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d20 Release 1.5 Testing and Intergration...

ShadowChemosh

Well-known member
Release 1.5 - June 26, 2011

Enhancements & Changes
  • Dragon Monster Ecologies - Favoured spawn of Kyuss. (Bodrin)
  • Blood of Dragonscar - Necropyre template. (Bodrin)
  • Carnival of Tears - Dark Ice creature template. (Bodrin)
  • Complete Psionics - Mantle powers added. (Sendric)
  • Complete Psionics - Ardent and Divine Mind classes added. (Sendric)
  • Races of the Dragon - Dragon Devotee PrC added. (IamtheEvilTwin)
  • Monster Manual - Dozens of creatures, from C to Y, where added to the data set. (Lawful_G)
Bug Fixes
  • Magic Item Compendium - The Strongarm bracers now reduce the Oversize weapon penalty correctly. (bodrin)
  • Magic Item Compendium - Specific Weapons and relic items added. (bodrin)
  • Complete Adventurer - Natural Bond feat was not capping the bonus based on the character's hit dice. (Sendric)
  • Complete Adventurer - Brutal Throw feat is fixed to apply Strength bonus to the ranged attack value of thrown weapons. (ShadowChemosh)
  • Spell Compendium - Elf domain now grants the Point Blank Shot feat and as its list of domain spells associated to the domain. (ShadowChemosh)
Data File Authoring
  • Blank .user Files - Will now be removed from the end-gamers systems. This is a new feature of HL v3.7.(ShadowChemosh)
  • New book parent (ie Source) added called Paizo - Modules. (Bodrin)
  • Work has started on looking at all the spells available from the Spell Compendium and tagging the correct sources from any duplicates found with the supplemental books. Removing the duplicated spells from the original files where necessary. (Bodrin)
  • Feat Names have been changed to remove the book abbreviation. This was done as many feats are being found that exist in multiple books. Going by information from WotC the latest release of a feat, spell or ability is to be considered the most correct. So when duplicate entries are found for a feat it will be updated from the most recent book and source marked to both books. (Sendric)
  • Included in release 1.5 is the ability to suppress and replace creature types/subtypes. See the note in the MM - Creature types Compiled file.user. (Lawful_G).
  • Data set information page now included in the data set. This .html file is stored in the d20 data folder with the name ~ Lawful_G_d20 Release Notes.htm. (ShadowChemosh)
 
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To-Do List

The following list is the requests I know of from the community that is wanted:
  1. Ultimate Magus PrC - Complete Mage
  2. Temple Raider of Olidammara PrC - ???



I'm still working on a fork of v1.2, and I've got to do the following before I merge:

1) Learn the "new" way things are being done as a result of LG's clean up of monsters.
2) Migrate all the random monsters I've done to this way.
3) Migrate the merge specials into v1.4 beta.
4) Finish Wild Shape monsters so people have forms of most things people want all done.
5) Clean up remaining Wild Shape feats that I don't current handle (Frozen, etc)

I'm going to do some of this by starting on LG's skeleton of monsters at Z and work toward him.
So maybe target my stuff for 1.5?
 
Templates

I've put 3 templates into the 1.5 folder. These were an easy set to do and I needed them for a game night.

Dragon Monster Ecologies - Favoured spawn of Kyuss
Blood of Dragonscar - Necropyre template
Carnival of Tears - Dark Ice creature template
 
Ive put a custom sources.1st file in 1.5 to ensure that the sources for the two paizo publishing templates are credited correctly to the 3.5 OGL modules.
 
I've started examining all the spells available from the Spell Compendium and tagging the correct sources from any duplicates found with the supplemental books. Removing the duplicated spells from the original files where necessary.

It's slow going as there are a lot of caster classes to query.
I think i've caught all the Divine Cleric spells that duplicate with Complete Arcane, Champion and Frostburn and have tagged them to the relevant sources. I've put a few modified files into the 1.5 folder.

However if anybody can find which source the 3rd lvl Blacklight spell is duplicated from i'd be grateful.
Either i'm too tired to see it or it's buried in a class, feat or other sundry file apart from the Spell compendium.

Unique id sWizBlaLig Darkness, Sorceror, Wizard from Spell Compendium
Unique id sWiz30046

Can't find the bold reference in any file!:confused:
 
If the Unique ID is a string of numbers then it is no spell I made. It is probably something in the base HL program, maybe added as one of the pathfinder modules. I'd say do a replace with the User file version, unless there is some significant difference (such as spell level or required deity or something).
 
Never mind, Blacklight is Srd Deities and Demigods. Looks as though it was updated in the Spell Compendium!
 
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I'm going to try and do the Complete Psionic feats. I am also thinking I may add a "Psionic Focus" condition that can be used for feats and possibly some other things.
 
The Complete Arcane source has become detached from its placeholder under D&D 3.5 books.

It now just shows CompArcane.

I think it's a consequence of tagging the Spell compendium data files.:confused:
 
Bodrin,

if you open up the .user file as a text file, you can see how the sources are done. In the Complete Arcane user file in 1.5 dropbox, you see the following for sources:

Code:
<usesource source="CompArcane"/>

Compare this to what I'm using in the Complete Psionic files:

Code:
<usesource source="CompPsi" parent="p35" name="Complete Psionics"/>

While working on these files, I've noticed that if you select a source in the editor, it creates a line similar to the first example above. Unfortunately, if all the sources in that file are like that, then you will see things like "CompArcane" as the source in the Configuration window. Instead, if you can use a text editor (I use ConTEXT, but there are many others) you can do a search + replace to modify the sources to look more like the second example above. In this case:

Code:
<usesource source="CompArcane" parent="p35" name="Complete Arcane"/>

In general, I would recommend doing this for all your files (after you've completed them of course) so that you can be sure something like this won't happen. I also do a search of "usesource" throughout the file to make sure I didn't miss any sources, though that's mostly because I have a tendency to miss things.

Hope that helps.
 
Sendric I'm aware of the usesource tag. However after trying both the original complete arcane and my altered version the source becomes detached from the menu screen it's still available as comparcane but not sorted to the d&d books placeholder.

This appeared after removing spells from the complete arcane compiled file as the replaces id mechanism is vetoed for community file data integrity and the spell compendium updated and duplicated some spells!

Thats the problem not the source tag, it still exists but in the wrong place on the configure hero screen!

I use Dreamweaver to edit the files outside of HeroLab so a full find and replace is always available!
 
Never mind, I'm at work so I don't have access to the editor but it looks like the original compiled file has some data quirk that was overwritten when I deleted a spell and retagged it to spell compendium.
I can sort this out later. Was very late when I worked on it last night too tired to think straight!
 
Ok, sorry to explain something you knew about, but I think the quirk is that when you source something in the editor it doesn't do the full tag. At least, that's been my experience.
 
Source is something I do keep any eye on when we make changes so I can always fix issues like this if needed. In this case I see what is happening. HL only has the parent= tag on ONE line in the Data set. All others just reference it. So if you deleted a Thing that had
Code:
<usesource source="CompPsi" parent="p35" name="Complete Psionics"/>
then everything would fall back to the Default location (ie User) and the description would be the source name.

The fix is rather easy actually. Just use a text editor to edit one <usesource> tag, I usually take the first file first line, and change the usesource to
Code:
<usesource source="CompPsi" parent="p35" name="Complete Psionics"/>
then all the rest will inherit the correct parent source then.

Something I have wanted to do for a while now was a create ONE Source Control file with dummy Simple Things that would control the Parent. Its what I should have done in the first place but hind sight is always 20/20. :)

Then this current issue would not be coming up now but its a major job as I would have to edit/change EVERY .user file in the whole data set. I have a regular expression tool now that can help but it still has to be done very carefully. Something to think about for 1.6 or 2.0. :p
 
So I know Lawful_G is doing MM creatures again. What is anyone else working on for 1.5?

Anyone have a time table at all for when they think they will have their 1.5 stuff done? Not in any hurry or rushing people. Just I have an idea how to fix Sources in a more permanent way so we don't have the issue that Bodrin found. Though I will need the complete 1.5 stuff in a Freeze mode before I could do it. As it will require a change I think to every .user file again.

Thanks
 
I'm working on some stuff for Complete Psionics, but I have no idea how long it will take me. I just don't have a consistent amount of time on a daily or even weekly basis. If I can, I'll try to get feats done this week or next.
 
I just don't have a consistent amount of time on a daily or even weekly basis. If I can, I'll try to get feats done this week or next.
Yep totally understand and just asking for a best guess. I was in no way asking people to hurry at all. :)

Just trying to figure out my own timeline as I will need everyone else done with 1.5 before I could get around to fixing the Sources is all.

So again no hurry just asking for a very rough guess is all.

Thanks
 
I am just finishing the Vermin Appendix, I can have the seperate files in dropbox in about 2 days. A couple more to combine them into one.
 
I am placing the latest batch of my files into the dropbox for release 1.5. I am now done with the Monster Manual races.

For v1.6 I will compile them into a single file, code the functional Ability Focus Feat, and work on adding Extra HD easily.
 
A note for the record, included in v1.5 is the ability to suppress and replace creature types/subtypes. See the note in the MM - Creature types Compiled file.
 
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