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HeroLab encounter files for The Way of the Wicked AP

StunningFist

Active member
Hey all,

There was a thread about creating trait scripts for Fire Mountain Games' excellent Way of the Wicked adventure path. What I haven't seen yet is a thread asking if anyone has created the Hero Lab encounter files (.por or .hl) for WotW. I'll be (co)GMing this campaign after our current one finishes up and having any part of these modules already created in Hero Lab would be much better than starting from scratch.

Has anyone created any of the encounters for Way of the Wicked in Hero Lab? Maybe we could even work something out to split the work up between us (3 modules each, etc...).

Thanks!
 
Bah, I got all excited when I came out to the forums this morning and saw my thread had replies! Replies! Replies telling me that the files were already done for....Rappan Athuk (a truly amazing old school dungeon crawl btw). Darn. ShadowChemosh had me all excited too.

But I'm not losing hope! Surely, with all the people that have run and are running Way of the Wicked right now, or who plan to soon, someone either has created these in Hero Lab already, or knows someone who has. I really think this campaign would be a popular addition to the Pathfinder .hl files available for download at d20pfsrd.com, also.
 
ShadowChemosh had me all excited too.
I am sexy and you know it! :p

Oh sorry probably the wrong kind of excitement. ;)

In good news I have had one the editors mention they may start on this actually in about a months time or so. I am sure everyone wants them sooner but darn real life always gets in the way.
 
In good news I have had one the editors mention they may start on this actually in about a months time or so. I am sure everyone wants them sooner but darn real life always gets in the way.

ShadowChemosh, that is indeed GOOD news, sir! A month's time is better than, well, a time frame longer than a month from now! Keep us in the loop, will you? I'm officially excited about this!
 
Just a word of encouragement/support for the editor who is/was thinking of doing this. I picked up the first five (of six) books yesterday and am very stoked about the idea of running this AP. I'm also a Hero Lab addict and want all of my players using it, so having a Hero Lab "plug in" for this (traits, feats, variant rules for liches and vampires) would be incredibly useful! (It would certainly get me quite excited.) ;)
 
I plan on a purchase for this AP once book 6 comes out. When I have that I can look at possibly contributing/doing this.
 
Last I heard chapter one is about 75% done and I have seen beta copies in DropBox. So looks like the first part will be out soon.
 
Last I heard chapter one is about 75% done and I have seen beta copies in DropBox. So looks like the first part will be out soon.

Awesome stuff, this. Cannot wait to see the final product. Whoever the file developer is please pass along a big THANK YOU from some very grateful gamers that want to run WotW!
 
Last I heard chapter one is about 75% done and I have seen beta copies in DropBox. So looks like the first part will be out soon.

Marvellous!
I just hope that soon we will have a nicea package with traits, and skills point gestion.
And then Monster and lore? Too much love here! :D
 
So finishing this up and was thinking that in this case its a little different than the Paizo APs. For the Paizo AP's LW adds anything that is good for players into HL so that when you activate the AP source the players have access to traits, feats, classes, and magic items. Then the community has been releasing the DM side of things in the "Community Bestiary" which includes all the Monsters and the encounters.

So my question is should we follow a similar role for these 3PP. We store the "DM" side of things with the monsters and such with the "Community Bestiary" and create a new download like "Community Player Pack" that stores just the stuff that players would care about?

Or the only ones that are going to install this is GMs so it makes no difference and just put it all together into a single "Way of the Wicked" download? The other difference is that to "Load" this data set will require only "CORE" but if you want to open up the .por files you are going to need access to the official Bestiary packages. Something I wold assume only DM's really purchase.

Thoughts?
 
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I like the idea of a player pack for this without the GM content if possible. I would probably download the whole pack since I will be the GM, but it might be a lot better if my payers don't for spoiler purposes. Not that it would keep them from doing it, but it might discourage it.
 
I can see value here for a separate player's download and more complete GM's download. I'll be GMing it so I'll (most gleefully) get the GM's pack, but if there was a player's version available that offered some campaign-specific tweaks for players to use while creating characters for that campaign, my guys would certainly download that as well.
 
So quick update that this is coming "soon". Next day or so unless something strange happens...

With this we will have a new community package. I am thinking of calling it the "Community Player Pack" or CPP for short. :)

Basically I have it setup with only things that players care about. So I have all those modules frumple did moved over. They include the magic items, feats, poisons, and even adjustments for characters playing in these modules.

It will have Way of the Wicked and will include a Summon Monster 1 & 2 .stock file that has pre-built all the summon monsters including Celestial and Fiendish. So you will still need the official Bestiary 1 to make use of the stock files but it will NOT be required to load this package.

Basically this will include the Player specific needs: Feats, Traits, Equipment, Classes (Archetypes & PrC), magic items, and spells. For 3PP adventure paths and Paizo modules.

This means this package should never have a need for "official" packages past CORE like the Community Bestiary does.

Hopefully people like it....
 
ShadowChemosh,
That's good news on the player pack! I know my players will like the campaign-customized options. Any word on how the encounter .por files (i.e. 'The GM Pack') are coming along for the adventures themselves?

As always, thanks for your hard work!

StunningFist
 
ShadowChemosh,
That's good news on the player pack! I know my players will like the campaign-customized options. Any word on how the encounter .por files (i.e. 'The GM Pack') are coming along for the adventures themselves?
Basically book1 and book2 is done its just not separated into encounters. The only bad is they are done as individual.por files so no specific encounters where done. In this case I don't have this AP so I couldn't even do that even if I had the time.

So does anyone with the AP be willing to help out? Basically I would just need a break down of the monsters and encounter name or letter. Then I could put them together pretty quickly.
 
Awesome news SC. While having the NPCs broken down into the actual encounter .pors is always nice, having them each in their own .por is still WAY better than not having them at all. If that ends up being the only form that you have them in then I'll count myself lucky for those. Please give the person who created those files a big thanks from me!
 
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