Junior Member
Join Date: Jun 2008
Posts: 23
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Ok, this is just a suggestion for the Device power. Currently, if a person is building a Battlesuit-ala-Iron Man concept, where the character has an armory of suits (a different one for different needs), they would have to build separate characters. But a person should be able to build the Device(Battlesuit), and then have an Alternate Power for that device, which would then let them build another device, spending the same PP that was spent on the original device on another device.
For example, I have a character who is a military soldier. He's got three suits. The original is power rank 25, and the other two are alternate powers of the first device. He can only use one of the three devices at any one given time (and because of the drawback, normal identitiy, he has to take at least two rounds to change, one to get out of the first suit, and one to get into the second suit). Also, as a second request, allow normal combat feats to be added to a device (eg. in my case Improved Aim, Accurate Attack, and Precise Shot added to my battlesuit as a "targetting algorythm" package). |
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Senior Member
Lone Wolf Staff
Join Date: Dec 2008
Posts: 4,690
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Thrydmon wrote:
> > > Ok, this is just a suggestion for the Device power. Currently, if a > person is building a Battlesuit-ala-Iron Man concept, where the > character has an armory of suits (a different one for different needs), > they would have to build separate characters. But a person should be > able to build the Device(Battlesuit), and then have an Alternate Power > for that device, which would then let them build another device, > spending the same PP that was spent on the original device on another > device. > > For example, I have a character who is a military soldier. He's got > three suits. The original is power rank 25, and the other two are > alternate powers of the first device. He can only use one of the three > devices at any one given time (and because of the drawback, normal > identitiy, he has to take at least two rounds to change, one to get out > of the first suit, and one to get into the second suit). > > Also, as a second request, allow normal combat feats to be added to a > device (eg. in my case Improved Aim, Accurate Attack, and Precise Shot > added to my battlesuit as a "targetting algorythm" package). Good point - I'll get these added. -- Colen McAlister, colen@wolflair.com Chief Engineer, Lone Wolf Development |
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