account within different games. A single Realm Works account can be associated with a given Windows user account on a computer, so accessing multiple accounts for different realms will require each player to setup different Windows user accounts in order to do so. That's not likely to work too well. Consequently, once a player wants access to a second game with a different GM, he will need his own license. So the GM-controlled license model will only work as long as your players are solely playing in games you run as GM.

5. In past threads about this subject (both here and elsewhere), many GMs expressed the desire to either purchase the licenses for their group or get the group to pool funds to purchase copies of Player Edition for everyone. The progressive discount model is specifically intended to support these GMs.

6. There is nothing stopping a gaming group from pooling funds to get the bulk discount for individual licenses for themselves. There is also nothing stopping a GM from buying a block of licenses for his group and then subsequently getting them to pay for them by collecting $1 per session from each player over the span of a few weeks. Heck, if your group takes up a collection for munchies during the game, just tack on $1 for a few sessions towards copies of PE and you're all set!

7. The GM Edition will work fully as a player for any games in which you play instead of run.

8. There will be an upgrade option made available for Player Edition accounts to upgrade to the full GM Edition at a reduced price. Nothing has been decided on the actual pricing for the upgrade yet. My best GUESS is that it will likely be $45.

Hope this makes things clearer!! :)
 
As soon as I read the new email I sent a link to my players. I told them that I couldn't afford to buy the program for them, but if they buy it together they could get a decent discount and have their own copy. IMO that's a win all the way around. I'm not using my limited funds and the players can get a good discount working together. As a bonus I see that they will be able to upgrade to a GM Edition if they want. A bigger win. It's the route I suggest for GMs who have limited funds and/or are concerned about a player leaving and taking the program with them.
 
97% there is great news. And thanks for the bundling. That's no more than our usual pizza and beer tab. Just waiting for the button that says "buy" now!
 
One additional clarification since this question has arisen before. We are NOT going to be pre-selling Player Edition online. When it's officially released, we'll begin accepting purchases online, but not until then.

It won't be much longer now, and having the pricing information in advance should make it easier to arrange things with your groups so that you're all ready to pounce when it becomes available. :)
 
How will the GM version Interface with the Player Edition? I'm not referring to revealing things in the GM version but how will the Player log in and access it?
 
Great news about the Player Edition progress. I've been waiting for this so I can use Realm Works as the central hub for all my campaign information.

In regards to the pricing, will the per-player group price extend to more than 5 players? I've got 6 players in my campaign, would they be able to buy a bundle of 6 for $5-6 on top of the 5 copy bundle price? Or would they need to buy a 5 copy bundle for $30, plus an additional single copy for another $10?
 
Is a player version required to share the content I create on realm works with my players? Or will there be some sort of browser version that my players can use just to see what I have revealed to them, like a sort of wiki?
 
Is a player version required to share the content I create on realm works with my players? Or will there be some sort of browser version that my players can use just to see what I have revealed to them, like a sort of wiki?

There will be a web-based player client. It won't be as functional, but we don't know what that means yet.
 
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