tatteredking
Well-known member
Working on the Sundered Skies files, and am a little stuck as to how to code the Elves. They get Plant Heritage as a racial ability. Plant Heritage is actually 8 separate abilities, that the elf gets to select one of. I wandered over to the Pathfinder files to see how it was handled in there (for things like Shifters, who have a choice of several backgrounds). Taking a look at hour Shifting was coded, a Field was added
Taking that idea, I applied it to my 8 Plant Heritage abilities. When I compiled, I got an error saying usrCandid1 wasn't defined.
1) am I on the right track for how to handle this in the Savage Worlds setting?
2) where and how should I define the usrCandid1 Field?
Thanks in advance
Code:
Field ID: usrCandid1 Value:thingid.raSTbeasth|thingid.raSTcliffw| thingid.raSTdreams|thingid.raSTgorebu|thingid.raSTlongst|thingid.raSTlongto|thingid.raSTrazorc|thingid.raSTswiftw|thingid.raSTtruedi|thingid.raSTwildhu
Taking that idea, I applied it to my 8 Plant Heritage abilities. When I compiled, I got an error saying usrCandid1 wasn't defined.
1) am I on the right track for how to handle this in the Savage Worlds setting?
2) where and how should I define the usrCandid1 Field?
Thanks in advance