Junior Member
Join Date: May 2010
Posts: 21
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Sorry for the blast here, but I'm placing everything that comes to mind, and may already be there or at least in some other areas of the software...here goes
Aid Animal Affinity (Cha, Con, Dex, Int, Str) Animal Growth Animal Trance Arcane Armor Mastery Arcane Armor Training Armor Enhancment Augment Summoning Aura of Courage Aura of Despair Bane Barkskin Bears Endurance Bless Blinded Blink Blur Broken Armor Broken Weapon Bulls Str Cats grace Chameleaon Charging Charisma Charmed Claws of the Beast Claws of Vampire Cloak of Chaos Cloud Mind Conceal thoughts Confused cowering dazed dazzled dead deafened death knell dispel chaos/evil/good/law displacement distract divine favor divine power dodge doom dwaf vs giant endure elements expertise fascinate fatigued favored enemy fire shield foresight form of doom frightened gaseous form ghout touch glibness glitterdust inspire courage inspire greatness invisible levitate Load/Heavy and Medium longstrider mage armor magic circle against chaos/evil/good/law manyshot mighty rage mind fog minor globe of invulnerablity moment of clarity nauseous negative levels oak body oil of slipperiness Irresistible dance panicked paralyzed pinned prayer allies prayer foes prone protection of good/evil/law/chaos protection from energy acid/cold/fire, etc rage reduce person resist energy running sanctuary shaken shield shield of faith sickened sitting/Kneeling slowed squeezed staggered stoneskin stunned hideous laughter true strike |
#11 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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Thank you, but I'd appreciate it if you could pare out the spells and those things that already exist on the conditions list in HL, or are feats or other character abilities - those things are already handled, or for the spells, will be handled separately from the combat states. Having a huge list to filter doesn't help me speed up the process of getting this capability to you.
I'm looking for situations and combat actions that aren't already represented in Hero Lab - which ones need to be represented, and what are the things in HL that will interact with them once they're added. |
#12 |
Junior Member
Join Date: Aug 2011
Posts: 18
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Dirty Fighter (combat trait) adds 1 point of damage to any damage you inflict on an opponent you are flanking.
This is not currently being calculated as far as I can tell when the flanking condition is clicked on (either in the ipad version or in the desktop version) Thanks to ShadowChemosh for pointing out this thread (though it seems to not have been updated in a long time) thanks, Lorangriel |
#13 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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Lorangriel, what you are reporting is a bug - it is not something that requires a separate adjustment. This thread is for things that require separate adjustments. There is a stickied thread in this forum with a link to our bug tracking system. Please report bugs there, and not in individual threads.
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#14 |
Junior Member
Join Date: Jul 2011
Posts: 29
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This is an esoteric one, but I believe that it is appropriate for inclusion here, despite the vast gulf in time between now and thread-creation. Bear with me please...
There is an old 3.5 general feat called Mighty Steed that was published in association with the Dragonlance setting (it appeared in the 'Knightly Orders of Ansalon' and 'Bestiary of Krynn' publications) that could be taken by a creature intended to serve as a mount, which enabled the creature to be considered as one size category larger for the determination of carrying capacity and the maximum "able-to-ride" size category. In Pathfinder, the Undersized Mount feat addresses part of the same concern, and I can see that the v13.14 release of the Pathfinder files for Hero Lab (http://forums.wolflair.com/showthread.php?t=58263) corrected a bug in the HL implementation of the latter feat. While the 13.14 bugfix addresses the implementation of the specific feat, I can find no indication of any user-facing mechanism by which the logic limiting the population of the Mounted circumstance drop-down of available mounts can be augmented, modified, overridden, or suppressed. If I am incorrect in thinking that, at present, the ability for the Undersized Mount feat to modify that size-based filter is hard-coded, I apologize and would appreciate it if someone could point me in the correct direction to script up my own fix. Otherwise, it sure would be spiffy if a user-facing way to change that "valid mount determination" procedure could be provided at some point. (As an example, I'm imagining the potential for a pair of custom-designed races, or a Summoner/Eidolon archetype, that results in two medium creatures who can operate independently but are much more effective when one is mounted on the other, and while I know that I could just give "Undersized Mount" as a bonus feat to the rider of the duo, it would be more thematic if the ability only worked (and could be configured in HL to reflect this) with the intended partner/mount creature...) |
#15 |
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