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Member
Join Date: May 2011
Posts: 53
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Hi, I am trying to create racial ethnicities for my homeworld campaign for a number of different races, and want to be able to use them with the Inner Sea World Guide being disabled. Is there a way to enable this? Is there a way to used ethnicities with other races such as gnomes, halflings, etc?
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Senior Member
Volunteer Data File Contributor
Join Date: Jan 2007
Posts: 591
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Yes. I don't have access to HL ATM to give you an example but yes.
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Senior Member
Volunteer Data File Contributor
Join Date: Jan 2011
Location: Nowhere, Virginia
Posts: 3,624
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Ethnicities are custom abilities added to a race. You create the ethnicities in R Cust Special I think. You want to enable the custom ability on the race tab in the editor to set this up.
RavenX Pronouns: She/Her Please do not PM me to inquire about datafiles I coded "for personal use" such as Exalted, World of Darkness, AD&D, or Warhammer 40K Roleplaying. I appreciate your interest, but I do not own the Intellectual Property rights to these game systems. Nor do I have permission from any of the Publishers to distribute the data files. As such, I cannot distribute the work I have done with community on these files. They are "for personal use" only. Thank you. I am far too busy these days to answer emails. If you message me here there is no guarantee I will get back to you at all. |
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Member
Join Date: May 2011
Posts: 53
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You do create them under the R Cust Special in the editor, that I knew. I was just wondering how to get the ethnicity option to appear under the background tab without having the inner sea world guide enabled. I would prefer only my custom ethnicities to show up, not my custom ethnicities along with those from golarion.
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Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,730
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You have to run a script that will increase the allowed number of Custom Racial Abilities by one on the races. This is actually a script that currently runs on like Humans and stuff.
For Razor Coast I created a Mechanic set to the "Razor Coast" source with the following script: First/10000 Code:
~ If not human get out now doneif (#hasrace[rHuman] = 0) ~set our focus to the hero's race perform hero.findchild[BaseRace].setfocus doneif (state.isfocus = 0) ~ Give one Ethnicity focus.field[rGiveSpec].value = 1 perform focus.assign[Helper.OptCustom] focus.field[rSpecName].text = "Ethnicities" Code:
~ If not human or Elf get out now doneif (#hasrace[rHuman] + #hasrace[rElf] = 0) Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
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Member
Join Date: May 2011
Posts: 53
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Hey ShadowChemosh. I tried creating a new mechanic for my game world and used your script, but I'm still not seeing an ethnicity box show up.
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Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,730
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Quote:
Did you get any error messages? Did you set the script to run at first 10000? The current script only works for a human. Is that what your testing with? Just asking some questions because I know the above works. Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
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Member
Join Date: May 2011
Posts: 53
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I didn't reload it. My mistake. I wasn't getting any error messages though.
Just tried it, and it worked perfectly. |
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Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,730
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Quote:
![]() All good now though. ![]() Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
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Senior Member
Join Date: Mar 2013
Location: Leeds UK
Posts: 250
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Just followed this advice for my custom campaign, thanks works like a dream.
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