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Changing abilites scores

Ergon

Member
1) In PF, you gain a +1 to abilities scores at level 4, 8, etc.
How can I change this rate? (for example, I want it at level 5, 10, etc instead)?
I don't see something similar in "Mechanics".

2) What if I want it to be +1 but in Wisdom (no choice)?

That would be for all characters, so I was thinking to place that in "Mechanics".

Any hint?
 
1) You'd need to add to or subtract from the "tAttrEvol" hero field.

2) Then you'd probably want to make a Mechanic that sets tAttrEvol to 0 at all levels and instead just applies a flat bonus to Wisdom instead.

With either of those the main thing will be getting the right timing, so be sure to test and adjust your timing appropriately.
 
A related question, I'm looking to change the attribute advancement to "+1 to each of two different attributes" every four levels.

What would be the best way to do that?
 
Last edited:
As Aaron said, add to or subtract from herofield[tAttrEvol].value. Instead of that field = 1 at 4th level and =2 at 8th level, you want it to =2 at 4th level and =4 at 8th level.
 
You'll have to make your own user file.

Open the editor in the program, and create a new Mechanic. Give it an eval script that looks at the "tLevel" herofield, and adds to "tAttrEvol" herofield based on that. I'd say put it early in the Post-Levels phase. Save the user file, and then hit Test Now! and check that it works. If not, fiddle a bit.
 
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