Junior Member
Join Date: Mar 2006
Posts: 19
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Boars don't have the "Tusker Charge" special rule
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#51 |
Senior Member
Volunteer Data File Author
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Sorted. It was in unit info, but I've changed it to special rule. Not sure why I didn't do that in first place...
If you can keep your head while all about you are loosing their's, then you have probably completely misunderstood the situation. WFB Armies: High Elves (4,500), Orcs & Goblins (6,000) and Daemons of Chaos (6,000) 40K Armies: Ultramarines (6,500), Blood Angels (7,000), Dark Angels (4,000), Imperial Guard (3,500), Orks (4,500), Tyranids (4,000), Dark Eldar (2,500) and Tau Empire (2,500) |
#52 |
Senior Member
Volunteer Data File Author
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Just noticed when choosing Gorbad's Big 'Uns, it changes unit name to Boar Boy Big 'Uns (even if on foot), so sorted that.
If you can keep your head while all about you are loosing their's, then you have probably completely misunderstood the situation. WFB Armies: High Elves (4,500), Orcs & Goblins (6,000) and Daemons of Chaos (6,000) 40K Armies: Ultramarines (6,500), Blood Angels (7,000), Dark Angels (4,000), Imperial Guard (3,500), Orks (4,500), Tyranids (4,000), Dark Eldar (2,500) and Tau Empire (2,500) |
#53 |
Junior Member
Join Date: Oct 2008
Posts: 5
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Hi guys, great job. Just ne thing I noticed, AB is not allowing Goblin/Night Goblin Warbosses to take Battleaxe of the Last WAAAGH! There's no Orc only restriction to it in the book
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#54 |
Senior Member
Volunteer Data File Author
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Sorted for next release.
If you can keep your head while all about you are loosing their's, then you have probably completely misunderstood the situation. WFB Armies: High Elves (4,500), Orcs & Goblins (6,000) and Daemons of Chaos (6,000) 40K Armies: Ultramarines (6,500), Blood Angels (7,000), Dark Angels (4,000), Imperial Guard (3,500), Orks (4,500), Tyranids (4,000), Dark Eldar (2,500) and Tau Empire (2,500) |
#55 |
Junior Member
Join Date: Sep 2011
Posts: 1
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Hi, not so much a bug but maybe worth noting
Some of the rule references are a little vague and could be reworded, as not double checking the codex can make it a little misleading: Hand of Gork spell: would make more sense if you replaced the word "move" with the word "teleport" as models in the way don't effect this spell Animosity: may be better to be replaced with a page reference - Playing with an O&G player we have just now realised a day later we did animosity wrong. The rules on it are a page long (and a bit more, if you count the 'Quell Animosity' special rule), it just doesnt translate into the 3 lines in AB well. |
#56 |
Junior Member
Join Date: Sep 2011
Posts: 13
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I might be wrong, but for orc boyz it says in the table that the strength is 3, however in the first round they would have +1 S from the choppa rule. Wouldn’t it be right that their strength is 3/4?
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#57 |
Member
Join Date: Apr 2011
Posts: 75
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While you're right, the AB doesn't include the effects of Choppa.
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#58 |
Junior Member
Join Date: Sep 2011
Posts: 13
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Ok.
Another thing, and this may be the same case, is the animosity. Wihle I see which units have it when selecting in the Army builder, and what effect it yields on the print out table, I cannot see any place on the printout what units are subject to the rule. Last edited by rayo4444; October 3rd, 2011 at 08:20 AM. |
#59 |
Senior Member
Volunteer Data File Author
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You know, I hadn't noticed that, and Orcs are my main army! Sorted.
If you can keep your head while all about you are loosing their's, then you have probably completely misunderstood the situation. WFB Armies: High Elves (4,500), Orcs & Goblins (6,000) and Daemons of Chaos (6,000) 40K Armies: Ultramarines (6,500), Blood Angels (7,000), Dark Angels (4,000), Imperial Guard (3,500), Orks (4,500), Tyranids (4,000), Dark Eldar (2,500) and Tau Empire (2,500) |
#60 |
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