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Darrin_Kelley
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Join Date: Jan 2007
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Old May 25th, 2015, 04:56 PM
Apparently under the Trait selection you can't select Regeneration as a trait option for Energy Absorption. You are not able to do it under Enhanced Trait as well.
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Duggan
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Old May 26th, 2015, 02:34 AM
Nope. Powers don't show up under there. Really, your best bet is to use either a Flaw to indicate that your power only works in reaction to getting hit by a certain sort of damage. Source could work. Alternately, Limited could work, especially if the regeneration only works against Energy attacks. Lastly, you could do it as a Complication, but it will then only show up periodically where it would have been helpful for you to be self-healing damage, but you can't due to not having been hit by an energy attack lately. I'd personally go with the a -1 Flaw here.
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Darrin_Kelley
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Old May 27th, 2015, 01:30 PM
Tried your suggestion. It doesn't work. At all.

It's clearly stated in the M&M 3rd Edition Deluxe Rulebook that Energy Absorption can be connected to Strength and sometimes Regeneration. It's meant to be an open-ended thing.

The same goes for Enhanced Trait. It is supposed to be any trait. And powers are traits.
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Taryble
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Old June 25th, 2015, 05:05 PM
The easiest way to get it to work is to build two powers - say, your base "Regeneration" power, and then build a second Regeneration power named "Energy Absorption: Regen" that has the "Stacks With" extra and the "Fades" flaw.

At least, that's how I'd do it. Points-wise it's the same cost as Energy Absorption: Regeneration would be.
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KMarshall
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Old March 2nd, 2016, 11:08 AM
I was reading through old posts and found this. You'll have a problem with Regeneration not accepting the Reaction modifier since Regeneration's default action as a Defense is None. To get around that, add the Sustained modifier to Regeneration first, then Reaction and Fades. A little clunky, but will allow you to build a Energy Absorption Regeneration effect.
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