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Story Almanac vs. World Almanac

HiKaizer

New member
Is there a way to duplicate or have entries viewable in both? I think I can appreciate the intended differences between the two almanacs, but there are some important NPCs I want to have in the Story Almanac and in the World Almanac, but as far as I have found so far I am forced to chose one or the other.
 
I was noticing this too. My situation is a little different, though. For my adventure area is Cheliax (Pathfinder Setting), more specifically, Westcrown (Council of Thieves AP). In the world almanac I have entries for Cheliax with Westcrown contained within. I went to story almanac to set up entries and it wants me to overwrite existing entries in the world almanac. Wouldn't it be possible to have the world almanac entry be linked into the story almanac without having to rewrite or copy it over?
 
My work since the Almanacs were introduced is the following:

*Anything that is outside the influence of the immediate adventure is in the World Almanac.
*Anything that is directly involved with the PCs or the adventure goes in the Story Almanac. This includes immediate plotlines, quests, etc., but also includes the part of the world in which the PCs participate. Even though other parts of the world affect them, those are left in the World Almanac.

For your particular issue, I would move the NPCs from World over to Story when they're going to be involved in the next game.
 
I'd even be interested in a view that shows both at once.

A "My Realm" view that shows all topics, regardless of which almanac they are in.

That way I can have some topics in each "bucket" for easy session management, but when I want to research and work on later sessions I can see everything at once.
 
Important Note: The World Almanac and Story Almanac are the SAME collection of topics that are all interwoven together. All that's really going on is that your topics are being split into two separate groupings for easier navigation. They two almanacs are intended as a CONVENIENCE, but there is no requirement to use them.

Please take a read of the FAQ entry on this subject, as it does a good job of outlining the role of the two almanacs. The FAQ entry is entitled "What’s the point of having both a World Almanac and a Story Almanac?" and will be found on the FAQ page here:
http://www.wolflair.com/realmworks/support/frequently-asked-questions/

Once you read this FAQ entry, I'm sure you'll have additional questions that I'll be happy to answer. However, the FAQ entry should help clarify a bunch of things that are probably not obvious about how things work, so it should help put us all on the same page regarding the basics and we can build from there. :)
 
It would be great to see an "all" view that also noted whether the item was currently located in story or world. And to build on that, add a checkbox or let us click on story/world to toggle topics quickly and easily from one interface to the other.

While you are at it, allow us to select items from the all-data-view to export to our own world or to the public. Gray out items that are copyright from a purchase made through RW and allow us to toggle on copyright for things we hand enter that shouldn't be shared or have restrictions we wish to impose that need to go with the content like "not for commercial use".

I see a really nice interface coming eventually that will make 10,000' view management of campaign materials easy.
 
And to build on that, add a checkbox or let us click on story/world to toggle topics quickly and easily from one interface to the other.
You can currently right-click on a topic in the topic list view on the left and select "Move to Story Almanac" (or vice versa).
 
Yes, but you can't see everything at once and not everything move over. You see one or the other. It's a forest vs trees issue for me.

It becomes a greater issue when we start using containers that hold material in both Story and World. For instance, I created an Entity called Deities. It is the container for all the gods. I then decided to move most of the gods I didn't need to World. The topic Deities now exists in two places; however, it is not a container in World, it's just one of a dozen topics under Entity.

If we could see EVERYTHING in their proper container structures with notation to the right of where it is that we could toggle, it would be much simpler.

I'm only playing around with RotRL right now. I have a feeling I would find it difficult to keep track of story/world in an actual campaign setting with convoluted plotlines, organizations and NPC's. But I'm only a few months into this journey and the tool continues to evolve rapidly, so maybe this is much ado about nothing?
 
To see everything, just put them all into one Almanac and don't use the other.

A Topic in one Almanac that is a container for a Topic in the other, such as a Deities group in the World Almanac that is a container for a specific Deity in the Story Almanac, appears in both "tree" views (because the tree could not be built otherwise, I imagine).

I find it helpful to think of them as just filters.. "active" and "inactive"; or "foreground" and "background"... in place of "Story" and "World".
 
They really ARE just a first level of filtering and nothing more. I strongly recommend that you start with everything in the Story almanac. As the world evolves, you MAY reach a point where you just find there's too much to sift through all the time. At that point - IF it comes - you can then start moving stuff into the World almanac that isn't pertinent to the current game sessions. I'm sure it will all make much more sense when there's an actual use and benefit to having the alternate almanac. :)
 
FWIW, I gave up on the Story Almanac early and put everything in the World Almanac, because it's described as the place to put everything.

The way the Almanacs are designed and described it seems strange for them to be completely separate in the UI. The World Almanac should always show everything, the Story Almanac should be a subset of it you want for ease of access. You don't Move things to the Story Almanac, you Add them to or Show them in the Story Almanac. Internally it's just another tag on which to filter. (This would also allow custom "Almanacs" if you wanted to have such a thing. "Relevant Mechanics" might be nice for some but not everyone would want a button for it.)
 
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They really ARE just a first level of filtering and nothing more. I strongly recommend that you start with everything in the Story almanac. As the world evolves, you MAY reach a point where you just find there's too much to sift through all the time. At that point - IF it comes - you can then start moving stuff into the World almanac that isn't pertinent to the current game sessions. I'm sure it will all make much more sense when there's an actual use and benefit to having the alternate almanac. :)

This was the view that I use too.

The Story Almanac is the current working set of topics.

The World Almanac is the place to put topics that you aren't interested in for the moment (e.g. a bit like archiving them away for later use).
 
I would add that when all is said and done the only difference it makes to having anything in either place is for that top-level visual look at things and how they are organized in the left-hand column. All the things I end up using the most, which is following links in topics or using links from relationships to a given topic as shown on the right-hand column, will happily link to whatever it needs to no matter if it's in World or Story. So it's really just about how you want things to look at that top-level organizational level, really. That's it. All other functionality is there no matter where you put the topics.
 
Thanks for talking me in off the ledge, Rob. :)

I think I'm going to try Parody's approach -- put it all in World and pull what you need into Story as your game progresses. I've been trying to work the other way around trying to figure out what I don't need that I can move into World and I'm making this more complicated than it needs to be....
 
Working on my current project (a Pathfinder campaign), my intent has been to put all general content in the world almanac, only using the story almanac for plotlines and specified encounters.
 
There's no "right" way to do anything. Just start out relatively simple and introduce complexity as the need arises. :)
 
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