Senior Member
Join Date: Jan 2007
Location: NW Arkansas
Posts: 1,321
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See this post for the address to add to your updates mechanism in HL.
That should put the Rifts entry on your updates list, and then can simply download it. I’ll probably update my signature to remove the github and leave that update link instead.... Working on - |
#341 |
Member
Join Date: Mar 2013
Location: Phoenix, AZ
Posts: 34
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Thanks a ton.
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#342 |
Senior Member
Join Date: Jan 2007
Location: NW Arkansas
Posts: 1,321
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Just a quick update - working on fixing some issue I’ve come across, making some (I hope they’ll be considered) improvements and trying to add a small bit of functionality (like allowing the Hero’s Journey Body Armor selections to actually select and modify an Armor on the Hero).
Just wanted to let folks know this was coming and might cause some character breakage, but not sure. I’ll post a list of what I’ve got so far later when I get a chance... (Anxiously awaiting the SWADE versions too. ) Working on - |
#343 |
Senior Member
Join Date: Sep 2009
Posts: 173
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Thanks for the update. I am definitely looking forward to the SWADE module so we can get started on updating the Rifts plugin. Going through and converting by hand it mind numbing.
Salcor |
#344 |
Senior Member
Join Date: Jan 2007
Location: NW Arkansas
Posts: 1,321
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This is where things are currently for the next version.
Quote:
Working on -
Last edited by TCArknight; June 14th, 2019 at 07:05 PM. |
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#345 |
Senior Member
Join Date: Jan 2007
Location: NW Arkansas
Posts: 1,321
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Version 1.4 of the Savage Rifts files are now available through the update mechanism.
Because this includes the Generic Racial Tab, you may want to add the update link found in this post for that specifically as well. I'm hoping it's showing as a new update for folks at least, because it didn't when I tried for my clean install of HL. The name did change to show 1.4, and the date was today, but no exclamation point to indicate a "new" update. Working on - |
#346 |
Senior Member
Join Date: Jan 2007
Location: NW Arkansas
Posts: 1,321
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While waiting on SWADE, I'm working on separating the Rifts data from the SFC (creating Rifts specific versions of the components such as cyberware, robot vehicles, power armor, etc...).
The SWADE version I will hopefully have completely separate from the start. However, for the regular SW, it may mean rebuilding characters. Working on - |
#347 |
Senior Member
Join Date: Jan 2007
Location: NW Arkansas
Posts: 1,321
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Working on this for next release as well....
Quote:
Working on - |
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#348 |
Member
Join Date: Sep 2011
Posts: 78
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Getting the following error when I try to load the Savage Rifts stuff:
The data files could not be loaded due to errors. Hero Lab will now attempt to load them in recovery mode. Once loaded, you can access the editor as normal to correct any errors. The following errors occurred: File: savrifts_tab_race.dat (line 12) - Portal - Duplicate record encountered ('raRaceAbil') File: savrifts_tab_race.dat (line 26) - Portal - Duplicate record encountered ('raRaceProp') File: savrifts_tab_race.dat (line 176) - Template - Duplicate record encountered ('raPropPick') File: savrifts_tab_race.dat (line 425) - Layout - Duplicate record encountered ('racial') File: savrifts_tab_race.dat (line 457) - Tab Panel - Duplicate record encountered ('racial') Ideas on what's going on? |
#349 |
Senior Member
Join Date: Jan 2007
Location: NW Arkansas
Posts: 1,321
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Quote:
I'm not sure why it wouldn't delete the old file when the update was installed though... Working on - |
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#350 |
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