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DeltaMasterMind
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Join Date: Jul 2014
Posts: 412

Old December 14th, 2016, 08:30 AM
Is it possible for us to program in a Point buy option?
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Dwayne
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Join Date: Jan 2011
Posts: 453

Old December 14th, 2016, 09:21 AM
Yes. It is so easy that I could even do it using the toolset. I also believe that the Shadowchemish adjustments in the community pack already has it.
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ShadowChemosh
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Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729

Old December 14th, 2016, 09:48 AM
Yes its pretty easy also. In the editor go to the "General->Creation Method" and do New (Blank). Just fill in the fields "Display Text" and "Attribute Points".

Here is the XML example from my house rules:
Code:
  <!-- 22 Point Buy Option -->
  <thing id="creaMedium" name="Medium Fantasy" compset="Creation">
    <fieldval field="creaName" value="Point Buy: Shadow d20, 22"/>
    <fieldval field="creaAttPts" value="22"/>
    <usesource source="s20PFCamp"/>
    <tag group="explicit" tag="70" name="70" abbrev="70"/>
    </thing>

Hero Lab Resources:
Pathfinder - d20pfsrd and Pathfinder Pack Setup
3.5 D&D (d20) - Community Server Setup
5E D&D - Community Server Setup
Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources.
Created by the community for the community
- Realm Works kickstarter backer (Alpha Wolf) and Beta tester.
- d20 HL package volunteer editor.
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DeltaMasterMind
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Join Date: Jul 2014
Posts: 412

Old December 14th, 2016, 10:11 AM
Thanks for the replies guys. I was looking at some online games where they brought that up and yeah that is easy.
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Crazypills
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Join Date: Dec 2016
Posts: 1

Old December 15th, 2016, 04:16 PM
I'm using the trial right now and this is the first thing that kinda shocked me. I'm considering buying it, but for the ludicrous price I expected a point buy to already be in place. It's one of the most common elements of RPGs, why on earth is it not already coded in?
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DeltaMasterMind
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Join Date: Jul 2014
Posts: 412

Old December 16th, 2016, 05:05 AM
Quote:
Originally Posted by Crazypills View Post
I'm using the trial right now and this is the first thing that kinda shocked me. I'm considering buying it, but for the ludicrous price I expected a point buy to already be in place. It's one of the most common elements of RPGs, why on earth is it not already coded in?
It is coded in for Low (10 point), Standard (15 point), High (20 point) and Epic (25 point) plus pick your stats (no restriction) and NPC selections. I just wanted to add another for some games I saw on Roll20.net.
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Ualaa
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Join Date: Sep 2013
Location: Vancouver, Canada.
Posts: 813

Old December 16th, 2016, 05:18 PM
From anywhere within Hero Lab.

Control + K.

First field is your name.
Second field is your character name.
Pick the type of character.
Check/Don't check mythic, if you have that source.

Select stat method from the drop down.
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Valdacil
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Join Date: Feb 2017
Posts: 119

Old February 3rd, 2017, 05:07 PM
Using the Toolkit I successfully copied Epic and created my own with our houserules number of points. However, is there a way to put in limitations/validation? For example, the rule is after point buy no starting character can exceed 18 after racial bonus. So I will obviously have to write some code to check for that, mark the attribute red, and show a validation error.

I literally just started trying to figure out how to customize things last night. I was able to alter the Community Gestalt pack's code for HP and skill point pool rules, but I'm still learning where everything is and what it does in the toolkit. Can anyone suggest how to do what I described above or point me at some examples I can reverse engineer?
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