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Join Date: Feb 2009
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And so it begins. Scoping it initially to just GURPS Lite because GURPS is so modular, I figure more content could be built on this simple, workable base.
gurpslite1.JPG |
#1 |
Senior Member
Join Date: Dec 2009
Location: Independence, Mo
Posts: 797
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Nice start - keep up the great work.
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#2 |
Senior Member
Join Date: Sep 2007
Posts: 237
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Awesome!
DT Butchino | Writer, Illustrator, Designer DeviantArt|Facebook|Twitter |
#3 |
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Join Date: Sep 2011
Posts: 78
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Excellent!!!!!
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#4 |
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Join Date: May 2013
Posts: 1,458
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I'm trying to do this as well, but I'm having a problem. I can't seem to get the value for Basic Speed into Basic Move.
Below is what I have for Basic Speed in thing_traits.dat, and it works fine. Quote:
Quote:
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#5 |
Senior Member
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Join Date: Feb 2009
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Work continues apace, although I have to admit slipping a bit from the GURPS Lite only scope when I got to the devilishness of skills. I decided to refer to the GURPS 4th Characters book for this so I could be sure to build in the capacity to default to other skills, which GURPS Lite doesn't really do.
On a side note, I'm also thinking about doing some posts on how I'm doing what I'm doing here in the interest of helping others get started on ruleset building. Once I get the skills done, I'll start posting those. In the meantime, screenshot of skills in progress. Got most bits working. Just need to think about buying skill levels based on defaults. gurpslite2.JPG |
#6 |
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Quote:
The other wrinkle is that BS needs to be displayed as a floating point value, and Trait scores default to integer values. So, you either have to make a component to handle secondary characteristics, or change the Trait component fields to type float (then round() in your code when necessary). Hope that helps. Once you get a handle on how phase and priority works in the AK, you can begin to see some of the real power of the tool. Last edited by Kairos; May 30th, 2013 at 04:36 AM. Reason: clarity |
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#7 |
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Pace has slowed on this somewhat mainly to a contraction in my free time in the evenings. Skills are largely done, now working on Advantages and Disadvantages.
If I find myself unable to pick up the pace on this, I'll go ahead and post the data files I have in case someone wants to try their hand at it. gurps_skills.png gurps_advant.png |
#8 |
Member
Join Date: Aug 2009
Posts: 86
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I'd like to help. I'm not so good at coding, but I can enter data.
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#9 |
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Join Date: Feb 2009
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If anyone is interested, I've got this code up on a repository on Bitbucket. Click the Branches tab, then download the "master" branch.
That's all the work I've done to date. I started this around May, but had a bit of a hiatus on it as work picked up, and just turned my attention back to it recently. As it stands basic attributes, skills, advantages, disadvantages, and quirks are in, but the ruleset is still VERY rough, and not ready for use, but is here in case anyone wants to have a go at some coding. Feel free to clone it (I use the SourceTree client) and have at it. EDIT: If it's not cool to put your AK code up on BitBucket like this, LWD, let me know. :/ Last edited by Kairos; January 11th, 2014 at 02:03 PM. |
#10 |
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