Senior Member
Join Date: Feb 2007
Location: Nottinghamshire, United Kingdom
Posts: 1,265
|
Is there a way to have text from an existing mechanism such as a feat or a skill, inject it's description text into any of the text boxes on the tab selections of the character sheet.
For example say I want to know at what level I took a particular feat and record it in a journal entry automatically because I can't be bothered to type the entry manually, when I select the feat it takes the name and the level from the selection screen and writes it into the journal text box via a script. Or is that beyond the capabilities of the program? |
#1 |
Senior Member
Join Date: Aug 2008
Location: Miamisburg, OH
Posts: 1,322
|
it sounds like you want to do some dynamic use of the text, have it in one spot and point to it several times from within the scripts. i dont think HL is capable of doing that.
although i am not sure why would need to type in the text in multiple locations. I've only had to do it once for each item. Web site - Cheese Weasel Logistics - www.cheeseweasel.net Twitter - @CheeseWeaselGMZ For user created content check out www.d20pfsrd.com and www.cheeseweasel.net For video demos of Hero Lab go to http://www.youtube.com/user/TheChiefweasel?blend=9&ob=5 |
#2 |
Senior Member
Volunteer Data File Contributor
Join Date: Jun 2010
Posts: 623
|
A similar recommendation I made was on the Feat tab and on the class abilities on the Class tabs, having HL request level taken as a text field. Then when displaying the feat or the class ability, you see clearly the level it was taken. By level I mean text such as this:
"Human Bonus" "1st Level Feat" "Fighter 1 Bonus" "Rogue 2 Talent" As it is now, I put character build info into the journal text fields and it prints (scattered) out on the journal. This makes it much harder (and requires me to keep track in a text file a line by line / level by level build for reference) to track what was taken when. |
#3 |
Senior Member
Join Date: Feb 2007
Location: Nottinghamshire, United Kingdom
Posts: 1,265
|
It's not the journal i'm after, that was just an example of a greater usage.
Technically I want to be able to assign the name of Custom data to a text box that already exists in the core program. Similar to the Weapon Focus feat. If it was possible to take the name of the chosen weapon and broadcast it to the text box so it automatically fills the field. Example 2 := Create custom magic weapon Base item +2 (Drop down box) Weapon Type Atlatl Spear (Drop down box) Material Used Darkwood (Drop down box) Custom item name (Text field) If I cant be bothered to type a name in the box i'd like the choices i've made to fill out the text box instead. So the above weapon would say +2 Atlatl Spear Darkwood in the custom item name box with the option to rename it still available if desired. Hope this explains better!! |
#4 |
Senior Member
Join Date: Feb 2007
Location: Nottinghamshire, United Kingdom
Posts: 1,265
|
Any thoughts on this?
Just curious! Is there a way of getting a text box already present in the editor to automatically display selected text from elsewhere. Another example of goal provided below Create a cleric select the alignment of the Deity and enter a name in the deity text box. If I create a data file containing the Deities and their respective alignments and use them in a selection box is it possible to take the Alignment and Name from my custom data and add it to the Deity text box on the Cleric tab plus also setting the Alignment selector correctly? |
#5 |
Senior Member
Join Date: Aug 2008
Location: Miamisburg, OH
Posts: 1,322
|
I am doubting this is possible. the text would all need to be placed in to variables before they could be re-used in another part of the code. i dont think this is done for much of the text now.
bu ti could be wrong, lol. Web site - Cheese Weasel Logistics - www.cheeseweasel.net Twitter - @CheeseWeaselGMZ For user created content check out www.d20pfsrd.com and www.cheeseweasel.net For video demos of Hero Lab go to http://www.youtube.com/user/TheChiefweasel?blend=9&ob=5 |
#6 |
|
|