Junior Member
Join Date: Dec 2017
Location: Bangor, Maine
Posts: 10
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Thanks to what has really been a nasty east coast storm, I had a snow day to spend indoors and play around with HL. So, I'm learning more and more as I go. I am also learning Pathfinder more or less concurrently, which makes it a bit more of a challenge curve.
At the moment, I am trying to figure out how to represent a skeleton-type critter's attacks. Like the basic skeleton in the PF Bestiary, it can attack with a melee weapon (in my case, a battleaxe), with or without a secondary claw attack. Another option is for the creature to attack with two claw attacks. How should I set this up in HL. The various configurations I've tried do not seem to generate the right stat block output--it seems different from the Bestiary's syntax. That may be fine, but I am hoping someone has a solid way to approach this. Also, the battleaxe is a one-handed weapon that can be used two-handed. How does HL distinguish between a weapon gripped in one hand vs. using two? Or does it? As always, thanks for any advice and guidance. These forums are very useful and informative. MK |
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