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Get A Free Psychic Reading! Your Online Answer To Life's Important Questions. http://us.click.yahoo.com/Lj3uPC/Me7...SFAA/IMSolB/TM ---------------------------------------------------------------------~-> To unsubscribe from this group, email armybuilder-unsubscribe@yahoogroups.com ------------------------------------------------------------------------ There are 7 messages in this issue. Topics in this digest: 1. Re: Re: Re: a little help please... From: "Robert Feuillerat" <R_A_Feuillerat@hotmail.com> 2. well that was short... From: "Robert Feuillerat" <R_A_Feuillerat@hotmail.com> 3. Re: well that was short... From: Fred <frederic_de_bovee@yahoo.fr> 4. RE: well that was short... From: "Mathias Gehl" <mgehl@cox.net> 5. RE: well that was short... From: "Mathias Gehl" <mgehl@cox.net> 6. Re: Lord of the Rings Shadow & Flame Supplement From: "terry_maltman" <terrymaltman@hotmail.com> 7. Re: Lord of the Rings Shadow & Flame Supplement From: "Terry Maltman" <terrymaltman@hotmail.com> __________________________________________________ ______________________ __________________________________________________ ______________________ Message: 1 Date: Tue, 01 Jul 2003 09:50:15 -0400 From: "Robert Feuillerat" <R_A_Feuillerat@hotmail.com> Subject: Re: Re: Re: a little help please... Sorry, jumped the gun on my second post. After I Def'd the file I open ABCReator and there it was, opened it and my settings are there. I corrected that spelling error too. I think I am ready to start setting up units..... Thanks Robert >Message: 6 > Date: Mon, 30 Jun 2003 20:23:29 -0400 > From: <mgehl@cox.net> >Subject: Re: Re: a little help please... > >I'd check the allowable characters, fo example, is "OGRE >MINITURES" (BTW, it's spelled miniatures) too many characters for >that field? > > > > > > From: "Robert Feuillerat" <R_A_Feuillerat@hotmail.com> > > Date: 2003/06/30 Mon PM 05:42:46 EDT > > To: armybuilder@yahoogroups.com > > Subject: Re: [AB] a little help please... > > > > Ok, that was skull-numb mistake. > > > > So that has been corrected now. I def'd it and when I try to >ABData > > Tool it I get a message: > > Error-invalid data in header section: Description > > [General] > > > > my command line is > > c:\Armybuilder>abdata data\datadef.ogr data\ogrea.txt data\ >data.ogr > > > > here's the updated version. > > > > ~Ogre Definition file > > ~-------------------- > > General > > Game=OGRE MINITURES > > MinSize=500 > > Items=none > > LdrName=Commander > > LdrAbbrev=Cmdr > > Basis=points > > Scale=100 > > Cost=4 > > Decimal=0 > > Round=normal > > Orient=any > > TweakAbbrevs=hide > > Army=Army > > Scenario=Scenario > > PtsSingle=Point > > PtsPlural=Points > > PtsAbbrev=Pts > > Publish > > VersionMajor=2 > > VersionMinor=1 > > PatchRequired=none > > AuthorName=Robert Feuillerat > > AuthorEmail=R_A_Feuillerat@hotmail.com > > LockCode=none > > Stats > > Att |3 | 0 | 0=- | 24 | 0 | 0 | 0 | 0 | . | . | . > > Rng |3 | 0 | 0=- | 10 | 0 | 0 | 0 | 0 | . | . | . > > Def |3 | 0 | 0=- | 10 | 0 | 0 | 0 | 0 | . | . | . > > Mov |3 | 0 | 0=- | 10 | 0 | 0 | 0 | 0 | . | . | . > > MoM |3 | 0 | 0=- | 10 | 0 | 0 | 0 | 0 | . | . | . > > Siz |3 | 0 | 0=- | 99 | 0 | 0 | 0 | 0 | . | . | . > > Pts |3 | 0 | 0=- | 10 | 0 | 0 | 0 | 0 | . | . | . > > Compositions > > Infantry | Inf > > Armor | Arm > > Ogre | Ogre > > Structures | Strc > > Allies | Ally > > Units > > Combine | Com |0 > > PanEuro | Pan |0 > > options > > conflicts > > tweaks > > sets > > items > > end > > > > Any ideas of what I am missing? > > > > Thanks in advance. > > > > Robert > > > > --- In armybuilder@yahoogroups.com, <mgehl@c...> wrote: > > > At first glance, a problem I can see is that empty line between > > items and end. You'll need to delete that. > > > > > > > > > > To unsubscribe from this group, email > > > > armybuilder-unsubscribe@yahoogroups.com > > > > Your use of Yahoo! Groups is subject to http://docs.yahoo.com/ >info/terms/ __________________________________________________ _______________ The new MSN 8: smart spam protection and 2 months FREE* http://join.msn.com/?page=features/junkmail __________________________________________________ ______________________ __________________________________________________ ______________________ Message: 2 Date: Tue, 01 Jul 2003 10:42:33 -0400 From: "Robert Feuillerat" <R_A_Feuillerat@hotmail.com> Subject: well that was short... Ok, that was short... I have two problems that I can seem to find in the manual. The stat for Movement can have a single number or a #/# combo. How do I set it up in the def/text file to permit that? The stat for Movement Mode is an abbreviation, GEV, HOV, TNK... How do I set to permit that? here's the new text file... ~Ogre Definition file ~-------------------- General Game=OGRE MINIATURES MinSize=500 Items=none LdrName=Commander LdrAbbrev=Cmdr Basis=points Scale=100 Cost=4 Decimal=0 Round=normal Orient=any TweakAbbrevs=hide Army=Army Scenario=Scenario PtsSingle=Point PtsPlural=Points PtsAbbrev=Pts Publish VersionMajor=2 VersionMinor=1 PatchRequired=none AuthorName=Robert Feuillerat AuthorEmail=R_A_Feuillerat@hotmail.com LockCode=none Stats Att |3 | 0 | 0.0=- | 24 | 0 | 0 | 0 | 0 | . | . | . Rng |3 | 0 | 0.0=- | 10 | 0 | 0 | 0 | 0 | . | . | . Def |3 | 0 | 0.0=- | 10 | 0 | 0 | 0 | 0 | . | . | . Mov |3 | 0 | 0.0=- | 10 | 0 | 0 | 0 | 0 | . | . | . MoM |3 | 0 | 0.0=- | 10 | 0 | 0 | 0 | 0 | . | . | . Siz |3 | 0 | 0.0=- | 99 | 0 | 0 | 0 | 0 | . | . | . Pts |3 | 0 | 0.0=- | 10 | 0 | 0 | 0 | 0 | . | . | . Compositions Infantry | Inf Armor | Arm Ogre | Ogre Structures | Strc Allies | Ally Units Africa | Afr |0 Arabian | Ara |0 Austrailia| Aus |0 Chinese | Chi |0 Great Brit| GB |0 Nihon | Hih |0 Combine | Com |0 PanEuro | Pan |0 South Afr | SA |0 options conflicts tweaks sets items end This is so cool.... Thanks Robert __________________________________________________ _______________ The new MSN 8: advanced junk mail protection and 2 months FREE* http://join.msn.com/?page=features/junkmail __________________________________________________ ______________________ __________________________________________________ ______________________ Message: 3 Date: Tue, 1 Jul 2003 17:48:55 +0200 (CEST) From: Fred <frederic_de_bovee@yahoo.fr> Subject: Re: well that was short... --- Robert Feuillerat <R_A_Feuillerat@hotmail.com> a écrit*: > Ok, that was short... > I have two problems that I can seem to find in the manual. > > The stat for Movement can have a single number or a #/# combo. How do > I set > it up in the def/text file to permit that? Define a single number variable in datadef file, and use unit local attributes : attr:name="value"{#race}{#mode}{#legal} to make some of your units look like #/#. > > The stat for Movement Mode is an abbreviation, GEV, HOV, TNK... How > do I set > to permit that? Define a mapping with smap:stat-map:x1{-y1}=z1{,x2{-y2}=z2}... (Race Attribute.) Garfunkel __________________________________________________ _________ Do You Yahoo!? -- Une adresse @yahoo.fr gratuite et en français ! Yahoo! Mail : http://fr.mail.yahoo.com __________________________________________________ ______________________ __________________________________________________ ______________________ Message: 4 Date: Tue, 1 Jul 2003 09:33:23 -0700 From: "Mathias Gehl" <mgehl@cox.net> Subject: RE: well that was short... For the first problem, I'd use multi-stat (see the local unit attribute strm), which you can find in the manual. Mathias Gehl mgehl@cox.net -----Original Message----- From: Robert Feuillerat [mailto:R_A_Feuillerat@hotmail.com] Sent: Tuesday, July 01, 2003 7:43 AM To: ab@support.wolflair.com Subject: [AB] well that was short... Ok, that was short... I have two problems that I can seem to find in the manual. The stat for Movement can have a single number or a #/# combo. How do I set it up in the def/text file to permit that? The stat for Movement Mode is an abbreviation, GEV, HOV, TNK... How do I set to permit that? here's the new text file... ~Ogre Definition file ~-------------------- General Game=OGRE MINIATURES MinSize=500 Items=none LdrName=Commander LdrAbbrev=Cmdr Basis=points Scale=100 Cost=4 Decimal=0 Round=normal Orient=any TweakAbbrevs=hide Army=Army Scenario=Scenario PtsSingle=Point PtsPlural=Points PtsAbbrev=Pts Publish VersionMajor=2 VersionMinor=1 PatchRequired=none AuthorName=Robert Feuillerat AuthorEmail=R_A_Feuillerat@hotmail.com LockCode=none Stats Att |3 | 0 | 0.0=- | 24 | 0 | 0 | 0 | 0 | . | . | . Rng |3 | 0 | 0.0=- | 10 | 0 | 0 | 0 | 0 | . | . | . Def |3 | 0 | 0.0=- | 10 | 0 | 0 | 0 | 0 | . | . | . Mov |3 | 0 | 0.0=- | 10 | 0 | 0 | 0 | 0 | . | . | . MoM |3 | 0 | 0.0=- | 10 | 0 | 0 | 0 | 0 | . | . | . Siz |3 | 0 | 0.0=- | 99 | 0 | 0 | 0 | 0 | . | . | . Pts |3 | 0 | 0.0=- | 10 | 0 | 0 | 0 | 0 | . | . | . Compositions Infantry | Inf Armor | Arm Ogre | Ogre Structures | Strc Allies | Ally Units Africa | Afr |0 Arabian | Ara |0 Austrailia| Aus |0 Chinese | Chi |0 Great Brit| GB |0 Nihon | Hih |0 Combine | Com |0 PanEuro | Pan |0 South Afr | SA |0 options conflicts tweaks sets items end This is so cool.... Thanks Robert __________________________________________________ _______________ The new MSN 8: advanced junk mail protection and 2 months FREE* http://join.msn.com/?page=features/junkmail To unsubscribe from this group, email armybuilder-unsubscribe@yahoogroups.com Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ __________________________________________________ ______________________ __________________________________________________ ______________________ Message: 5 Date: Tue, 1 Jul 2003 09:41:51 -0700 From: "Mathias Gehl" <mgehl@cox.net> Subject: RE: well that was short... Just looking through your def file, and noticed a few things. Under units, you list what appear to be the various forces you can have - that's what different races are for. The units category is for defining characteristics that are shared by a type of unit - perhaps wheeled, hover, GEV, foot? Or vehicle, infantry, ogre? Until you know what you need, I'd use the same things you defined for compositions (although you'll need new abbreviations). For example, everything that has that #/# movement should probably be a different category than the ones with a single number. That way, you can define special attributes that apply only to them. Mathias Gehl mgehl@cox.net -----Original Message----- From: Robert Feuillerat [mailto:R_A_Feuillerat@hotmail.com] Sent: Tuesday, July 01, 2003 7:43 AM To: ab@support.wolflair.com Subject: [AB] well that was short... Ok, that was short... I have two problems that I can seem to find in the manual. The stat for Movement can have a single number or a #/# combo. How do I set it up in the def/text file to permit that? The stat for Movement Mode is an abbreviation, GEV, HOV, TNK... How do I set to permit that? here's the new text file... ~Ogre Definition file ~-------------------- General Game=OGRE MINIATURES MinSize=500 Items=none LdrName=Commander LdrAbbrev=Cmdr Basis=points Scale=100 Cost=4 Decimal=0 Round=normal Orient=any TweakAbbrevs=hide Army=Army Scenario=Scenario PtsSingle=Point PtsPlural=Points PtsAbbrev=Pts Publish VersionMajor=2 VersionMinor=1 PatchRequired=none AuthorName=Robert Feuillerat AuthorEmail=R_A_Feuillerat@hotmail.com LockCode=none Stats Att |3 | 0 | 0.0=- | 24 | 0 | 0 | 0 | 0 | . | . | . Rng |3 | 0 | 0.0=- | 10 | 0 | 0 | 0 | 0 | . | . | . Def |3 | 0 | 0.0=- | 10 | 0 | 0 | 0 | 0 | . | . | . Mov |3 | 0 | 0.0=- | 10 | 0 | 0 | 0 | 0 | . | . | . MoM |3 | 0 | 0.0=- | 10 | 0 | 0 | 0 | 0 | . | . | . Siz |3 | 0 | 0.0=- | 99 | 0 | 0 | 0 | 0 | . | . | . Pts |3 | 0 | 0.0=- | 10 | 0 | 0 | 0 | 0 | . | . | . Compositions Infantry | Inf Armor | Arm Ogre | Ogre Structures | Strc Allies | Ally Units Africa | Afr |0 Arabian | Ara |0 Austrailia| Aus |0 Chinese | Chi |0 Great Brit| GB |0 Nihon | Hih |0 Combine | Com |0 PanEuro | Pan |0 South Afr | SA |0 options conflicts tweaks sets items end This is so cool.... Thanks Robert __________________________________________________ _______________ The new MSN 8: advanced junk mail protection and 2 months FREE* http://join.msn.com/?page=features/junkmail To unsubscribe from this group, email armybuilder-unsubscribe@yahoogroups.com Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ __________________________________________________ ______________________ __________________________________________________ ______________________ Message: 6 Date: Tue, 01 Jul 2003 20:32:11 -0000 From: "terry_maltman" <terrymaltman@hotmail.com> Subject: Re: Lord of the Rings Shadow & Flame Supplement Thanks for that Simon. I nearly missed it as the mail got lost switching between digest and individual modes. Terry --- In armybuilder@yahoogroups.com, "Day, Simon" <simon.day@c...> wrote: > Hi Terry, > > One way round this would be to create the unit based on the drummers rather > than the drum. They could have the usual 2:2 size statistic, with the drum > being treated as an item rather than a child unit (or model). > > This means that the drum is present on the roster, and has its rules > available, but does not count as a character model. > > Hope this helps. > > Cheers, > Simon Day > > > -----Original Message----- > > From: Terry Maltman [SMTP:terrymaltman@h...] > > Sent: 30 June 2003 08:39 > > To: armybuilder@yahoogroups.com > > Subject: [AB] Lord of the Rings Shadow & Flame Supplement > > > > > > I have taken over maintenance of the AB files for the GW Lord of the Rings > > > > games from Steven Cox. I have nearly completed incorporating the new > > supplement but GW have just thrown in a revised rule for Elven Blades. > > > > I need a little help with a couple of points. Firstly how do I get the > > files > > distributed? I believe that they need uploading to the ABFiles group. > > > > Secondly there is a goblin drum which comprises a drum and two drummers. > > It > > compares closely to a war machine with crew. I have made the drum a unit > > and > > it takes an option for drummers which in turn calls a unit of two goblins. > > > > This gives me three models. However the drum does not count towards the > > total model count for the force. How can I make the drum not be counted? > > > > Terry __________________________________________________ ______________________ __________________________________________________ ______________________ Message: 7 Date: Wed, 02 Jul 2003 08:32:19 +0100 From: "Terry Maltman" <terrymaltman@hotmail.com> Subject: Re: Lord of the Rings Shadow & Flame Supplement Sorry to reply to my own post but I remembered why I discounted that option. The drum needs a profile so the 'drum' option would call a 'drum' unit and back to a model count of 1. Terry >From: "terry_maltman" <terrymaltman@hotmail.com> >Reply-To: armybuilder@yahoogroups.com >To: armybuilder@yahoogroups.com >Subject: Re: [AB] Lord of the Rings Shadow & Flame Supplement >Date: Tue, 01 Jul 2003 20:32:11 -0000 > >Thanks for that Simon. I nearly missed it as the mail got lost >switching between digest and individual modes. > >Terry > >--- In armybuilder@yahoogroups.com, "Day, Simon" <simon.day@c...> >wrote: > > Hi Terry, > > > > One way round this would be to create the unit based on the >drummers rather > > than the drum. They could have the usual 2:2 size statistic, with >the drum > > being treated as an item rather than a child unit (or model). > > > > This means that the drum is present on the roster, and has its rules > > available, but does not count as a character model. > > > > Hope this helps. > > > > Cheers, > > Simon Day > > > > > -----Original Message----- > > > From: Terry Maltman [SMTP:terrymaltman@h...] > > > Sent: 30 June 2003 08:39 > > > To: armybuilder@yahoogroups.com > > > Subject: [AB] Lord of the Rings Shadow & Flame Supplement > > > > > > > > > I have taken over maintenance of the AB files for the GW Lord of >the Rings > > > > > > games from Steven Cox. I have nearly completed incorporating the >new > > > supplement but GW have just thrown in a revised rule for Elven >Blades. > > > > > > I need a little help with a couple of points. Firstly how do I >get the > > > files > > > distributed? I believe that they need uploading to the ABFiles >group. > > > > > > Secondly there is a goblin drum which comprises a drum and two >drummers. > > > It > > > compares closely to a war machine with crew. I have made the drum >a unit > > > and > > > it takes an option for drummers which in turn calls a unit of two >goblins. > > > > > > This gives me three models. However the drum does not count >towards the > > > total model count for the force. How can I make the drum not be >counted? > > > > > > Terry > > > > >To unsubscribe from this group, email > >armybuilder-unsubscribe@yahoogroups.com > >Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ > > __________________________________________________ _______________ Express yourself with cool emoticons - download MSN Messenger today! http://www.msn.co.uk/messenger __________________________________________________ ______________________ __________________________________________________ ______________________ Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ |
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