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Lonewolf147
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Old March 2nd, 2014, 01:01 AM
Is there a way to change the core limit of how may rings can be worn? In my 3.5 D&D game I allow players to wear more than 2 rings, but obviously when you equip more than 2 Hero Lab shows it as an error.

This question would also apply to any other core limit too.
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ShadowChemosh
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Old March 2nd, 2014, 09:50 AM
Which system d20 or Pathfinder? It often makes a difference. I would would recommend looking at the script on "Hand of Glory" which is in both d20/Pathfinder. As the Hand of Glory allows a third ring to be worn.

Hero Lab Resources:
Pathfinder - d20pfsrd and Pathfinder Pack Setup
3.5 D&D (d20) - Community Server Setup
5E D&D - Community Server Setup
Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources.
Created by the community for the community
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- d20 HL package volunteer editor.
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Lonewolf147
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Old March 2nd, 2014, 04:11 PM
It would be both, so I'll look at Hand of Glory, but primarily the issue is in my 3.5 D&D game (d20) since those players actually own more than two rings each.
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Lonewolf147
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Old September 13th, 2014, 07:52 AM
So I'm finally getting around to doing this. I found the Hand of Glory and made a my own 'wondrous' item with the same scripts. I modified it so that it does not need to be equipped to gain the benefits. When I add my new item to a character, it does indeed allow me to have 3 rings equipped.

But, it I add a second or third copy of my wondrous item, the rules don't seem to stack. I'm still limited to 3 rings. Here's the eval script I'm using copied from the Hand of Glory.

perform hero.assign[ExtraSlot.EqpRing]

Is there a way to make this stackable, or to specify a number of ExtraSlot's?
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ShadowChemosh
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Old September 13th, 2014, 08:14 AM
Quote:
Originally Posted by Lonewolf147 View Post
So I'm finally getting around to doing this. I found the Hand of Glory and made a my own 'wondrous' item with the same scripts. I modified it so that it does not need to be equipped to gain the benefits. When I add my new item to a character, it does indeed allow me to have 3 rings equipped.

But, it I add a second or third copy of my wondrous item, the rules don't seem to stack. I'm still limited to 3 rings. Here's the eval script I'm using copied from the Hand of Glory.

perform hero.assign[ExtraSlot.EqpRing]

Is there a way to make this stackable, or to specify a number of ExtraSlot's?
I just checked the background component in d20 and sure enough it does a count on "ExtraSlot.EqpRing". So having multiple tags will give your the ability to wear more rings.

So in this case I have to assume the tags are not getting on the hero. Add your new item multiple times to a character. Then go to "Develop->Floating Info Windows->Show Hero Tags". Then look to see how many times you see the tag "ExtraSlot.EqpRing" listed?

Hero Lab Resources:
Pathfinder - d20pfsrd and Pathfinder Pack Setup
3.5 D&D (d20) - Community Server Setup
5E D&D - Community Server Setup
Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources.
Created by the community for the community
- Realm Works kickstarter backer (Alpha Wolf) and Beta tester.
- d20 HL package volunteer editor.
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Lonewolf147
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Old September 13th, 2014, 08:23 AM
I've added the item 5 times. Looking at the tag list, the ExtraSlot is only listed once.
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ShadowChemosh
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Old September 13th, 2014, 11:16 AM
Quote:
Originally Posted by Lonewolf147 View Post
I've added the item 5 times. Looking at the tag list, the ExtraSlot is only listed once.
So post your FULL script on the item. Because if the above is the only script then it would run five times placing 5 tags on the hero. So wondering if you have any other logic stopping it from executing.

Hero Lab Resources:
Pathfinder - d20pfsrd and Pathfinder Pack Setup
3.5 D&D (d20) - Community Server Setup
5E D&D - Community Server Setup
Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources.
Created by the community for the community
- Realm Works kickstarter backer (Alpha Wolf) and Beta tester.
- d20 HL package volunteer editor.
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Lonewolf147
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Old September 13th, 2014, 12:26 PM
Code:
perform hero.assign[ExtraSlot.EqpRing]
That is all I have in there. I copied it from the Hand of Glory, but deleted part of it. Here's the full script from the HoG


Code:
      ~ If we're equipped, add a tag that allows an extra ring slot.
      doneif (field[gIsEquip].value = 0)

      perform hero.assign[ExtraSlot.EqpRing]
I'm not having this as an equipable item. It is always active, so I don't need doneif logic. But, to be complete, I did put in the full HoG script, made my item equipable and tried again. Same result. Even if I add and equip several Hands of Glory it only adds it once.

Last edited by Lonewolf147; September 16th, 2014 at 04:26 PM.
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ShadowChemosh
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Old September 13th, 2014, 12:48 PM
I just tested this script in a clean version of d20 and I get a new tag each time I add the item. Do a CTRL-R to make sure you working with clean system.

If still an issue post your .user file here so I can take a look. Because its not making sense...

Hero Lab Resources:
Pathfinder - d20pfsrd and Pathfinder Pack Setup
3.5 D&D (d20) - Community Server Setup
5E D&D - Community Server Setup
Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources.
Created by the community for the community
- Realm Works kickstarter backer (Alpha Wolf) and Beta tester.
- d20 HL package volunteer editor.
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Lonewolf147
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Posts: 137

Old September 13th, 2014, 12:55 PM
I just figured out the problem. When the items are stacked, it only counts it once. If I have the items separate, it gives me multiple tags.
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