Lone Wolf Development Forums  

Go Back   Lone Wolf Development Forums > Hero Lab Forums > Hero Lab Discussion

Notices

Reply
 
Thread Tools Display Modes
weogarth
Senior Member
 
Join Date: Feb 2013
Posts: 303

Old April 17th, 2013, 02:11 PM
Hello,

Apologies if this was asked elsewhere but a forum search came up empty.

I was wondering if there was any discussion about expanding this option of 'role' vs the player in future updates. Both Johnn Four and Gygax have sets of roles that include villains, rivals, mentors, minions, etc.

Ideally, having a configurable set of these (choosing Four, Gygax, or others, even customizeable) would be best but even a generic list of such would be more helpful to me than simply 'enemy' or 'ally'

Thanks!

Gary
weogarth is offline   #1 Reply With Quote
Colen
Senior Member
Lone Wolf Staff
 
Join Date: Dec 2008
Posts: 4,690

Old April 18th, 2013, 10:41 AM
What Hero Lab distinguishes with "Ally" vs "Enemy" is really just whether the character appears as one of the "Good Guys" on the tactical console (i.e. on the left), or as one of the "Bad Guys" (i.e. on the right). This lets the GM easily see which "side" is up next on the tactical console - I typically put even friendly NPCs in with the "bad guys", so it' more of a "controlled by player" / "controlled by GM" divide.

Can you tell me what you're looking to accomplish with a more granular list? Is it just something you want to see for informational purposes, or something else?
Colen is offline   #2 Reply With Quote
weogarth
Senior Member
 
Join Date: Feb 2013
Posts: 303

Old April 20th, 2013, 06:16 AM
Quote:
Originally Posted by Colen View Post
What Hero Lab distinguishes with "Ally" vs "Enemy" is really just whether the character appears as one of the "Good Guys" on the tactical console (i.e. on the left), or as one of the "Bad Guys" (i.e. on the right). This lets the GM easily see which "side" is up next on the tactical console - I typically put even friendly NPCs in with the "bad guys", so it' more of a "controlled by player" / "controlled by GM" divide.

Can you tell me what you're looking to accomplish with a more granular list? Is it just something you want to see for informational purposes, or something else?
Thanks for the reply Colen. Basically, I'm very new to HL, and still on the low-end of the learning curve. I will not be using the tactical console, I'm basically using this to build NPCs for a campaign I run via FantasyGrounds II.

What I was looking to accomplish was to be able to have the NPCs 'role' in my campaign as part of the character sheet. As I mentioned, I have several books/PDFs on NPCs and storytelling, and two of them have a number of different types. For example, NPC Essentials , part of John Fourr's GM Mastery Series, has Villains, Rivals, Minions, Roleplaying Companions, Mentors, et al.

It's this kind of role I'd like to note on the sheet. As I learn more about HL, I may find that it doesn't lend itself to that, or that this may be something that's better added after I move the NPC to FG2. Anyhow, hope that helps explain my idea more.
weogarth is offline   #3 Reply With Quote
bodrin
Senior Member
 
Join Date: Feb 2007
Location: Nottinghamshire, United Kingdom
Posts: 1,265

Old April 20th, 2013, 07:44 AM
Quote:
Originally Posted by weogarth View Post
It's this kind of role I'd like to note on the sheet. As I learn more about HL, I may find that it doesn't lend itself to that, or that this may be something that's better added after I move the NPC to FG2. Anyhow, hope that helps explain my idea more.
Just as a workaround suggestion, how about putting a bracketed comment onto the name of the NPC.

Eg :
Skittle the candy kernel (Minion)
Toby le Rone (Villain)
Cheer Ee owes (Rival)

That would accomplish the same thing for minimal work. Even abbreviating the role into (R) rival (M) minion etc.

Just a suggestion.

Dormio Forte Somnio


Community Created Resources :
Data Package Repositories :
d20pfsrd
Custom Character Sheets
Community Server Setup (Packs)

Hero Lab Help- Video Tutorials and Pathfinder FAQ

Created by the community for the community
bodrin is offline   #4 Reply With Quote
weogarth
Senior Member
 
Join Date: Feb 2013
Posts: 303

Old April 20th, 2013, 07:55 AM
Quote:
Originally Posted by bodrin View Post
Just as a workaround suggestion, how about putting a bracketed comment onto the name of the NPC.

Eg :
Skittle the candy kernel (Minion)
Toby le Rone (Villain)
Cheer Ee owes (Rival)

That would accomplish the same thing for minimal work. Even abbreviating the role into (R) rival (M) minion etc.

Just a suggestion.
Thanks! As I do more with the program, I'll probably do just that or something close.
weogarth is offline   #5 Reply With Quote
Sketchpad
Senior Member
 
Join Date: Sep 2007
Posts: 237

Old April 20th, 2013, 08:32 AM
Another option, at least for NPCs, is to make a custom form area in the NPC tab called Allegiance and not who they're with there.

DT Butchino | Writer, Illustrator, Designer
DeviantArt|Facebook|Twitter
Sketchpad is offline   #6 Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -8. The time now is 07:45 AM.


Powered by vBulletin® - Copyright ©2000 - 2024, vBulletin Solutions, Inc.
wolflair.com copyright ©1998-2016 Lone Wolf Development, Inc. View our Privacy Policy here.