Senior Member
Join Date: Dec 2010
Location: Virginia, USA
Posts: 335
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Added a new custom class, and I am working on the prereqs for some class skills and I can't figure out what the Identifier is to use in the #useability logic.
#levelcount[Where do I find this] >= 10 Thanks. |
#1 |
Senior Member
Join Date: Oct 2011
Posts: 6,793
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0 - Start a new hero/portfolio
1 - Add a Level of the class you want to check 2 - Enable data file debugging (if you haven't already) 3 - Show Hero Tags 4 - Scroll through the list and look for the Classes tag that your class added (tags are listed in alphabetical order, so it should be pretty easy to find). |
#2 |
Senior Member
Join Date: Jul 2010
Posts: 3,147
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You can find this in the editor as well. In the class tab, go to your class, click on the 'Tags' button in the upper right. Look for the Group ID "Classes". The Tag ID associated with this group is what you can put in #levelcount[]. Of course, this method only works for classes you have created. Aaron's works for all classes.
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#3 |
Senior Member
Join Date: Dec 2010
Location: Virginia, USA
Posts: 335
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Thanks All. found it finally. Just did something dumb when I built the class in the first place. Deleted the old one, since it was very early on and only had a few things associated with it. Built the new one, made the correct notes and it works. Problem exists between seat and keyboard.
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#4 |
Senior Member
Join Date: Aug 2008
Location: Miamisburg, OH
Posts: 1,322
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lol, you must be using my seat then.
Web site - Cheese Weasel Logistics - www.cheeseweasel.net Twitter - @CheeseWeaselGMZ For user created content check out www.d20pfsrd.com and www.cheeseweasel.net For video demos of Hero Lab go to http://www.youtube.com/user/TheChiefweasel?blend=9&ob=5 |
#5 |
Senior Member
Join Date: Dec 2010
Location: Virginia, USA
Posts: 335
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Been one of those weeks. Had a few of those moments at work too. Sometimes seems to be a universal problem!
Minutus cantorum, minutus balorum, minutus carborata descendum pantorum. |
#6 |
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