Version 6.16 of the Pathfinder files is now available from the automatic updates mechanism within Hero Lab. This update adds Blood of Fiends, and Isles of the Shackles, fully implements the multi-companion archetypes, adds many variant monsters from the Bestiaries, and adds player content from Pathfinder #55, along with the Skull & Shackles Player's Guide.
Blood of Fiends is the first book in the new Player's Companion: Golarion #3 package. This package is available for $4.99, and will include two other pdfs from the Player's Companion line (the exact books are still to be determined).
Isles of the Shackles has been added as a free update for all those who already own the Campaign Setting #7 package. This package already contains Lands of the Linnorm Kings, Book of the Damned Volume 3: Horsemen of the Apocalypse, Dragon Empires Gazetteer, Mythical Monsters Revisited, and Distant Worlds.
Here's the change list for this update, copied from the FAQ:
New Releases!
Blood of Fiends is the first book in the new Player's Companion: Golarion #3 package. This package is available for $4.99, and will include two other pdfs from the Player's Companion line (the exact books are still to be determined).
Isles of the Shackles has been added as a free update for all those who already own the Campaign Setting #7 package. This package already contains Lands of the Linnorm Kings, Book of the Damned Volume 3: Horsemen of the Apocalypse, Dragon Empires Gazetteer, Mythical Monsters Revisited, and Distant Worlds.
Here's the change list for this update, copied from the FAQ:
New Releases!
- Content from Blood of Fiends is now available in the new Player's Companion: Golarion #3 package.
- Content from Isles of the Shackles is now available in the existing Campaign Setting #7 package.
- Added player content from Pathfinder #55, The Wormwood Mutiny.
- Added support for multiple companions, such as the ones recieved by the Pack Lord druid or Broodmaster summoner archetypes.
- Added the missing Monster variants from Bestiary 1, 2, and 3!
- We decided to standardise the capitalization of weapon names, so it looks cleaner now.
- We have updated many things to be in accordance with last month's errata for Ultimate Magic and the most recent errata for the Core Rulebook.
- The Elf's Lightbringer Alternate Racial Trait was bootstrapping a racial special for it's Light special ability, but that special had the wrong SpInfo tag and so was giving information for Dream.
- The Revelation Strike feat's selector was incorrectly choosing among curses rather than revelations.
- Wizard/Sorcerers with the Arcane Bloodline could not select the same ability for their Arcane Bond, preventing stacking of levels for familiars.
- The Monk of the Empty Hand, Zen Archer and Urban Ranger archetypes were not marked as part of the APG. Also missing sources were the Oath of Loyalty/Vengeance (from Ultimate Magic).
- The Mad Hallucination spell adjustment was not checking for skills that had been overriden to use Wisdom. Big thanks to ShadowChemosh for sending the fix along with the report!
- The Gnome Oracle favored class was adding twice as much as it should have to the Lame curse's effective levels.
- Certain druid archetypes had become disconnected with their companion lists, rendering no valid selections for their animal companions (affected archetypes were Ape/Bat/Boar Shaman).
- The Gunsmith Gunslinger class ability was still bootstrapping the Gunsmithing feat, even when it's attendant ability was replaced by archetypes.
- The favorite MM/wordcasting being pushed off the bottom of the class tab error reported fixed last update was, unfortunately, not as fixed as I thought. Here is hoping I got it right this time.
- Pack minions (like horses or mules) that were carrying ammunition/guns would generate an error because they didn't have the Gunsmithing feat.
- Drow Racial Spell like abilities did not have the SpInfo tags on them.
- The Empyreal Bloodline was not modifying the number of uses and DC for other bloodline abilities to be based on Wisdom.
- The Nightshade subtype had an incorrect NeedType tag, such that even though the Undead type was present the subtype hid itself.
- Channel energy from multiple classes no longer stacks according to the Pathfinder FAQ update from last July. Therefore the ability has been updated to be listed individually for each class.
- The Power of the Djinn/Efreet/Marid/Shaitan ability did not have the correct SpInfo tag on it, so I replaced the one for Wish with the one for Limited Wish. None of them were correctly bootstrapping the relevant Immunity at 20th level. Djinn/Efreet/Marid were missing the last portion of the description that stated could plane shift and gains immunity. Moved it into a spell like ability.
- Composite Bows were not granting Str bonuses to damage appropriately.
- The Animal Speaker bard archetype's Animal Friend ability had a line break.
- The Dragon/Saurian/Shark Shaman druid archetypes were allowing incorrect selections for their Nature Bond ability.
- The Hexcrafter magus archetype had two abilities with SpecSource tags marked for the archetype which were preventing those abilities from appearing on the special abilities popup screen on the Class tab, deleted the tags and the abilities now show.
- The Quinggong monk archetype's Throw Anything ki power was missing the 4th level monk pre-req.
- The Rakshasa sorcerer bloodline was incorrectly allowing Lingering Performance as one of its bonus feats and was missing Empower Spell.
- Added a new "StopCalc" tag group, that when applied to the hero will disable normal calculateions and limits on a particular resource (such as skill points or feats), or will stop class levels from calculating BAB and Saves as they are advanced (though the race will retain BAB and saves from the base racial HD). This is used for the Broodmaster's Multiple Eidolons, since each has the full BAB/saves of a singular eidolon of the summoner's level, regardless of the number of actual HD assigned to that multiple eidolon.
- Added the "Helper.FakeGunsm" tag, which allows a character to buy guns and ammo even though they do not possess the Gunsmithing feat. All mounts should have this tag on themselves, so they can carry ammo/guns for their master.
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