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daplunk
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Old November 22nd, 2016, 07:29 PM
Thanks I'll check this tonight. There was some cut and paste involved in the creation. Might have missed it.

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MardukBathory
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Old November 28th, 2016, 08:40 PM
I can't think of a way to ask this without sounding like a dick, but I take it there will be no november update?
MardukBathory is offline   #322 Reply With Quote
daplunk
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Old November 28th, 2016, 08:58 PM
Not likely. We have quite a few open fault tickets currently. I have requested that everyone assist in closing those out so that we can release a cleaner update.

Of course, you can always go to the GitHub site and get the latest update.

Yuan-Ti Pureblood is fixed btw pending next release.

if there's anyone here that has the skills please by all means come and assist. We have more people who know how to enter data than we have people who know how to script the abilities. Thus a constant gap of we can get you content, but it's not fully automated in the way people expect it to be.

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daplunk is offline   #323 Reply With Quote
KiwiBlaze
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Old November 30th, 2016, 01:07 PM
I think I have found a problem. The Player Race Elf, Subrace Dark Elf (Drow) is not providing all the racial abilities they should have.

On top of the following Darkvision (120 ft), Drow Magic, Drow Weapon Training, Fey Ancestry, Keen Senses, Trance, the Drow is lacking Sunlight Sensitivity.

Sunlight Sensitivity. You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.

This option is listed on the NPC version of the Elf, Drow.
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daplunk
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Old November 30th, 2016, 01:30 PM
Hmm where did that go...

Have added it back in. Will be fixed in the next release.

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daplunk is offline   #325 Reply With Quote
gmanor
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Old December 1st, 2016, 10:00 AM
I've tried searching for the feature but haven't found it exactly what I have in mind. The downtime tracker is good except it doesn't allow you to add to a pool of available days. It'd be awesome if there was a place in the journal that kept track of the days earned much like the amount of gold earned. Then the current downtime tracker could subtract the days spent on projects from the available pool much like equipment purchases subtract from the available gold. I tried to find a way to do this myself but I don't know enough about software to feel comfortable attempting it.
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Lancealpha
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Old December 3rd, 2016, 11:39 AM
So i am currently playing a Gunslinger and noticed that most of the weapons seem broken, When i load them on my character they take strength in as the modifier and not dex. i would like to get this fixed but as i am new to modding the system i just cannot figure it out
Lancealpha is offline   #327 Reply With Quote
eldamir
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Old December 4th, 2016, 07:03 PM
Quote:
Originally Posted by Lancealpha View Post
So i am currently playing a Gunslinger and noticed that most of the weapons seem broken, When i load them on my character they take strength in as the modifier and not dex. i would like to get this fixed but as i am new to modding the system i just cannot figure it out
Until it gets fixed in the sources, edit the "COM_5ePack_Homebrew - Classes.user" file
Select the Equipment tab, then the Weapons sub-tab
Add a 'Category' for "Projectile Weapon", save, test and Bob's your uncle.

wash, rinse and repeat for each weapon you need to fix.
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daplunk
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Old December 4th, 2016, 07:44 PM
Well there you go... always learning things

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daplunk is offline   #329 Reply With Quote
daplunk
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Old December 13th, 2016, 11:43 PM
Gunslinger is fixed and will be release in the next patch.

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daplunk is offline   #330 Reply With Quote
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