Senior Member
Join Date: Aug 2009
Posts: 479
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#181 |
Senior Member
Join Date: Aug 2009
Posts: 479
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armidale here is some more stuff I found
Text Size – Much better thanks! Languages – All of them are going on 1 line, can they be separated per line? Feats Special Abilities – Some get cut off at the end of the page and complete on the next, can it be made so instead the full text just goes to the next page if it can’t all fit in 1 page? Swim/Climb (Fly/Burrow unknown) - This is most likely an issue with Hero labs but I am getting Odd numbers for the Distance. Though the math is correct (1/4 30 is 7.5) it should stay in increments of 5. Instead of 7.5, it should be 5. Weight – Still doing odd calculations figuring the number to the 16th decimal place in one example, is this a fault of Hero Labs? Should probably only bring it to the 2nd decimal place. *don’t make fun of me if I am using the wrong terms there, been awhile.. * In items/Special Abilities, with tracked items/Special Abilities, instead of having the name of the items/Special Abilities to the right of the tracking boxes can it be placed above the tracking boxes so you don’t get odd word placements like one word per line, which in one case caused the 2nd page to push stuff to the 3rd page. Is there a way to Toggle the Tracked Resources on and off for those that want to? The ‘Include tracked resources in stat block’ in ‘Configure Hero” does not seem to do anything. As an example my wand of cure light wounds looks like this: Wand of Cure Light Wounds (30 Charges) I know it is not part of the regular character sheet, but is there a way to add Caster Level, Concentration Check Bonus, Melee Touch attack bonus and Range Touch attack bonus for spell casters? Spells Known number is not filling out for spontaneous spell casters Once again thanks for your hard work on this! Last edited by Dragnmoon; October 31st, 2011 at 10:41 PM. |
#182 |
Member
Join Date: Aug 2011
Location: Redmond, WA
Posts: 57
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Thanks for the excellent suggestions. Keep 'em coming. |
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#183 |
Senior Member
Join Date: Aug 2010
Location: Dayton, Ohio
Posts: 165
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Armidale's Custom Sheet:
If I have a character with more than two weapons plus unarmed it prints the rest of the weapons on page 2 with only the extra weapons (and a lot of white space) then prints the normal page two stuff on page three. Is this a known issue or by design? |
#184 |
Member
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Awesome work Armidale. Thanks a ton for taking the time and effort necessary to put this together and keep up with feedback. Deeply appreciated and Lone Wolf should give you some kudos as well as it quite handily stops my prodding for a sheet giving them more time for other useful programs.
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#185 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
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First one is a post about a add-on I created for Concentration to easily display on printed sheets. Basically after you add the .user file you start HL. Then in the skills section you can add a Concentration skill for the class you would want. In example if you where a Wizard you would add "Concentration: Wizard". This skill auto-calcs itself so you do nothing but add it to your character. Then when you print it shows in the normal skill section. If you are a Wizard/Cleric you would add both the "Concentration: Wizard" and "Concentration: Cleric" and both are auto-calculated using different values. The second one is called TouchAttacks.user and is located on d20pfsrd in the Misc folder. It adds Melee Touch weapon and Ranged Touch weapon that you simply add to your character like any other weapon. The values will then correctly show. If you take weapon focus on say Range Touch just make sure you select my new Ranged Attack weapon. I also have a Caster Level skill developed for my home games but I have not added it the Concentration skill add-on yet. But I will. Hope that helps. Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
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#186 |
Member
Join Date: Aug 2011
Location: Redmond, WA
Posts: 57
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#187 |
Member
Join Date: Mar 2010
Posts: 40
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I recently used your sheet and I noticed that the weapon line for main hand for my TWF shows a +1 (2 weapons) or +5 (alone). That +5 should be a +3 (+1 BAB, +2 Strength). Is it possible it's adding the Str bonus twice? Although the weapon damage is correct.
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#188 |
Member
Join Date: Mar 2011
Location: Las Vegas, NV
Posts: 66
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Any way to get it to add appropriate maneuvers to each weapon for any maneuver the PC has the "Improved" version of? Trip is nice, I would love Disarm for the same PC, since I tend to one-two punch the pair of attacks, trip, then use the AoO from Greater Trip to disarm my opoonent on the way down... Oddly enough, Fighter/Archer types might need the maneuvers for their bow of choice, once they hit third level, with the archetype. |
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#189 |
Member
Join Date: Aug 2011
Location: Redmond, WA
Posts: 57
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Already on my list to do, but to be clear, by "appropriate" we're just talking about maneuvers that involve a weapon here, not all maneuvers. Last edited by armidale; November 2nd, 2011 at 08:18 PM. |
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#190 |
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